AmiralLaurent
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
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quote:
ORIGINAL: Rob322 In my game, I've never got a torp into the Yamato but an SBD squadron did claim to hit her with at least 10 1000lb bombs. All it seemed tod o with up her SYS and scrape off some of the smaller guns. Guess I'm going to need a Tallboy for that ship. I had an UV PBEM where a TF with the Yamato was attempting a night surface interception. Another lighter Japanese TF found an Allied minefield in open sea on the way, sailed past it without loss and arrived in the planned hex, where the US CV were. It dispatched much of two surface TFs covering them but never reach the CV TF. The Yamato TF sailing second decides to turn around the Allied minefield... by sailing in the next hex, where a (probably bigger) Japanese minefield has been laid to try to hit an US CV. Of course one ship hit one mine and the total effect was that the TF didn't arirve in time but arrive at the target hex, near Nevea, and sharing the hex with US CV, in daylight. The number of Allied aerial sorties jumped from the usual 500/day to more than 2000, most of them directed against my BB TF. The two older BB with Yamato were quickly sunk but the Yamato survived 1 torpedo and 80 bomb bits, more than 20 of them 1000lbs bombs. At the end of the turn, it was shown in fire by reports but not heavily damaged. In fact SYS was around 15 and FLT below 10. Most AA and secondary guns were wrecked and the few remaining had no more ammo but the BB escaped at full speed and I repair her in Truk, SYS repair was done before the guns were rebuilt. Now in WITP any hit piercing the armor may sink a ship. And I love that. The most big ship I lose to only one bomb was a CA.
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