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59 mile bug

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> 59 mile bug Page: [1]
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59 mile bug - 2/13/2005 11:15:55 PM   
moses

 

Posts: 2252
Joined: 7/7/2002
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I have saves before and after occurance. Large stack of mine trying to move into unoccupied hex. Won't move. Just sits at 59 miles.

Supply is low both at destination city and in the units. Let me know if you want it.
Post #: 1
RE: 59 mile bug - 2/13/2005 11:18:09 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: moses

I have saves before and after occurance. Large stack of mine trying to move into unoccupied hex. Won't move. Just sits at 59 miles.

Supply is low both at destination city and in the units. Let me know if you want it.


Which is worse - sitting at 59 miles or having the movement counter reset to 1 mile? (see my bug below, probably a variant of this).

_____________________________


(in reply to moses)
Post #: 2
RE: 59 mile bug - 2/13/2005 11:19:40 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Send them stright in, do not pass go, do not collect $200.

There compliant, with "some" fairness is the lack of saves. Give it too'em

(in reply to moses)
Post #: 3
RE: 59 mile bug - 2/14/2005 12:01:14 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
I think having the movement counter set to zero has to do with being attacked. Should not happen when you have movement set to a base. Although still very annoying, I'm of the understanding that this is to be fixed.

59 mile bug is very old. This is the first time I've seen it when trying to move to an unoccupied hex.

(in reply to scout1)
Post #: 4
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