Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Japanese Production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Japanese Production Page: [1]
Login
Message << Older Topic   Newer Topic >>
Japanese Production - 3/18/2006 9:18:41 PM   
Japfanboy99

 

Posts: 32
Joined: 3/17/2006
Status: offline
OK is there a good step by step method explaining the production for the japanese out there? It's totally confusing to me. And not the one on Spooky's site it is pretty vague IMO. Will appreciate any help.
Thanks.
Post #: 1
RE: Japanese Production - 3/19/2006 4:54:15 AM   
33Vyper


Posts: 542
Joined: 10/20/2004
From: New Westminster BC
Status: offline
Okay .... first step.... get a standard pair of dice ... roll

did you get a 6 ....? no?

okay you did not produce any new zero's but you did produce 1 engine (type indeterminant), 1 type 92 tankette (sounds like a girl tank to me...must be pink) and it cost you half your oil, 3 geisha girls and 20lbs of resources.

wanna roll again?

okay back to reality....the production scheme is very complicated. The flowcharts and graphs that you find at Spooky's will probably explain it better than anything someone could write in a single message.

I would suggest that you search through the forum history there has been many a debate on how the production system works...what are the best things to do and when to do them...etc...etc...

I cannot remember buy someone wrote and entire piece on what industry to stop, what industry to keep going etc... i.e. some of the Japanese engine factories are producing engines that you will never use....so they should be stopped first. Many will tell you to stop producing the Shinano as she is a great big white elephant that will never amount to anything and will cost a fortune that you don't have.

Wish you luck !


(in reply to Japfanboy99)
Post #: 2
RE: Japanese Production - 3/19/2006 7:31:21 PM   
aletoledo


Posts: 827
Joined: 2/4/2005
Status: offline
I've only played japan over the past year (almost) and I've just gotten a good hold on most aspects of production, so it takes a long time to really 'get it'.

the easy answer to your question is that oil and resources need to be taken back to japan. oil will run your industries and also be changed into fuel. resources will be converted into supply. therefore take as much oil and resources back to japan as soon as you can and keep taking it back as long as you can.

as to aircraft and other production questions. just leave everything alone for your first game and then you'll see which airplanes you like to use for your next one. probably the only exception to this is to stop all the nate aircraft production.

after playing against the AI like this for a number of game months, you'll get the hang of what you're short of and what you have too much of. then next game you can tweak those areas a bit. the worst thing you can do though, is to change too many things too quickly. then you run out of supply and your frontline assaults run into trouble.

(in reply to 33Vyper)
Post #: 3
RE: Japanese Production - 3/19/2006 7:49:06 PM   
Japfanboy99

 

Posts: 32
Joined: 3/17/2006
Status: offline
Thanks for the advice. So turning on the auto convey at bases with the oil, ect will get them to their factories correct?

(in reply to aletoledo)
Post #: 4
RE: Japanese Production - 3/19/2006 9:16:21 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
no, auto conwoys works only for supply. You need to do it manually (.

Atoledo explained war industry 'rules'. But for the details you should be more specific.

here are some hints:

1. do not over expand your HI (you don't have enough oil for 15 K HI at the start of the game) - expanding HI cost supply*
2. do not over expand naval shipyards and repair yards at the start*
3. you have to expand Nakajima engines (you are short with them at the begining of the game)*
4. keep an eye on supply level (supply is needed for runing your war machine)


*expansion costs 1000 suply per 1 point (1 engine, 1 HI, 1 naval shipyard...etc)

_____________________________


(in reply to Japfanboy99)
Post #: 5
RE: Japanese Production - 3/19/2006 11:54:10 PM   
Japfanboy99

 

Posts: 32
Joined: 3/17/2006
Status: offline
So can i move them to one location and they get distrubited? And do you move both oil and resources?

(in reply to pauk)
Post #: 6
RE: Japanese Production - 3/20/2006 2:41:01 AM   
acmejeff


Posts: 53
Joined: 3/25/2005
Status: offline
Yes you have to move both. Drop them off at any of the main ports on the main Japanese Islands and the AI will move them around as needed. The island in the north will need a its own drop of oil as the AI will not send any there but you only need to do that once every several months. That island generates enough resources on its own so no need to ship those in. There is also a need to move both to the large island off of china's coast as well, not much but keep an eye on the levels to keep the HI running.

(in reply to Japfanboy99)
Post #: 7
RE: Japanese Production - 3/20/2006 3:01:43 AM   
1275psi

 

Posts: 7979
Joined: 4/17/2005
Status: offline
OK, Im no real expert ---

But,

Im my 1st game -wild expansion of everything - and not enough oil captured = disaster

2nd game - less wild -and things looking better

3rd time around -and I think I have it right.

1/ list all your totals -every turn!!! (a must)
2/ every month -look at your A/c consumption and adjust accordingly -I now go -ok, need an extra 30 sallies a month -so thats 60 extra engines -built 1st, then planes.
3/stopped all Rand D -chews up massive supply, do not repair R+d factories until they are going to come on line(I start approx 3 months before new plane arrives)
4/ does japan really need every AK coming -I now stop them individually as soon as I can (check once a week)
5/if you are going to expand -expand slowly -1 thing a month -that way you can carefully watch supply and HI levels ect.I now like to see supply always going up.
6/ I now even watch supply being dispatched from japan -calculate how much, and try to ensure its less than being produced.

The key is to be anal about it -check it every day!, and be patient with expansion plans!

(in reply to Japfanboy99)
Post #: 8
RE: Japanese Production - 3/22/2006 5:30:26 PM   
Japfanboy99

 

Posts: 32
Joined: 3/17/2006
Status: offline
Another question, how often do I need to pick up resources and oil? Monthly? Or should i set up a run and just let it repeat over and over.

(in reply to Japfanboy99)
Post #: 9
RE: Japanese Production - 3/22/2006 9:01:05 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
I do not know exact numbers but think that Jap needs 150-200 K oil monthly to run his industry at full capacity (at Home islands)...

I don't stick with my logistic plan stricky. Sometimes i run one big conwoy per month to HI sometimes i'm using lot's of small conwoys (keep in mind that small conwoys requires escort and it is hard to find them for all TFs)

generaly speaking this should work: smaller TFs transports oil and resource from exposed/small centers to bigger bases (ie Singapore) and then bigger TFs to Home Islands...



_____________________________


(in reply to Japfanboy99)
Post #: 10
RE: Japanese Production - 3/22/2006 10:55:49 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline

quote:

ORIGINAL: Japfanboy99

Another question, how often do I need to pick up resources and oil? Monthly? Or should i set up a run and just let it repeat over and over.

This is a question for a real operational optimization type person. I haven't tried to crack this nut yet, but it will boil down to the efficiency of your ships to move oil and resources. The very act of moving resources causes consumption of them in the form of fuel. In my current game against the AI, since I want Japan to conquer the entire map I am trying different systems which minimize fuel usage. That means being very careful about sending convoys and using as few escorts as I can get away with.

_____________________________


Artwork graciously provided by Dixie

(in reply to Japfanboy99)
Post #: 11
RE: Japanese Production - 3/22/2006 11:52:00 PM   
saj42


Posts: 1125
Joined: 4/19/2005
From: Somerset, England
Status: offline
I read a post by someone that said Japan needs at least 6000 oil a day to function. Don't forge that Saigon, Singapore and Formosa will also need oil.

Resource is more plentiful so not so desparate to micromanage exactly.

Pauk mentioned Nakajima engines - you need more so convert the Nissan and Ishika- wotsit ones ASAP (remember the 1000 suplly cost per point) and also the Hitachi engines when you have enough built for your few transport plane models.

_____________________________


Banner by rogueusmc

(in reply to Japfanboy99)
Post #: 12
RE: Japanese Production - 3/23/2006 9:29:26 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
quote:

ORIGINAL: Tallyho!

Don't forge that Saigon, Singapore and Formosa will also need oil.



Bangkok, Hanoi and China as well. And the southern base on Sachalin, too.

_____________________________


(in reply to saj42)
Post #: 13
RE: Japanese Production - 3/23/2006 3:11:10 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
Resources and oil will be moved around by the rail net pretty much to where they are needed, within a certain distance (25 hexes?). If you ship oil to Saigon, for example, it will be moved by rail to Singapore, Bangkok, and Hanoi (assuming you are using the stock map).

_____________________________

Fear the kitten!

(in reply to LargeSlowTarget)
Post #: 14
RE: Japanese Production - 3/23/2006 8:54:19 PM   
Japfanboy99

 

Posts: 32
Joined: 3/17/2006
Status: offline
Another production question. Does it matter when the resources hit during the month? Does production happen at the first of the month ir is it an ongoing thing?

(in reply to tsimmonds)
Post #: 15
RE: Japanese Production - 3/23/2006 9:24:06 PM   
Arstavidios

 

Posts: 780
Joined: 11/19/2004
Status: offline
production occurs every day

(in reply to Japfanboy99)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Japanese Production Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766