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Revolt System - 12/1/2006 7:41:16 PM   
George40

 

Posts: 21
Joined: 12/1/2006
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Did the revolt system that was much discussed when For Liberty! was being published by BattleFront get implemented? I don't see any mention of it.

Thanks.
George
Post #: 1
RE: Revolt System - 12/2/2006 8:00:33 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
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Goodaye,

I had an instance of this in a game I'm currently playing recently. The british moved in and captured Plymouth and moved on in the same turn. Next turn an event popped up saying Plymouth had revolted and the town reverted back to US control. I'm assuming that it was because the British had left Plymouth ungarrisoned.

Cheers,

Lancer

(in reply to George40)
Post #: 2
RE: Revolt System - 12/4/2006 4:41:51 PM   
HussarGames

 

Posts: 253
Joined: 10/18/2006
Status: offline
Revolts are working in 1.70. Any ungarrisoned town may switch to the nation it is loyal to In the US campaign most towns are loyal to the colonies, but there are a few which have mixed loyalty. These can randomly revolt to any side if ungarrisoned. When a revolt happens a militia unit is also raised there (if there are available units).


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