Gibbon
Posts: 56
Joined: 12/7/2006 Status: offline
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Hurra! BoA is still alive and kicking!! Patch 1.12 is ready quote:
Dear players, After some waiting, here is the new patch. It has been beta tested this week-end and no errors have been reported. It fixes some annoying bugs and provides some tweaks in gameplay and user interface. http://ageoddl.telechargement.fr/latest/BOA_Patch.zip ================================================== ============================ Birth of America Update 1.12 Readme Saturday, May 05, 2007 ================================================== ============================ This patch contains all changes since the start. You can continue a saved game created before the patch. All entries will apply dynamically to your previous game (except the location of Skinner if already on map) ================================================== ============================ Bugs Fixes ================================================== ============================ fixed: Training ability did not work in 1.11 (reminder: you must be in full supply, non moving and not in offensive posture to train units) fixed: Supply was resplesnished too fast in friendly territory. ================================================== ============================ User Interface ================================================== ============================ You have a new option to have the map focus on an enemy move during hosting (Options/Media window). Activated by default, you can disable it. Units prevented from merging with others stacks will keep the option from turn to turn. (CTRL-L or right cliking on the army tab) The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking. New System Option, 'Max Texture Size', which will allows the game to run in a safer mode. See the technical forum thread for more details. ================================================== ============================ Game Play, Rules Additions and Changes ================================================== ============================ Disloyal cities don't prevent entirely weather damages, to counter the exploit of city-hopping in winter. Force march percentage has been slightly revised (higher base chance) Siege damages revised, more emphasize on artillery, less on others units. Taking hits during siege unfix the units. Reminder: if an inactive leader is caught in a battle, he will suffers heavy penalty if not in a region friendly controled (up to 50% penalty). Ambush % and mechanic improved. ================================================== ============================ Scenarios Additions and Changes ================================================== ============================ fixed: The latter French reinforcements were not arriving properly (thus rendering the game too hard on the American's side). Leader Skinner was not in the right place at the right moment. ================================================== ============================ AI ================================================== ============================ More cautious raiders/cavalry on recon. More cautious AI against entrenchments and forts.
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McClellan asked, "What troops are those fighting in the Pike?" Hooker replied, "[Brigadier] General Gibbon's brigade of Western men." McClellan stated, "They must be made of iron."
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