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RE: Newbie - 5/25/2007 2:13:49 AM   
rockmedic109

 

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From: Citrus Heights, CA
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quote:

ORIGINAL: mjk428


quote:

ORIGINAL: Lord Martin
Do ypu have any noob tip for me?


Don't trust your eyes. In my first game I dutifully built up Jarvis Island with the thought that I would be able to ferry Wildcats from Palmyra all the way to Noumea. When I finished the buildup I found I was no closer then before. That's when I learned to count hexes and be skeptical of the range rings.

Most important tip of all: Turn off automatic upgrades for the Argonaut (SS) before 2/42.



YES!!!! She looses her ability as a minelayer when she upgrades.


Build up several bases {if you play allies} on islands to a total airbase and port of 10 or more. Then move in 999,999 supplies {game limit}. The supplies on a one hex island cannot move unless you move them. Gives you a forward supply area. And if you don't move the supplies from the west coast, west coast cities will build up to max level of supplies and not get any more and you end up "loosing" supplies.

(in reply to mjk428)
Post #: 31
RE: Newbie - 5/25/2007 2:24:57 AM   
dtravel


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quote:

ORIGINAL: Rainer

I see your point. Please don't feel offended.
I just think WitP is a game so complex and so challenging we (assuming "we" is the bunch of experienced players) should do our utmost to help newbies in negotiating the "learning cliff", and avoid to confuse them (even more).

BTW, that's a call to all experienced players here.



I'm not offended. Strange as it may sound, it actually does take quite a bit for another forum member to offend me. I'll disagree with people and do so *ahem* forcefully but if my blood pressure reaches the "pop the top of my head off" stage I take a break, go away, and have most likely forgotten whatever someone may have said by the time I come back. Now, who are you again?

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Rainer)
Post #: 32
RE: Newbie - 5/25/2007 3:19:47 AM   
Snowman999

 

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quote:

ORIGINAL: Terminus

I play both sides, and it's definitely no good...


With the limitations I specified why do you say that?

(He asks, just having delivered 20,000 of fuel to Dutch Harbor sans hands on wheel.)


< Message edited by Snowman999 -- 5/25/2007 3:23:17 AM >


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Post #: 33
RE: Newbie - 5/25/2007 4:40:49 AM   
RUPD3658


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Auto convoy is like your teacher asking if you brought enouigh candy for everyone to have some. Not every base needs supplies/fuel, only the ones you are going to use.

Easy system is to set up Continuous Supply (CS) convoys from SF to a few key major bases them manually run smaller convoys to the bases that need stuff.



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Post #: 34
RE: Newbie - 5/25/2007 6:52:36 AM   
Yamato hugger

 

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You can set up "auto convoys" without using the auto convoy.

1) Form a TF in the port you want to run the supplies from.
2) Set destination to where you want the supplies (taking care to make sure the direct route doesnt pass through an area you dont want it to).
3) Click the "human control" to switch it to a computer controlled dedicated convoy.

Now you have an auto convoy. You can make a string of these (I do). For example: San Fran to Canton. Canton to Suva. Suva to Brisbane. This bends around Tarawa and still delivers supplies to where you want them without having to manage the convoys yourself. Just check them once a month or so to replace those with lots of system damage.

Side note: You want your "hubs" (in this case Canton and Suva) to have a combined 10 points between airbase and port capacity so you can have unlimited supplies / fuel in them without spoilage.

(in reply to mjk428)
Post #: 35
RE: Newbie - 5/25/2007 8:11:38 AM   
Jam_USMC


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Welcome, fellow noob.

Never mind all those crusty old hard chargers with all their gold stars and friendly advice. And don't beleive them if they say they had to walk to the store, uphill both ways, just to get copy of beta patch version 01.000012. They're just jealous because they did all the hard work and us noobs get to benefit from it. This game is a piece of cake.....not really.

Anyway, here's what I did to overcome the overwhelming-ness of this game. (Not so long ago).
1. Break it down into theaters. I went so far as to turn all zones of control, save one, over to the computer and just concentrated on what needed to be done in CBI, or Oz/NG, or WC and PH. This helped me to stay focused on mechanics and develop my own ideas on strategy for each theater.
2. Take two, or three, days for each turn. It helped to actually see the results of my actions immeadiately after assigning a unit a task instead of waiting much longer for results and forgetting what I had done two days ago.
3. ALT-TAB during the computer moves and read this forum.
4. AAR's are a gold mine.
5. Take notes and keep learning. For me it was learning the mechanics, then developing my own strategy (militarily and logistically), now I'm taking on the roles/benefits/limitations of each of the aerial and seaborne warmachines (an undertaking in itself). The more I learn and the more detail I digest, the more fun this thing is. And I know I haven't even scratched the surface.

Have fun,

Jam


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Post #: 36
RE: Newbie - 5/25/2007 8:29:42 AM   
Scott_USN

 

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Forget the small scenarios and grow some chest hair and play War in the Pacific not war in Guadalcanal. :)

Just kidding play whatever you enjoy.

I play the AI so this is in regards to the AI. 

But in the big game supply is pretty easy once you get everything set up.

You have two super supply bases as Allies San Fran/Karachi. In Asia setup continuous run convoys from Karachi to places of importance like Colombo/Tricomlee and all those bases around Calcutta (forget all the names). You could also send some to Northern Australia if you really wanted to but once Japan takes Java you have to micro manage them around air zones. I find Perth to be able to supply the northern Aussie bases very easy. Perth is not a huge producer but it can handle Darwin etc. I have even setup CS to Port Moresby from Perth in the early game just until I get my big supply bases up and running.

For the Central/South/Southwest Pacific I do the same as many people have stated I set up major hubs for supply. I use Suva it is already being built up and I can run from San Fran to Suva without getting attacked from Japanese LBB's. From Suva I just send to the hand full of major bases I need supply in Brisbane/Nomuea. From these two major bases being Southwest/South Pacific head quarters I send out single or sometime double AK's to bases that are important. I don't supply everything. Mainly Port Moresby to start.

I use massive 200000 (sometimes more) load AK supply transports and 400000 load of fuel TK transports. This may be inefficient I don't know but it works and I use a few of them to keep supply rolling. They are my super convoys to suva. I time them so that they are reaching Suva every week or so. I set my AK transports to DO NOT REFUEL and they fuel only in San Francisco when they return. Once you have a couple of huge supply bases such as Nom/Brisbane you can start building up other moderately large bases just for use later in offensives. Sometimes its nice to have a few AK's spread around Eastern Australia with ample supply in case you need them. I go ahead and build up supply in Pearl too of course but I don't do any offensive operations here until 1943 anyway. North Pacific I don't around with too much but I keep them supplied. 

Once my southern offensive's start I have more supply then I could use for a long time and it never becomes an issue again.

Other hints besides supply...

1. Evacuate those warships out of Philippines first day of the war get them to Australia where you can put them to use in the near future. I also remove all important air forces from PI and transport ships.

2. You are going to need your CVTF's in the South Pacific might as well send them that way be sure to play safe send them to canton-suva-nomuea route. However be very careful with them until you are ready to fight they are important for early offensive actions.

3. Don't overload your CVTF's it looks cool to put all those Carriers in one big Star Destroyer task force but it hurts your crews and battle skill. (Or I think it does) A good Allied CVTF for me is no more than 13 fast heavy AA warships around the 2 CVs. Take time on what DD's you pick for the CVTF some are good at ASW some are good at AA I don't know the classes so I have to look at each ones stats to get the information before putting them in the TF. It might save you in a pinch. However if you take on the Japanese heavy CVTF before Summer 42 you may get hurt bad I prefer to be patient and let them run wild and keep my CV's for my summer offensive. I don't try any May 1942 Coral Sea carrier battle stuff. If you do lose them take a drink of beer and relax because by the end of 43 you will have many CV's with powerful aircraft.

4. Port Moresby is a major and important base to put a huge dent in Japanese offensive and defensive capabilities. You want to start right away getting some good engineers to Port Moresby to build the base up as quickly as possible. Get those air units there and get 250 Air Support in Port Moresby ASAP. If you play your air power correctly by taking all those air units and getting them bloody in front line action and rotating them back to Australia to bring in new units for front line action by the time you start offensive operations you will have several Elite fighter and bomber units to put the pain on Japanese. Get B-26's B-17's and all the other bombers in there and mix them up put them all on naval duty they will get lots of targets in the area and then secondary target have them bomb Lae into rubble to gain experience. Don't send your B-17s to Rabaul for a while they go alone and will get hurt bad.

5. In the Asian area all I do is defense and build up for the first of the game. It doesn't take a lot of attention just keep supply going and moving troops to good defensive areas. Troops move fast across India so don't worry about ships just march them down to meet the Japanese. By the time you start major operations in the area you will know a great deal about the game and can devise whatever you want to win here. Just keep the planes in action and bomb some resources and oil for a while.

6. Well if you make it to summer of 42 you will know the game enough to learn more fine tactics and information which I am still doing every time I play. The good thing as Allies is that you can really screw up all through Jan-June 42 and easy to recover. Just protect your major assets such as warships.



This is all from a noob so take it with knowing that and know I am not even close to a novice much less expert. However enjoy the game it is amazing.

(in reply to Yamato hugger)
Post #: 37
RE: Newbie - 5/25/2007 8:40:25 AM   
Scott_USN

 

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From: Eagle River, Alaska USA
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quote:

ORIGINAL: Jam_USMC


5. Take notes and keep learning. For me it was learning the mechanics, then developing my own strategy (militarily and logistically), now I'm taking on the roles/benefits/limitations of each of the aerial and seaborne warmachines (an undertaking in itself). The more I learn and the more detail I digest, the more fun this thing is. And I know I haven't even scratched the surface.

Have fun,

Jam



That is the fun part for me is learning to use different operations then what is historical. I have no doubt I will win as the allies but it is the fun of getting there that I enjoy not the victory which I have never completed yet anyway.

(in reply to Jam_USMC)
Post #: 38
RE: Newbie - 5/25/2007 9:12:35 AM   
MarcA


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quote:

ORIGINAL: Lord Martin

I´ve begun looking at the tutorial now, and I also played a few turns on the Coral Sea Scenario. The last was pretty tough (in my newbie eyes). Japan took the Solomon Island pretty quick, and landed on the eastmost bases on New Guinea. My TF with my carriers sailed arounf trying to find the main IJN force, but failed. And a IJN sub made a sneak attack on my CA Austoria, and damaged her. Grrr...

My main problem was that I could get my subs to attack the enemy and I failed to load my army on transports.

But it was fun :)


I have played Cora Sea 5 times as the allies and not once did the Jap CV's come south to engage. They generally float around North of Rabaul, out of range. This is probably an AI issue.

As for subs, you will just have to play a bit more to get a better feel as to how they work and if and when they engage. For the allies, sub ops before 1943 are a pain as most torpedoes are duds and, if you have allied subs on, they rarely engage enemy shipping .

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Post #: 39
RE: Newbie - 5/25/2007 3:21:30 PM   
USSAmerica


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quote:

ORIGINAL: ecwgcx

(snip)

You've just saved yourself a ton of money buying this game cuz you wont have time to play anything else.

(snip)


This is the undisputed truth! There is no need or use for any other game.

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"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 40
RE: Newbie - 5/25/2007 4:00:42 PM   
Snowman999

 

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quote:

Auto convoy is like your teacher asking if you brought enouigh candy for everyone to have some. Not every base needs supplies/fuel, only the ones you are going to use.


True, but if you want them excluded you just turn them off once in the auto-convoy screen and forget about them. I use the supplies-demanded column to tell me if I need to bother, after sorting by that column. A few fuel-dump islands with no human inhabitants (gamey) I manually fill once and then forget about.

I also use CS convoys in many places, especially along the Indian coast to Diamond Harbor and neighbors. as auto-convoy from Karachi is a disaster. Also to Pearl with big, honkin' tanker convoys so I never have to worry about staging huge TFs from that base on short notice.

Interesting to see the variety of playing styles here.


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Post #: 41
RE: Newbie - 5/25/2007 4:10:25 PM   
Rafael Warsaw


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Welcome,

You will get rid of this game fast or You will became addicted. Expect at least 1/3rd less time for a sleep than before WITP

Tip of a day: As Japanese player always turn off replacments and upgrades for army and naval Air Groups (AG).

Welcome aboard. No doubt, we are geeks here.

Cheers.



_____________________________

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"A long and studied assessment of your situation, fabertong leads me to reach the unescapable conclusion that your fcuked mate. Hope this helps." by Raverdave.

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Post #: 42
RE: Newbie - 5/25/2007 4:11:41 PM   
Snowman999

 

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quote:

You can set up "auto convoys" without using the auto convoy.

1) Form a TF in the port you want to run the supplies from.
2) Set destination to where you want the supplies (taking care to make sure the direct route doesnt pass through an area you dont want it to).
3) Click the "human control" to switch it to a computer controlled dedicated convoy.

Now you have an auto convoy.


Yes, but it's twice as much work since you have to set up separate supply and fuel TFs. Auto-convoy does this for you. You also risk having too much/too little for demand at the destination. There's so much supply on the Allies' side it's not really a factor, but it could be wasteful early on. Auto-convoy uses the safety-level figures for each base, so, if you have enough ship inventory dedicated, you should have a new convoy arrive before safety level zeroes out.

Your way does allow very fine control of escort levels and type, allows use of smaller AKs for deception, and probably some other advantages. I use CS convoys in many cases, but I find auto-convoy more efficient for truly backwater bases that only support patrol activites and the like.

quote:

You can make a string of these (I do). For example: San Fran to Canton. Canton to Suva. Suva to Brisbane. This bends around Tarawa and still delivers supplies to where you want them without having to manage the convoys yourself. Just check them once a month or so to replace those with lots of system damage.

]

Another good "shuttle" is to hand-manage massive convoys down from Karachi to Perth, way-pointing to stay far west of the air bases on Java, then setting up small CS TFs to hug the coast from Perth to Sydney, Brisbane, Darwin, and the Queensland air-bases for ASW supplies.

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Post #: 43
RE: Newbie - 5/25/2007 4:18:35 PM   
MarcA


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quote:

ORIGINAL: Snowman999
Another good "shuttle" is to hand-manage massive convoys down from Karachi to Perth, way-pointing to stay far west of the air bases on Java, then setting up small CS TFs to hug the coast from Perth to Sydney, Brisbane, Darwin, and the Queensland air-bases for ASW supplies.


I considered using supply hubs in may game. But having ships dock unload and then other ships dock and reload just seemed like an unecessary waste of time. I now have direct convoys, manually conrolled or on CS, from Karachi/ West Coast to where needed. I do have a few bases with large amnount of supply, but this is really strategic reserve for an area.



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Post #: 44
RE: Newbie - 5/25/2007 4:30:40 PM   
Snowman999

 

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quote:

ORIGINAL: mantill

quote:

ORIGINAL: Snowman999
Another good "shuttle" is to hand-manage massive convoys down from Karachi to Perth, way-pointing to stay far west of the air bases on Java, then setting up small CS TFs to hug the coast from Perth to Sydney, Brisbane, Darwin, and the Queensland air-bases for ASW supplies.


I considered using supply hubs in may game. But having ships dock unload and then other ships dock and reload just seemed like an unecessary waste of time. I now have direct convoys, manually conrolled or on CS, from Karachi/ West Coast to where needed. I do have a few bases with large amnount of supply, but this is really strategic reserve for an area.




I think that goes again to playing style. I'm not as careful as most of you guys. <g> I lose track of TFs outside my area of offensive focus. Having to hand-manage dozens of supply convoys every turn would drive me bats.

This game I sent several direct-route SF to Sydney tanker convoys way south to way-point around Tarawa LBA (with Sydney set as the new homeport as they left SF.) They were off the normally-visible map and I forgot about them. Months later I found them with zero fuel poking along near Paga Pago. I ran them into Canton to refuel and re-sent them on their way. I had never tried setting up the CS-shuttle across the south others have described here. I will now.

One problem with playing the AI is it NEVER executes a southern strategy as I see in AARs. No battles for Canton, Suva, etc. That whole part of the geography is a non-issue in AI games, and it makes me lazy. I know Noumea won't ever be threatened. I can sail blithely along the southern tier without escorts. South of Tarawa is the Edge of the World to the AI.


< Message edited by Snowman999 -- 5/25/2007 4:32:11 PM >


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Post #: 45
RE: Newbie - 5/25/2007 7:09:17 PM   
bradfordkay

 

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quote:

ORIGINAL: mantill

quote:

ORIGINAL: Snowman999
Another good "shuttle" is to hand-manage massive convoys down from Karachi to Perth, way-pointing to stay far west of the air bases on Java, then setting up small CS TFs to hug the coast from Perth to Sydney, Brisbane, Darwin, and the Queensland air-bases for ASW supplies.


I considered using supply hubs in may game. But having ships dock unload and then other ships dock and reload just seemed like an unecessary waste of time. I now have direct convoys, manually conrolled or on CS, from Karachi/ West Coast to where needed. I do have a few bases with large amnount of supply, but this is really strategic reserve for an area.





The advantage of using supply depots is that you can use smaller ships to carry the supplies from there to the forward bases. This allows you to use your large freighters between West Coat/Karachi and the supply depots and the smaller ships to the exposed bases (smaller ships will unload faster and therefore be in danger for a shorter period of time).

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Post #: 46
RE: Newbie - 5/25/2007 7:19:43 PM   
Terminus


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Plus, there's less supply wastage when unloading large amounts of supply at large bases...

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RE: Newbie - 5/25/2007 10:47:05 PM   
MarcA


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quote:

ORIGINAL: bradfordkay
The advantage of using supply depots is that you can use smaller ships to carry the supplies from there to the forward bases. This allows you to use your large freighters between West Coat/Karachi and the supply depots and the smaller ships to the exposed bases (smaller ships will unload faster and therefore be in danger for a shorter period of time).


I generally keep the smaller freighters for troop transport where I can. As you say they load/unload faster and if you loose one it's not such a big loss. But generally I have enough small freighters for troops and supplies to smaller forward bases without hubs. And for us allied fanboys spoilage is a minor consideration.

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RE: Newbie - 5/25/2007 10:53:41 PM   
Lord Martin

 

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I would like to thx for the welcome once again

I´ve got myself into the tutorial for real now and I now know how to load troops into transports.
But I found myself lost in the different ship types. The ordinary ones I have no problem with, but all the "DK", "Ak" et cetera, is a bit confusing, so I will look it up in the manual.

It´s very nice of you guys for giving advice. I probably gonna forgot all about it in the game, but hopefully something of it stays in my head.

< Message edited by Lord Martin -- 5/25/2007 10:54:52 PM >

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Post #: 49
RE: Newbie - 5/26/2007 5:17:07 AM   
Scott_USN

 

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The ships are strange to me but accurate I think.

The major ones for me are
AK of course is a merchant style transport
TK simple tanker
AO is a refueler
AR very important ship they are ship repair ships
AD very important ship they repair and take care of Destroyers good for ASW ops
AE Ammo replenishment but in my opinion useless because they need a friendly base until 45
AS very important ship these are sub tenders and can load the needed items for subs and repair
AV/AVD good for setting up Catalina bases they are Sea Plane tenders

Did I miss some of the important ones? Sure I did I am 3 ales in and going strong sort of...

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Post #: 50
RE: Newbie - 5/26/2007 5:26:44 AM   
dtravel


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AK is a freighter (cargo carrier)
AP is a transport (people carrier)

Each can carry the other but not as well or efficiently.

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Any bugs I report are always straight stock games.


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Post #: 51
RE: Newbie - 5/26/2007 5:43:45 AM   
Scott_USN

 

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I knew I would leave the important one out.

AP

< Message edited by Scott_USN -- 5/26/2007 5:45:24 AM >

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Post #: 52
RE: Newbie - 5/26/2007 8:00:57 AM   
Yamato hugger

 

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ADs are used for reloading torps at smaller bases, and AEs are used for reloading gun ammo at smaller bases also.

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Post #: 53
RE: Newbie - 5/26/2007 10:57:05 AM   
Lord Martin

 

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Ok, but the repair ships and the ones used for reloading, are they automaticly preforming their work, or is that up to me to order them so?

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Post #: 54
RE: Newbie - 5/26/2007 1:31:49 PM   
mc3744


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quote:

ORIGINAL: Lord Martin

Ok, but the repair ships and the ones used for reloading, are they automaticly preforming their work, or is that up to me to order them so?


Just need them to be in the base. It's automatic.

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Post #: 55
RE: Newbie - 5/26/2007 7:46:52 PM   
Snowman999

 

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quote:

ORIGINAL: Lord Martin

I would like to thx for the welcome once again

I´ve got myself into the tutorial for real now and I now know how to load troops into transports.
But I found myself lost in the different ship types. The ordinary ones I have no problem with, but all the "DK", "Ak" et cetera, is a bit confusing, so I will look it up in the manual.

It´s very nice of you guys for giving advice. I probably gonna forgot all about it in the game, but hopefully something of it stays in my head.


For the ship types, a good rule of thumb is to just drop the leading "A" (for Auxiliary.) The second letter tells you the role. "K" for "kargo". "O" for "oil". "P" for "personnel". "S" submarine. "D" destroyer. "R" repair. "E" explosives.

The PT-boat tender is the one I constantly have to stop and think about. There's also a late-war vehicle-carrier amphib I can't recall the desig. for now--MCV maybe?

Anyway, the ones above are 95% of your types.


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Post #: 56
RE: Newbie - 5/27/2007 1:58:12 AM   
dtravel


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quote:

ORIGINAL: mc3744


quote:

ORIGINAL: Lord Martin

Ok, but the repair ships and the ones used for reloading, are they automaticly preforming their work, or is that up to me to order them so?


Just need them to be in the base. It's automatic.

Disbanded in the base. (That's probably what you meant but it helps sometimes to be specific.)

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This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


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Post #: 57
RE: Newbie - 5/27/2007 5:01:21 AM   
AW1Steve


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quote:

ORIGINAL: Lord Martin

Hello to you all!

Here´s another newbie signing in for duty.
I don´t understand a bit of this game so far, but it looks really fun.

I´ve seen there is another game like this, battleplan orange, or something like that. Is that worth buying to?

Well I´m off to learn the game.
Do ypu have any noob tip for me?

Regards
M



Welcome aboard! War Plan Orange is also great! I started playing that game first , it's actually easier as it has less aircraft involvement. Hope to see many more posts from you

(in reply to Lord Martin)
Post #: 58
RE: Newbie - 5/27/2007 3:08:47 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline

quote:

ORIGINAL: dtravel

AK is a freighter (cargo carrier)
AP is a transport (people carrier)

Each can carry the other but not as well or efficiently.


APs cannot carry aircraft..... they can be carried by AKs crated up to be reassembled at their new location...

Roger

_____________________________


(in reply to dtravel)
Post #: 59
RE: Newbie - 5/27/2007 3:27:27 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Use your fast AKs to carry air groups.  They need to get to their destination faster {less time spent vulnerable on a ship and they need time to become undamaged at their destination}.

AGP is the PT boat tender.  At a size 3 port with 3000 supplies, they will reload the PT boats torpedoes...otherwise you need a size 9 port.....which usually has less of a need for PT boats.

APD is a fast transport vessel....useful in small {one battalion} invasions.  I've read somewhere that the fast transport mission is bugged.

LSD, LST, etc....these are your landing craft.  They are able to dump ALL of their troops in one turn.  a very useful ability., particuliarly in atoll landings.  They also produce to lowest casulties in landings.  Speaking of which, having a lot of prep points {100!} is also extremely desired for landings. 

(in reply to Roger Neilson II)
Post #: 60
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