ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
|
quote:
ORIGINAL: AdamRinkleff quote:
Colin: tanks are hardened steel packages that move at up to forty miles per hour whilst infantry are little meat bundles who have a hard time averaging more than three. So it would follow that the system should treat them completely differently. But it doesn't. So why this demand that the system automatically handle your air units when it doesn't do the same for your ground units? First off, I am not demanding that the system automatically handle my air units; it already does, duh, and what I'm asking is that it STOP. The time to fix this could probably by measured in minutes, and would essentially involve highlighting some code, and hitting the delete key; or, a very simple switch function could be made which gives people the option of turning the offending function off. Secondly, it would not be very difficult to make an improvement to the code, which involves some method by which auto-rested air-units are returned to duty. Thirdly, easy fixes like this should be given high priority, rather than complicated changes such as a revision of naval combat or supply -- this is a concept known as 'triage'. No, actually triage doesn't work like that. Among other things, injuries not requiring immediate treatment are ignored. Like -- say -- your need to see air units keep flying without your resetting them each round.quote:
Thirdly, the system DOES treat infantry and tanks differently; that is the whole point of armor and AT. Meanwhile, just look at how the program handles air units currently... ooooh, you see all that about combat support, interdiction, air superiority? Notice how ground units don't have those options? Yah, see, it ALREADY treats them differently, so how am I being ridiculous by concluding that since they are in fact fundamentally different, that they should be treated differently? Why would you even ask me about the difference between ground and air units? Isn't it patently obvious? The point is that if you want a ground unit to repeat an attack, or to continue to dig in, or to have another go at fixing the bridge, you have to tell it to do so. Apparently you don't perceive this as a problem -- but it is a problem that air units will stop flying combat support of their own accord. What's the distinction?quote:
Ground units get pinned down, lost, disorganized, diseased, physically blocked by terrain, and extremely demoralized; meanwhile, air units are stationed at airfields, and no matter how tired or depressed the pilots are, its never really all that hard to start the engine, drive down the runaway, take off, and fly around... therefore, so long as readiness/supply are high, air units should basically NEVER rest for more than 6-12 hours, except when the player specifically orders them to do so -- this is particularly true of air superiority missions. Quite simply, an air unit resting is absolutely NOT the same thing as a ground unit aborting an attack; a ground unit aborting attack involves a commander screaming over the field telephone that they can't advance, whereas an air unit resting involves guys standing around eating doughnuts, drinking coffee, and playing golf. Does it? Perhaps it involves getting more ammo for the tail guns, or doing something about the fact that no fully-trained lead navigators are still alive, or catching up on needed maintenance, or whatever. Anyway, you can just reset the units to whatever you want. I still don't see why this is a 'serious problem.' You never explain that. You've just seized upon this 'issue.' It's a trival point. It's hard to imagine a more trivial point.
_____________________________
I am not Charlie Hebdo
|