treespider
Posts: 9796
Joined: 1/30/2005 From: Edgewater, MD Status: offline
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quote:
ORIGINAL: Andrew Brown quote:
ORIGINAL: Jim D Burns Are zocs going to be placed for all controlled hexes from game start so we don’t see weird retreat results? I hate having to run units all over the place placing my zoc in hexes just to assure I have zocs in my territory so my opponents units won’t retreat forward into my lines. Jim ZOCs are changed in AE - they are temporary rather than permanent, which is as it should be (and is in every other game I have ever played). Therefore there is no setting of ZOCs at game start. What you describe is more properly described as "hex control", which would be defined at game start, be permanent, and control such things as supply paths and retreat preference, but this concept is not included in AE (the old WitP ZOC rules are an unfortunate combination of ZOC and hex control rules). Andrew I can speak to this...there is now hexside ZOC. - A hexside is composed of two parts - one part for each hex that the hexside is between - picture the two sides of a door. -If you are the only side in a hex you control all of the hexsides in your hex. -If the enemy is an adjacent hex he will control the part of the hexside that is in his hex, and you will control the hexside in your hex - again think of hexsides like a door with two sides and you each control one side of the door. -The last side to cross a hexside to enter a hex will control the hexside in that hex. -You may only LEAVE (through movement or retreat) a hex through a hexside (side of a door) that you control. -There are many implications to this - the old tactic of dropping off a small force behind an army engaged in combat, to "cut it off" no longer applies because the "cut-ff" Army can still move into the smaller forces hex because the "cutoff" Army would be leaving its hex across a hexside that it controls. Under existing WitP Rules this is impossible. -Another instance - a paradrop will not have a retreat path until the paratroopers control the hex and thus the hexsides in the hex. -Likewise -an invasion will not have a retreat path until the invasion takes the hex and controls the hexsides in the hex so they can leave the hex. As Andrew said the ZOC's are not permanent and only exist so long as a unit is present in the hex.
< Message edited by treespider -- 1/14/2008 4:07:01 AM >
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