Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> RE: New Screen Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: New Screen - 3/5/2008 2:09:09 AM   
Panama Red

 

Posts: 147
Joined: 9/14/2005
Status: offline
Fantastic terrain !!! 

(in reply to Magnus)
Post #: 31
RE: New Screen - 3/5/2008 2:39:59 AM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
I would say that the second screen is my favorite. Why not ship with both fine looking options? The user could then swap to the one they prefer.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Panama Red)
Post #: 32
RE: New Screen - 3/5/2008 3:36:21 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
+1 for the artwork you just posted.  Nice!

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to benpark)
Post #: 33
RE: New Screen - 3/5/2008 6:19:14 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Yep, second sample looks more like real terrain. Excellent!

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to e_barkmann)
Post #: 34
RE: New Screen - 3/5/2008 8:18:10 AM   
Magnus

 

Posts: 299
Joined: 9/9/2005
From: Sweden
Status: offline
I´ll see what I can do, I might be able to include both terrain sets that would include the user to just change the filenames of the terrain and have the "old" as backup. I agree with you guys the real terrain definitely looks better so this is the one I will go with as standard.

_____________________________

/Magnus

(in reply to sol_invictus)
Post #: 35
RE: New Screen - 3/5/2008 1:45:56 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
I still prefer the first one, on the second one it is very hard to make out the gunner.


Regards,

Grell

(in reply to Magnus)
Post #: 36
RE: New Screen - 3/5/2008 2:19:59 PM   
Magnus

 

Posts: 299
Joined: 9/9/2005
From: Sweden
Status: offline
No worries Grell, those are the old gunners, the new ones stand out much better.

_____________________________

/Magnus

(in reply to Grell)
Post #: 37
RE: New Screen - 3/5/2008 4:27:47 PM   
anvl

 

Posts: 259
Joined: 11/1/2005
Status: offline
Yea,, I really like the second as well,, it looks very real,,, Great Job,, Mag

_____________________________

Deus subrisum stultusi et ferrari

(in reply to Magnus)
Post #: 38
RE: New Screen - 3/5/2008 5:55:44 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
Sounds good Magnus.

Regards,

Grell

(in reply to anvl)
Post #: 39
RE: New Screen - 3/7/2008 5:50:02 PM   
Zaraath


Posts: 11
Joined: 1/21/2008
Status: offline
It would be nice to be able to choose the terrain tiles, even if it's done from Windows Explorer rather than as a game option. I like the more realistic grass, but it may be too busy for some users/video cards.

(in reply to e_barkmann)
Post #: 40
RE: New Screen - 3/7/2008 7:07:39 PM   
Adraeth


Posts: 400
Joined: 9/24/2007
From: Italy - near Florence
Status: offline
I prefer the second one

_____________________________

www.histwar.fr/
---
Periods i like: age of muskets, napoleonics, modern combat.

(in reply to Zaraath)
Post #: 41
RE: New Screen - 3/8/2008 8:04:41 PM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
The plan right now is to have the "realistic" terrain as the default, with the "tabletop" graphics files available for the user to swap.

It will not be an "in game" option to switch them, but the files will be available through the Matrix website.

Regards,
Tim

(in reply to Adraeth)
Post #: 42
RE: New Screen - 5/21/2008 8:28:48 PM   
Motomouse

 

Posts: 240
Joined: 4/1/2005
Status: offline
I also vote for the realistic terrain as default, you are achieving a beautiful and accurate depiction for the game. Please make the 'arm thingy' an option to turn it off, if it makes it into the game.

This forum raised my interest in H&M. I am already a fan of the Battleground Games and got my hands recently on the H&M2 Demo Dragoon The Prussian Warmachine. Really like the demo scenario and played repeatly through it already. Looking forward to this release. I like how the leaders are handled and the formation switching. The units and losses are represented in the game graphics the right way (I always thought this was an important point to the steel panther games along with the umphhh for the armour). You care for the little men that way . I would also like to get a visual clue if there are several units in one hex.

Keep up the good work! Counting my money already .


(in reply to Tim Coakley)
Post #: 43
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> RE: New Screen Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984