wargamer123
Posts: 278
Joined: 9/30/2007 Status: offline
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HOI is slightly turn based..as the RTS factor and the general rules can allow for sleeping on the job. Though HOI isn't a hexagon strategy game, the territory system and the game engine make it a big different. I get the feeling with HOI that I'm playing most paradox titles. SC1/CEAW/This by the looks of it appear more like moving little tanks, corps, airplanes, ships around to do things. Bit Godlike, and a board game quality. So many options, so many things coming out, SC is releasing Pacific Theatre. Hoi is releaing version 3 next year. You guys showed a new WW2 game in production. All this stuff, and World in Flames is even scheduled due some time, maybe... P.S. I've been looking at this and war between the states for a some beer and pretzels. I'm a little worried GG's game will be a little too defensive for 1 side and too offensive for the other. Though that is history. Hard to pick.....Not sure if this game would be more Hardcore, kill KILL KILL, ;) and new options that some other HexWW2s dont have
< Message edited by wargamer123 -- 8/29/2008 2:36:09 AM >
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