Arsan
Posts: 409
Joined: 7/1/2005 From: Madrid, Spain Status: offline
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Hi! There is a new patch for the game You can download it from here http://ageoddl.telechargement.fr/latest/WIA_Patch.zip Or do it with the update button on the main menu. All AGEOD patches are inclusive: the last patch have all the changes made since the beginning. This are the changes include on the patch ================================================== ============================ BOA2 : War in America Update 1.01f August 28th, 2008 ================================================== ============================ http://ageoddl.telechargement.fr/latest/WIA_Patch.zip This patch contains all changes since the start. [1.01f] - Added "find region" : ctrl- f open a new window for finding a region location [1.01e] - Changes to all (4) Merchant Models [to prevent attrition]: BaseCohLoss = 0 BaseAttrition = 0 - New weather zone for Shipping Lanes [and Europe] No possibility of harsh weather in Shipping Lanes - NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy - Added tracks to various regions in Western VA, PA [French & Indian war series, 1774 Dunmore's War, 1791 Fallen Timbers] - Modified Scenario names - now displays a combination of Year, Name and Quotation - Text strings revised, corrected, translations added - Assorted 'message only' events fixed - needed Action command line to properly function - Theater Names in F5 ledger now display properly - Updater was not recognizing the current version patch level - kept seeking upgrade - Map correction [thank you Gray_Lensman]: Albemarle Bay and Pamlico Bay now spelled correctly on map - Displayed Region names can now be modded [and translated] via strings in LocalStrings_WIA.csv - "Shallow Can Freeze" terrain now allows only $Ranger [Woodsman] movement when Frozen, No one at all in Blizzard - Game no longer defaults to "File Compression On", requiring user to uncheck the option box - "AI is disabled" message [when disabling AI during game in progress] display easier to read - Lake Erie region #753 object location fixed [caused the 'Bermuda Triangle" symptom reported in forum] - Yorktown Penninsula river crossings modified to make Warwick [Yorktown] truly a 'trap' - Several modifications to Model and Unit parameters and 'upgrade potential' - Burgoyne [1775 era] no longer has Slow Mover ability - Fleets with leaders no longer appear as "xxx's Army"; Unique Army names added - More unit names added for AutoRaise Pool - Non-applicable data removed from Command&Leaders.opt [data for Army/Corps Command and Control] - Ocean regions reviewed & revised for correct terrain type [freeze, nofreeze, coastal] - Fixed 'excessive unit upgrade' issue [upgrades without training officer] - Added Force renaming (alt-click on a force's tab open a new window) 1755 Campaign - Corrected Strategic City region to be New Orleans, not Iberville 1755 Campaign - Added Norwich Settlement [with garrison] to Strategic City location {Saint Stephen, NH} 1755 Campaign - corrected Spain at War: Spansh Fleet units 1755 Campaign - modified Ft. Edward and Ft. William Henry events [and text] to require player to move units there to build. 1755 Campaign - Ft. Edward and Ft. William Henry become Strategic Cities if built. 1755 Campaign - Corrected Cherokee War entry event 1755 Campaign - Home Guard response to raiders events added 1755 Campaign - Corrected reference errors for GBR Major City Lost [event timer referenced wrong event] 1755 Campaign - Corrected blockstates in Spain at War event 1755 Campaign - Added Garrison to Staunton, VA 1755 Campaign - Corrected Delawares switch sides events 1755 Campaign - Updated 'area_OnAttackIroquoisIndians' area to reflect new village locations 1755 Campaign - Corrected Fort Carillion non-appearance bug 1774 Dunmore's War - event created to unfix Native Warriors after Cresap's Massacre 1775 Campaign - HMS Fowley [at Yorktown] is unfixed when Dunmore escapes, plus 'Small Craft' transports appear at Yorktown 1775 Campaign - Some USA garrisons were starting with experience. Reduced 1775 Campaign - British at start in Boston: no depot, reduced supply 1775, 76 Campaigns - added "Big Battles" event to boost [or reduce] FE and EP, increased ongoing FE gain of 'Franklin in France' 1775, 76 Campaigns - British in South event no longer counts units in Florida [the event that makes Sumter, Marion appear] 1775, 76 Campaigns - Updated 'area_OnAttackNorthernIndians' and 'area_OnAttackSouthernIndians' to reflect new village locations 1791 Fallen Timbers scenario revised for balance and AI behavior 1812 Campaign - added New Orleans as Objective, Charleston and Savannah as Strategic Cities 1812 Campaign - increased number of Strategic Cities required for victory 1812 Campaign - Corrected Fleet Unit types in Cochrane's Fleet event - New graphics for some 1812 US units - thank you muddymonkey77 [1.01d] - Correction of some strings bugs - Modification of option "More Supply", it'll buy unit and not replacement yet - Correction of option "Guns for Natives" - Correction of 75 and 76 campaign events - Added more USA Leaders to 75 and 76 campaigns [Thank you: muddymonkey77] - Correction of 1812 Campaign Event [Rothenburg double appearance] - Improvement of Pequot War scenario - GBR AI more aggressive - Improvement of Fallen Timbers - Natives can no longer 'sit to win' - Portage [bateaux] - Correction of Merchant attrition in OMB - Correction of Franco-Canadian Command in French & Indian War scenarios - Click on Objective or Strategic City in ledger takes you there on map - Correction of captured French leaders in French and Indian War - All Scenario display names changed - Stacks will now be named after Leader [if there is one] [1.01c] - New Wheather matrix for all campaigns and scenarios [1.01b] - Correction of AutoUpdate .dll bug - Correction of Regions Database - AWI Campaigns : Continental AI will be less aggressive against Boston. - AI will no longuer make deep raids and recon. - Correction of promotion system - Correction of Credit strings - Correction of erroneous symbol in some pictures names - Correction of missing sea zone in atlantic - Correction of English military and diplomatic options [1.01] - Correction on strings for Pequot War - Correction of option script on Militia Dismiss NE - Correction on event Nathan Hale - Correction on option script "Raise Stockpile and Uniform" AWI and FIW - Strings correction for missing events and scenarios description - Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather - Modification on credits window - Naval Bombardement special order is now available [1.00b] - 1812 options corrections : GBR Highlanders are now 1812 era and not AWI - Correction of crash bug on 1813 Great Lakes Scenario - Correction of two events of 1755 Campaign - 1813 strings : update of background - Correction of Settlement tooltip - Update of strings on credits - 3rd US infantry corps logo is now smaller and Credit window is resized - Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type [1.00a] - Update of Wars of 1812 Campaign (Events / Scens / Includes) - Add missing strings on Credits, Campaign names and Events - Update of Models and Units Databases, correcting leader rank on Lafitte - Add new graphics for SPA infantry (War of 1812) - Correction of interface flavor bugs (events, tooltip) - Update of Naval IA
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