New WIA patch 1.01f (Full Version)

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Arsan -> New WIA patch 1.01f (9/3/2008 2:24:31 PM)

Hi!
There is a new patch for the game
You can download it from here

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

Or do it with the update button on the main menu.
All AGEOD patches are inclusive: the last patch have all the changes made since the beginning.

This are the changes include on the patch
================================================== ============================
BOA2 : War in America Update 1.01f
August 28th, 2008
================================================== ============================

http://ageoddl.telechargement.fr/latest/WIA_Patch.zip

This patch contains all changes since the start.

[1.01f]

- Added "find region" : ctrl- f open a new window for finding a region location

[1.01e]

- Changes to all (4) Merchant Models [to prevent attrition]:
BaseCohLoss = 0
BaseAttrition = 0
- New weather zone for Shipping Lanes [and Europe]
No possibility of harsh weather in Shipping Lanes
- NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy
- Added tracks to various regions in Western VA, PA [French & Indian war series, 1774 Dunmore's War, 1791 Fallen Timbers]
- Modified Scenario names - now displays a combination of Year, Name and Quotation
- Text strings revised, corrected, translations added
- Assorted 'message only' events fixed - needed Action command line to properly function
- Theater Names in F5 ledger now display properly
- Updater was not recognizing the current version patch level - kept seeking upgrade
- Map correction [thank you Gray_Lensman]: Albemarle Bay and Pamlico Bay now spelled correctly on map
- Displayed Region names can now be modded [and translated] via strings in LocalStrings_WIA.csv
- "Shallow Can Freeze" terrain now allows only $Ranger [Woodsman] movement when Frozen, No one at all in Blizzard
- Game no longer defaults to "File Compression On", requiring user to uncheck the option box
- "AI is disabled" message [when disabling AI during game in progress] display easier to read
- Lake Erie region #753 object location fixed [caused the 'Bermuda Triangle" symptom reported in forum]
- Yorktown Penninsula river crossings modified to make Warwick [Yorktown] truly a 'trap'
- Several modifications to Model and Unit parameters and 'upgrade potential'
- Burgoyne [1775 era] no longer has Slow Mover ability
- Fleets with leaders no longer appear as "xxx's Army"; Unique Army names added
- More unit names added for AutoRaise Pool
- Non-applicable data removed from Command&Leaders.opt [data for Army/Corps Command and Control]
- Ocean regions reviewed & revised for correct terrain type [freeze, nofreeze, coastal]
- Fixed 'excessive unit upgrade' issue [upgrades without training officer]
- Added Force renaming (alt-click on a force's tab open a new window)

1755 Campaign - Corrected Strategic City region to be New Orleans, not Iberville
1755 Campaign - Added Norwich Settlement [with garrison] to Strategic City location {Saint Stephen, NH}
1755 Campaign - corrected Spain at War: Spansh Fleet units
1755 Campaign - modified Ft. Edward and Ft. William Henry events [and text] to require player to move units there to build.
1755 Campaign - Ft. Edward and Ft. William Henry become Strategic Cities if built.
1755 Campaign - Corrected Cherokee War entry event
1755 Campaign - Home Guard response to raiders events added
1755 Campaign - Corrected reference errors for GBR Major City Lost [event timer referenced wrong event]
1755 Campaign - Corrected blockstates in Spain at War event
1755 Campaign - Added Garrison to Staunton, VA
1755 Campaign - Corrected Delawares switch sides events
1755 Campaign - Updated 'area_OnAttackIroquoisIndians' area to reflect new village locations
1755 Campaign - Corrected Fort Carillion non-appearance bug

1774 Dunmore's War - event created to unfix Native Warriors after Cresap's Massacre

1775 Campaign - HMS Fowley [at Yorktown] is unfixed when Dunmore escapes, plus 'Small Craft' transports appear at Yorktown
1775 Campaign - Some USA garrisons were starting with experience. Reduced
1775 Campaign - British at start in Boston: no depot, reduced supply
1775, 76 Campaigns - added "Big Battles" event to boost [or reduce] FE and EP, increased ongoing FE gain of 'Franklin in France'
1775, 76 Campaigns - British in South event no longer counts units in Florida [the event that makes Sumter, Marion appear]
1775, 76 Campaigns - Updated 'area_OnAttackNorthernIndians' and 'area_OnAttackSouthernIndians' to reflect new village locations

1791 Fallen Timbers scenario revised for balance and AI behavior

1812 Campaign - added New Orleans as Objective, Charleston and Savannah as Strategic Cities
1812 Campaign - increased number of Strategic Cities required for victory
1812 Campaign - Corrected Fleet Unit types in Cochrane's Fleet event
- New graphics for some 1812 US units - thank you muddymonkey77

[1.01d]
- Correction of some strings bugs
- Modification of option "More Supply", it'll buy unit and not replacement yet
- Correction of option "Guns for Natives"
- Correction of 75 and 76 campaign events
- Added more USA Leaders to 75 and 76 campaigns [Thank you: muddymonkey77]
- Correction of 1812 Campaign Event [Rothenburg double appearance]
- Improvement of Pequot War scenario - GBR AI more aggressive
- Improvement of Fallen Timbers - Natives can no longer 'sit to win'
- Portage [bateaux]
- Correction of Merchant attrition in OMB
- Correction of Franco-Canadian Command in French & Indian War scenarios
- Click on Objective or Strategic City in ledger takes you there on map
- Correction of captured French leaders in French and Indian War
- All Scenario display names changed
- Stacks will now be named after Leader [if there is one]

[1.01c]
- New Wheather matrix for all campaigns and scenarios

[1.01b]
- Correction of AutoUpdate .dll bug
- Correction of Regions Database
- AWI Campaigns : Continental AI will be less aggressive against Boston.
- AI will no longuer make deep raids and recon.
- Correction of promotion system
- Correction of Credit strings
- Correction of erroneous symbol in some pictures names
- Correction of missing sea zone in atlantic
- Correction of English military and diplomatic options

[1.01]
- Correction on strings for Pequot War
- Correction of option script on Militia Dismiss NE
- Correction on event Nathan Hale
- Correction on option script "Raise Stockpile and Uniform" AWI and FIW
- Strings correction for missing events and scenarios description
- Attrition fixing, stacks will suffer less attrition except in harsh and very harsh weather
- Modification on credits window
- Naval Bombardement special order is now available

[1.00b]
- 1812 options corrections : GBR Highlanders are now 1812 era and not AWI
- Correction of crash bug on 1813 Great Lakes Scenario
- Correction of two events of 1755 Campaign
- 1813 strings : update of background
- Correction of Settlement tooltip
- Update of strings on credits
- 3rd US infantry corps logo is now smaller and Credit window is resized
- Enhanced crash report : the crash report will send only one report for multiple occurences of the same error-type

[1.00a]
- Update of Wars of 1812 Campaign (Events / Scens / Includes)
- Add missing strings on Credits, Campaign names and Events
- Update of Models and Units Databases, correcting leader rank on Lafitte
- Add new graphics for SPA infantry (War of 1812)
- Correction of interface flavor bugs (events, tooltip)
- Update of Naval IA




KG Erwin -> RE: New WIA patch 1.01f (9/3/2008 10:02:44 PM)

There is also an interim fix to be applied on top of the 1.01f update: see http://www.ageod.com/forums/showthread.php?t=10527




Happy Wlad -> RE: New WIA patch 1.01f (11/19/2008 8:06:08 PM)

I did the download and used the update and my game still only runs 1.01c. Is there any other way to get the 1.01f patch? Thanks!

Wlad




GShock -> RE: New WIA patch 1.01f (11/19/2008 9:22:37 PM)

You are supposed to patch to current version 1.02c Wlad.

Anyway, the URL Arsan posted, is always regarding the latest patch so that url will dl it.






Happy Wlad -> RE: New WIA patch 1.01f (11/20/2008 6:07:55 AM)

Yep, I'm a moron. [:D]

Wlad




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