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RE: 5 May 42, Coral Sea

 
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RE: 5 May 42, Coral Sea - 9/26/2008 5:28:48 AM   
Iridium


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quote:

ORIGINAL: pad152

Ship Damage - flooding, I see the Yorktown shows flooding of 92 (59) major. Will it sink of minor flood goes from 92 to 100, or does it only sink if major flooding goes to 100?



I was under the impression that 'major' damage was only repaired when at a major facility (ie port with repair yard). The rest can be fixed at sea or lesser ports. However no matter the type, a total of 100 = sunk.

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Post #: 211
RE: 5 May 42, Coral Sea - 9/26/2008 7:52:50 AM   
pad152

 

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quote:

ORIGINAL: Iridium


quote:

ORIGINAL: pad152

Ship Damage - flooding, I see the Yorktown shows flooding of 92 (59) major. Will it sink of minor flood goes from 92 to 100, or does it only sink if major flooding goes to 100?



I was under the impression that 'major' damage was only repaired when at a major facility (ie port with repair yard). The rest can be fixed at sea or lesser ports. However no matter the type, a total of 100 = sunk.



Your right, when my brain sees the word major next to one number, it assumes the other one must be minor! The long term effects of too much data mining and pattern recognition!!

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Post #: 212
RE: 5 May 42, Coral Sea - 9/26/2008 8:30:39 AM   
TheElf


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quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: erstad

Elf, just to confirm - we can now disband carrier airgroups/fragments into other groups? You've mentioned twice that you would do that with the IJN fragments which, of course, was not possible in WiTP.


It is always possible in WITP, just only on dry land, which is where those fragments are. You are right in that fragments can't disband while on board a CV, and I would 'reckon that's probably still the case. But they will disband on land.

Q-ball is correct. In this case I disbanded the Zuikaku Zeroes into the Tainan Ku S-2 at Rabaul...on dry land.


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Post #: 213
RE: 5 May 42, Coral Sea - 9/26/2008 9:16:08 AM   
moose1999

 

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quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: erstad

Elf, just to confirm - we can now disband carrier airgroups/fragments into other groups? You've mentioned twice that you would do that with the IJN fragments which, of course, was not possible in WiTP.


It is always possible in WITP, just only on dry land, which is where those fragments are. You are right in that fragments can't disband while on board a CV, and I would 'reckon that's probably still the case. But they will disband on land.


Is it possible to gather all the fragments of a squadron that has evacuated to different airfields after the carrier sank and join them together?
This was not possible in WitP - at least not, as I remember it, if the main fragment had been destroyed. Then the other fragments could never be joined...

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Post #: 214
RE: 5 May 42, Coral Sea - 9/26/2008 10:19:45 AM   
JeffroK


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quote:

ORIGINAL: Terminus

By "Enterprise", do you mean Lexington or Yorktown? Their AA fits are correct and final, but if you're talking about the Lexington, notice the scroll-bar.


That reading thing always gets me into trouble it's about the same length as the Yorktown's and I didnt look again.

? .303 Vickers ? on the Lex.

< Message edited by JeffK -- 9/26/2008 10:21:15 AM >


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Post #: 215
RE: 5 May 42, Coral Sea - 9/26/2008 11:08:58 AM   
Reg


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quote:

ORIGINAL: JeffK

? .303 Vickers ? on the Lex.


That's to round up prisoners after they crash on the deck (VTIC )

(Can't think of anything else they would be any good for...)

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Post #: 216
RE: 5 May 42, Coral Sea - 9/26/2008 11:39:27 AM   
Terminus


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I apologize. That's an error; wrong device assigned in the correct numbers. It should be 32 Oerlikons, rather than 32 Vickers guns. Will be fixed.

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Post #: 217
RE: 5 May 42, Coral Sea - 9/26/2008 12:58:43 PM   
PeteG662


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No wonder why they got waxed! Their AA armament was SNAFU!  j/k Terminus!

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Post #: 218
RE: 5 May 42, Coral Sea - 9/26/2008 3:55:56 PM   
JWE

 

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Yo Pad, a real quickie. Damage is a bit “different” in AE. Can’t give details yet. Yorkie FlotDam is 92, ‘of which’ 59 is major (BIG holes – shipyard time). Oh yeah, when FlotDam gets to 100 you are 100% full of water, i.e., sunk.

This should please go onto another thread – this one is Elf’s AAR for air thingys.

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Post #: 219
RE: 5 May 42, Coral Sea - 9/26/2008 4:12:18 PM   
HansBolter


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Quick question about the major flooding/shipyard repair issue.

Is there ANY way to temporarily patch the the holes at a minor port so a ship with heavy major float damage can have a prayers chance in hades of making to a repair yard?

I envision a ship with 80+ major float damage limping back to a minor port where the non-major float damage is dealt with yet the ship reamins unable to move from that minor port to a repair yard because the major float damage would increase along the journey at too fast a rate for the ship to ever make it to the repair yard.

Are we going to end up with a map littered with heavily damaged ships stuck for the duration of the war in minor ports? Or, will we be able to move a repair ship to that port to patch up the damage sufficiently to allow the ship to return to a major repair yard?

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Post #: 220
RE: 5 May 42, Coral Sea - 9/26/2008 4:21:30 PM   
cantona2


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quote:

ORIGINAL: briny_norman


quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: erstad

Elf, just to confirm - we can now disband carrier airgroups/fragments into other groups? You've mentioned twice that you would do that with the IJN fragments which, of course, was not possible in WiTP.


It is always possible in WITP, just only on dry land, which is where those fragments are. You are right in that fragments can't disband while on board a CV, and I would 'reckon that's probably still the case. But they will disband on land.


Is it possible to gather all the fragments of a squadron that has evacuated to different airfields after the carrier sank and join them together?
This was not possible in WitP - at least not, as I remember it, if the main fragment had been destroyed. Then the other fragments could never be joined...


This is very true. In my CHS game vs LY i have three Wildcats from Yorktown on Nandi that cannot be disbanded as 'fragments cannot be disbanded' or words to that effect.

< Message edited by cantona2 -- 9/26/2008 4:25:05 PM >


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Post #: 221
RE: 5 May 42, Coral Sea - 9/26/2008 4:24:58 PM   
Q-Ball


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quote:

ORIGINAL: briny_norman

Is it possible to gather all the fragments of a squadron that has evacuated to different airfields after the carrier sank and join them together?
This was not possible in WitP - at least not, as I remember it, if the main fragment had been destroyed. Then the other fragments could never be joined...


This is also possible today in WITP, so I would assume the same in AE. You can bring all the fragments together and combine them, but maybe not in the way you are thinking. You can disband all the fragments, but in the end, you will have just a larger FRAGMENT. The PARENT goes down with the ship, it sounds like from this in AE just as it does in WITP.

So, you can have large FRAGMENTS, but if AE is like WITP, then you can't replace aircraft in those fragments. That basically makes them short-term units, best used as replacements for another depleted parent unit.

The ONLY way a Parent Air unit in WITP can live beyond the life of the CV, is if you moved it off the CV before it sank. I have done this a couple times, where a sinking CV made a port, and then sank AFTER I unloaded the air units. In that case, I still have the PARENT units, and they work just like a land unit.


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Post #: 222
RE: 5 May 42, Coral Sea - 9/26/2008 5:46:21 PM   
FeurerKrieg


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Very nice to see the torpedo loadouts on those screenshots.

I think it was mentioned already, but the first thing I'll mod before I start any game is to set the capacity of the Jap CVE's to zero torpedoes (unless they fix that before release). Should be a fast and easy fix in the new editor.


Also - so much sexy goodness in all those screenshots - ordinance selection, accuracy tracking, forced withdrawal dates (maybe we won't have one billion too many units in 1945 now?) - I CAN'T HANDLE THE EXCITEMENT!!!




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Post #: 223
RE: 5 May 42, Coral Sea - 9/26/2008 6:12:56 PM   
cantona2


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Looking at the map screenies, have Coen and Portland Roads disappeared off the map or is this just an incomplete version of the full game map thats been used for this test?

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Post #: 224
RE: 5 May 42, Coral Sea - 9/26/2008 6:21:39 PM   
pad152

 

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How come there is no divide unit button on Tainan Ku K-2 air group screen?

Whats happenes to destroyed air groups do they come back?


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Post #: 225
RE: 5 May 42, Coral Sea - 9/26/2008 6:22:24 PM   
Terminus


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I chose not to include them. Remember that this is an ultra-short scenario, which isn't really about base building. I decided to just port it more or less verbatim over from stock.

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Post #: 226
RE: 5 May 42, Coral Sea - 9/26/2008 6:35:22 PM   
cantona2


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quote:

ORIGINAL: Terminus

I chose not to include them. Remember that this is an ultra-short scenario, which isn't really about base building. I decided to just port it more or less verbatim over from stock.


Will they be in the full game map? Thats if this response is to my question about Coen and PR.

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Post #: 227
RE: 5 May 42, Coral Sea - 9/26/2008 6:36:54 PM   
Terminus


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quote:

ORIGINAL: cantona2


quote:

ORIGINAL: Terminus

I chose not to include them. Remember that this is an ultra-short scenario, which isn't really about base building. I decided to just port it more or less verbatim over from stock.


Will they be in the full game map? Thats if this response is to my question about Coen and PR.


It was, and they are. The map is finished, BTW.


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Post #: 228
RE: 5 May 42, Coral Sea - 9/26/2008 6:38:04 PM   
cantona2


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Thanks T!

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Post #: 229
RE: 5 May 42, Coral Sea - 9/26/2008 7:36:16 PM   
Dili

 

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quote:

Very nice to see the torpedo loadouts on those screenshots.

I think it was mentioned already, but the first thing I'll mod before I start any game is to set the capacity of the Jap CVE's to zero torpedoes (unless they fix that before release). Should be a fast and easy fix in the new editor.


If that is truth and it will be possible to edit the torpedo numbers then clap clap! to the team. "Less hardcode the better" should be a Motto.

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Post #: 230
RE: 5 May 42, Coral Sea - 9/26/2008 7:45:06 PM   
Terminus


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It's true. Aircraft carriers now come with both the old "Aircraft Ordnance" device, and a new "Torpedo Ordnance" device. Just click and edit!

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Post #: 231
RE: 5 May 42, Coral Sea - 9/26/2008 10:28:43 PM   
Dili

 

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Great!

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Post #: 232
RE: 5 May 42, Coral Sea - 9/27/2008 3:05:10 PM   
JWE

 

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quote:

ORIGINAL: HansBolter

Quick question about the major flooding/shipyard repair issue.

Is there ANY way to temporarily patch the the holes at a minor port so a ship with heavy major float damage can have a prayers chance in hades of making to a repair yard?

Yes.
quote:


I envision a ship with 80+ major float damage limping back to a minor port where the non-major float damage is dealt with yet the ship reamins unable to move from that minor port to a repair yard because the major float damage would increase along the journey at too fast a rate for the ship to ever make it to the repair yard.

Are we going to end up with a map littered with heavily damaged ships stuck for the duration of the war in minor ports? Or, will we be able to move a repair ship to that port to patch up the damage sufficiently to allow the ship to return to a major repair yard?

No to part 1, Yes to part 2. Please go to Repairs thread. Ciao.

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Post #: 233
6 May 42: Business as Usual - 9/27/2008 3:08:29 PM   
TheElf


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Following the watershed events of 5 May 42, the Defenders of Port Moresby rise to another day at the office. A few new faces greet them in the early dawn light, and by default their guests serve to reinforce the beleagured Aussie and Army Air Corps pilots.

Unfortunatley, none of the new A/C cramming 3 mile and 12 mile Aerodromes are fighters...

As the US & IJ Navies retreat to lick their wounds the 25th Air Flotilla wastes no daylight, and having suffered little, resume operations on the 6th.

The Raid is made up solely from units out of Rabaul, including the Zuikaku Zeroes. The Lae wing is on rest, and a new Rufe unit is on duty in their place.

A Bomber force of 40 Rikkos equal parts Betty and Nell are intent on silencing the many Aerodromes around PM.


Despite being under constant attack from the 25th Air Flotilla the Allies manage a capable CAP and win the day...

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Initially the CAP spars with the modest Escort, and a Kitty is the first loss of the day, but fatigue seems to be playing apart as the CAP fianlly breaks through the Escorts and gets a free hand with the bombers. 1 Nell and 1 Betty are Claimed and the day can be called a success for the determined Moresby Veterans.

Japanese aircraft
A6M2-21 Zero x 9
G3M2 Nell x 21
G4M1 Betty x 20


Allied aircraft
Kittyhawk IA x 3
P-39D Airacobra x 7
P-400 Airacobra x 1


Japanese aircraft losses
A6M2-21 Zero: 1 damaged
G3M2 Nell: 1 destroyed, 3 damaged
G4M1 Betty: 1 destroyed, 2 damaged

Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-39D Airacobra: 3 damaged

Runway hits 1

Aircraft Attacking:
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
8 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb

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Post #: 234
RE: 5 May 42, Coral Sea - 9/27/2008 3:48:26 PM   
timtom


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quote:

ORIGINAL: Mike Solli
If the unit withdraws, what becomes of the planes and pilots?


Return to pools unless an out-of-theatre transfer,

quote:

ORIGINAL: Dili
"Less hardcode the better" should be a Motto.


Sorry, the AE coders motto is "No hardcoding!"


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Post #: 235
RE: 6 May 42: Business as Usual - 9/27/2008 4:02:21 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: TheElf

Japanese aircraft
G3M2 Nell x 21
G4M1 Betty x 20

Runway hits 1

Aircraft Attacking:
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
8 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb


It is very obvious from this AAR that even quite experienced Japanese bomber crews are very very bad at bombing in WitP-AE!

Thus, this, apparently, means that shuting down airfileds in WitP-AE will be next to impossible for Japanese (coupled with info that "Nuclear" shore bombardements are thing of the past)!

Is the same thing with Allies (and their bombers)?


Leo "Apollo11"

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Post #: 236
RE: 6 May 42: Business as Usual - 9/27/2008 4:31:23 PM   
Japan


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Now as the Kate has almost Twise the Range as the Dountless, did the Jap aircrafts Strike First in that CV battle in previus pages ?
Or how did it go?
 

'

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Post #: 237
RE: 6 May 42: Business as Usual - 9/27/2008 4:58:33 PM   
cantona2


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quote:

ORIGINAL: Apollo11

Hi all,

quote:

ORIGINAL: TheElf

Japanese aircraft
G3M2 Nell x 21
G4M1 Betty x 20

Runway hits 1

Aircraft Attacking:
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
8 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
2 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G3M2 Nell bombing from 16000 feet (Genzan Ku K-1 / 25th Air Flotilla)
Airfield Attack: 2 x 250 kg AP Bomb
9 x G4M1 Betty bombing from 16000 feet (4th Ku K-1 / 11th Air Fleet)
Airfield Attack: 2 x 250 kg AP Bomb


It is very obvious from this AAR that even quite experienced Japanese bomber crews are very very bad at bombing in WitP-AE!

Thus, this, apparently, means that shuting down airfileds in WitP-AE will be next to impossible for Japanese (coupled with info that "Nuclear" shore bombardements are thing of the past)!

Is the same thing with Allies (and their bombers)?


Leo "Apollo11"


Im noticing very similar resutls when Japs bomb my airfields at that height in WitP too

< Message edited by cantona2 -- 9/27/2008 4:59:00 PM >


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Post #: 238
RE: 6 May 42: Business as Usual - 9/27/2008 5:00:09 PM   
jwilkerson


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quote:

ORIGINAL: cantona2

Im noticing very similar resutls when Japs bomb my airfields at that height in WitP too


Yeah, I think this is another case of SAIEW, though we are discussing some options.



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Post #: 239
RE: 6 May 42: Business as Usual - 9/27/2008 5:28:43 PM   
pad152

 

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I would like to see if there is any difference in bombing results, if there was some recon before the raid! Maybe use the air groups from lae to do some recon and see what happens.


< Message edited by pad152 -- 9/27/2008 5:30:22 PM >

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