2ndACR
Posts: 5665
Joined: 8/31/2003 From: Irving,Tx Status: offline
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Well, I could win the game against the AI with my Cav division, because it just can not cope with the tactic. I really only use my cavalry when the AI manages to break my lines or flank me........or gets the surprise attack on me. All bets are off then. Okay, so even if the Union picks the Improved Springfield, then I should be able to pick it sooner or later too. Okay. Well, I never cavalry charge, so I guess it is not that big a deal then. Improved Logistics just moved up my list of must haves. Well, I start off by impressing all the stuff I can on turn 1.........0nly 10% risk will I pick, unless there is a really good one like 40 labor for a 20% risk. I will take that one. That gives me a really good start pool, then I build 3 camps, and all the factories I can. Mines in all the sweet spots. I have the opposite problem, money is what kills me. I usually have 300+ labor, max horses, 300 guns, and 300+ iron by mid 1862. Money on the other hand hurts........never enough. And then the goods from Europe no matter how good I am doing starts to dry up, I only get horses, weapons and iron.......never money or labor. I can usually have 2 artillery units that start at 5.0 and 4-6 cavalry brigades built by mid 62. I usually have 4 cavalry brigades built and armed with breachloaders about Jan 62. I use all the extra garrison troops for either replacements or to form new divisions, but mix in veterans to look after them. But yes, I use the random feature.......adds flavor......but very wierd to have Lee in some backwater because he is so horrible. Had a 1 star wonder show up with excellent and superb across the board except no cavalry........instant army commander.
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