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RE: Telu Mod 2.0

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: Telu Mod 2.0 Page: <<   < prev  2 3 [4] 5 6   next >   >>
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RE: Telu Mod 2.0 - 5/1/2008 8:42:52 AM   
damezzi

 

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http://www.gamesquad.com/forums/downloads.php?do=file&id=1893
the same as above, but corrected for better contrast.

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Post #: 91
RE: Telu Mod 2.0 - 5/9/2008 10:43:44 PM   
damezzi

 

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http://www.gamesquad.com/forums/downloads.php?do=file&id=1896
One more. Escarpment and arid tiles are corrected and can be used with the above version.

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Post #: 92
RE: Telu Mod 2.0 - 8/25/2008 7:36:09 PM   
Ladmo

 

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I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.

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Post #: 93
RE: Telu Mod 2.0 - 8/26/2008 6:37:20 AM   
Silvanski


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quote:

ORIGINAL: Ladmo

I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.


It's in the Gamesquad downloads section
http://www.gamesquad.com/forums/downloads.php?do=cat&id=38&sort=date&page=2


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Post #: 94
RE: Telu Mod 2.0 - 8/28/2008 5:57:07 AM   
damezzi

 

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http://www.divshare.com/download/5260410-28b

I've just uploaded my mods to this site. Those that are not registered in gamesquad may find it easier.

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Post #: 95
RE: Telu Mod 2.0 - 12/18/2008 12:45:18 AM   
OTZ

 

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Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...

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Post #: 96
RE: Telu Mod 2.0 - 12/18/2008 12:50:39 AM   
Telumar


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From: niflheim
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quote:

ORIGINAL: OTZ

Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...


Yes, the site has moved to a new server but they didn't update the links yet. Here we go:
http://forums.gamesquad.com/downloads.php?do=file&id=1156

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Post #: 97
RE: Telu Mod 2.0 - 12/18/2008 12:56:50 AM   
OTZ

 

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Awesome - thanks - very much appreciated.

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Post #: 98
RE: Please post graphics mods here - 1/2/2009 2:16:14 AM   
Jeff Norton


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*deleted for below message*


< Message edited by Jeff Norton -- 1/2/2009 2:17:24 AM >


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Post #: 99
RE: Please post graphics mods here - 1/2/2009 2:17:52 AM   
Jeff Norton


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quote:

ORIGINAL: ezjax

Neon Look





Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.



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Post #: 100
RE: Please post graphics mods here - 1/2/2009 3:39:48 AM   
noxious


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Jeff Norton, It's in Telu mod 2.0,
http://forums.gamesquad.com/downloads.php?do=file&id=1772

< Message edited by noxious -- 1/2/2009 7:23:16 PM >


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Post #: 101
RE: Please post graphics mods here - 1/2/2009 9:10:04 AM   
Telumar


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quote:

ORIGINAL: Jeff Norton


quote:

ORIGINAL: ezjax

Neon Look





Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.




If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..

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Post #: 102
RE: Please post graphics mods here - 1/20/2009 11:17:54 PM   
Jonny

 

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Can someone give me instructions on how to download these graphics?  Thanks so much. 

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Post #: 103
RE: Please post graphics mods here - 1/21/2009 11:35:11 PM   
L`zard


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From: Oregon, USA
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quote:

ORIGINAL: Telumar
If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..


Stefan....

I've got some rail tiles similar but not exactly the same. If you wish a look send me your email addy ( lzard AT verizon DOT net ) and I'll post 'em over to ya!

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Post #: 104
RE: Please post graphics mods here - 1/21/2009 11:59:03 PM   
L`zard


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From: Oregon, USA
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quote:

ORIGINAL: Jonny
Can someone give me instructions on how to download these graphics?  Thanks so much. 


Well, a good start is to head over to http://forums.gamesquad.com/downloads.php?do=cat&id=38&sort=date and browse through the avaiable files for what seems desirable.

Download and extract to a 'new folder' named for the parent zip and look for exactly what you want.

Place the individual files into your 'alt-graphics' folder rather than the 'graphics' folder as this allows you to remove them easily. Open any scenario to view the changed tiles. Changes take effect only upon a new instance of ToaW being started up (not just because you minimized your screen, eh?) so the whole process can become tedious if your looking for 'just the perfect change' due to the large number of possibilities.

Good luck with this!

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Post #: 105
RE: Please post graphics mods here - 4/30/2009 9:56:45 PM   
damezzi

 

Posts: 299
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Hand draw Boardgame style graphics mod.


http://forums.gamesquad.com/downloads.php?do=file&id=2054 - Version with embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=2055 - Version without embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4713 - Version with embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4714 - Version without embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=1962 - Square counters shown on the image




Attachment (1)

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Post #: 106
RE: Please post graphics mods here - 9/5/2009 3:55:10 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
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I wonder what is the most favored graphic mod for TOAW III.
The latest "TOAW Graphics Compilation Mod" from Damezzi looks very good except the color for the buttons.
Violet on white doesn't seem to fit very good.

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Post #: 107
RE: Please post graphics mods here - 9/5/2009 4:39:07 AM   
rhinobones

 

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Don’t know about other people, but I use bits and pieces from several mod packages. Use the rail road from one set, the highways from another, some special unit graphics I have made and major rivers from a third set.

Nice to have choices.

Regards, RhinoBones


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Post #: 108
RE: Please post graphics mods here - 9/5/2009 10:39:30 AM   
CSO_Talorgan


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quote:

ORIGINAL: rhinobones

Don’t know about other people, but I use bits and pieces from several mod packages.


Me too.

I think the word is "eclectic".

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Post #: 109
RE: Please post graphics mods here - 9/5/2009 4:38:19 PM   
BigDuke66


Posts: 2013
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From: Terra
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Has anyone a good graphic for damaged bridges(Road & Improved Road) that fits with Damezzi graphic mod?

< Message edited by BigDuke66 -- 9/5/2009 5:53:34 PM >


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Post #: 110
RE: Please post graphics mods here - 12/9/2009 2:08:14 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?

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Post #: 111
RE: Please post graphics mods here - 12/9/2009 6:20:48 PM   
Silvanski


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From: Belgium, residing in TX-USA
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quote:

ORIGINAL: BigDuke66

Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?

look here
http://www.matrixgames.com/forums/tm.asp?m=2277310&mpage=1&key=#

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Post #: 112
RE: Please post graphics mods here - 12/10/2009 2:54:09 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.

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Post #: 113
RE: Please post graphics mods here - 1/15/2010 10:01:53 PM   
Telumar


Posts: 2236
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From: niflheim
Status: offline

quote:

ORIGINAL: BigDuke66

Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.


I could offer these rather schematic ones (it's essentially the same tiles for all destroyed bridges):





Attachment (1)

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Post #: 114
RE: Please post graphics mods here - 1/16/2010 1:01:55 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Thanks!

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Post #: 115
RE: Please post graphics mods here - 1/16/2010 1:11:27 AM   
Telumar


Posts: 2236
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From: niflheim
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quote:

ORIGINAL: BigDuke66

Thanks!


It's attached. My previous post was only the screenshot.

Attachment (1)

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Post #: 116
RE: Please post graphics mods here - 1/16/2010 3:44:25 AM   
Silvanski


Posts: 2506
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From: Belgium, residing in TX-USA
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Those are actually very nice Telumar

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Post #: 117
RE: Please post graphics mods here - 1/16/2010 6:58:04 AM   
larryfulkerson


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From: Tucson, AZ
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I've already started using them.  Thanks muchly Telumar dude.

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Post #: 118
RE: Please post graphics mods here - 1/16/2010 1:37:49 PM   
JMass


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From: Italy
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Very nice Telumar, I included them in my mod's files!

Attachment (1)

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Post #: 119
RE: Please post graphics mods here - 1/16/2010 1:39:16 PM   
JMass


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From: Italy
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Screenshot:




Attachment (1)

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Post #: 120
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