Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
|
quote:
ORIGINAL: brian brian Goa is a port and that is that. Wikipedia calls it "one of the finest harbors in south-east Asia". Gameyness should be fixed in the rules, not on the map. Japan doesn't have the army needed to campaign from the west coast of India and ever get anywhere, so you might as well make it a port. As the CW I'd rather see the Japanese start out there surrounded by mountains than some other possible landing areas, and the Japanese are more likely to land in the east where it is easier to deploy land-based air and protect their supply lines and actually get to something valuable like a red factory and/or some resource hexes connected to ports. Besides, India is now too huge of a target for the Japanese army to run around in, they would just get lost on the way to Dehli with huge flanks they would be unable to protect. Pondicherry and Damian don't seem anywhere near as similar, port-wise. If the CW wants to DoW Portugal, they can easily assign a unit to take Goa in case the Japanese align it. If the Japanese want to enter India via a DoW on Portugal, I'm sure the Germans would want to wring their necks for that and as the CW I'd be grateful. If it's gamey for Japan to use Goa like that, how gamey will it be for the Allies to use Macao, a 15 square kilometer island now occupying an entire hex? Also a port. The CW can't garrison Hong Kong, but they could DoW Portugal to get the Azores and drop a garrison on Macao to annoy the Japanese....or later in the war take Portugal and simultaneously land in Macao to get a free port on the South China Sea. I'm sorry Patrice, but I feel pretty strongly about that and can't agree with treating those two tiny colonies so very differently and I see no logic in trying to fix gamey rules via heavy-handed map editing. You have done such an excellent job on everything and I know you wouldn't change basic hex terrain of clear or mountain to favor one side or the other, the terrain is the terrain, so why should ports be any different? Goa is a red herring, let the players fall into that if they want; as you note yourself elsewhere is better anyway. I guess since it's last call on the map I'd put my two cents in again. If I hadn't just had a couple three beers I'd probably delete this and forget about it again. This is a so much important matter in my opinion, that I prefered to leave it as the original CWiF map designers made it. Goa, Damian and MAcao are all from CWiF. ADG was part of the original CWiF map design, and I found out during my long work with the map that they did good things. When in doubt, I always kept the things as they had designed them that's why I think that here this should stay that way.
|