Zaratoughda
Posts: 714
Joined: 11/15/2008 From: NE Pa, USA Status: offline
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quote:
ORIGINAL: sulla05 The SSI tactical game and the whole series " Battles of Napoleon " etc. were hard,but just like any other computer game you could figure out the way around the AI and totally stomp the enemy. I view playing against the AI as this. I play them against the AI as closely as I can to what would be an actual for what of a better term performance of a General at the date of the battle. Just like Tim in boardgames and in computer games I have been burned by opponets playing very looses with the rules. Such as capturing Moscow in a Russian front game with a flak counter etc. To me all wargames are simulations of the time period and not " games " to be poured over to look for rule loopholes. Just as you can make " house rules " for boardgames you can do this with computer games. If I feel that a victory hex is worth to much or simply not something that the generals of the time would have worried about I discount those points. To me at times against the computer I want to play stupid. No one in their right mind would expect to win as Lee on the 3rd day of Gettysburg given the same troops and constraints he was under. But I play it anyway to see what outcomes are possible. From my seat HM is a great game that has had tons of testing and love poured into it by some people. I've read so much history and there are so many examples of subordinates being buffoons on any given day and for me this game simulates it very well. Just when I think I have old Fred where I want him some ancient senile general I'm stuck with refuses to move for 2 turns. Chuck Kroegel's series of games for SSI included Sons Of Liberty, Battles of Napoleon, and the four ACW games. Yes, any AI can ultimately be outsmarted but, I have seen in these games where it appears the AI isn't doing anything and then all at once it will hit you like a ton of bricks. In other words, it determines how much force it needs to attack, waits until it gets that force and then attacks in no uncertain terms. This is as opposed to games like the HPS series that attack with units one by one.... a 'piecemeal' attack that is just suicide. So, more than anything else it is a matter of whether the AI is acting totally stupid or not. Also, in the SSI series, like in a lot of games, you can raise the level of the computer opponent if you feel the AI is not enough of a challange. As far as HnM2 is concerned, it is real easy for anyone to try Mollwitz as the Prussians and see what happens. A really straight forward battle. Just march your forces across the field and drive the Austrians from it. With me, when my right flank hit first, the entire Austrian center turned to face that direction leaving themselves wide open to flank attacks and thus, the 71 to 4 annilation. With the original HnM (or was it the FTG game) the AI was not that stupid.... so like I said the AI devolved in HnM2. Again, this is really easy for anyone to test for themselves and, as I understand it the AI has not been changed for this new release. Zaratoughda
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