brian brian
Posts: 3191
Joined: 11/16/2005 Status: offline
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Interesting. Would go hand in hand with the CW Air / US Land strategy in Europe too, though the US has longer range ATRs than the British do. One of the best Japanese defense tactics, in my mind, is to have a counter-invasion force ready at all times from 42 onwards. So if you drop PARAs into a sea zone without a USN presence, especially ones that just flipped attacking an undefended hex due solely to expending too many movement points (easy to to in the Pacific), they might be a little vulnerable to an IJN riposte. One of the best US investments for their oodles of BPs is to spend an Offensive Chit once per turn on a SuperCombined impulse to get around some of the action limit problems mentioned. Without that, they need at least one naval impulse per turn just to move units out to the combat theaters anyway. And I haven't had too many problems with the standard Naval/Land combo over two impulses, except when weather in the landing zone becomes an issue and sometimes you have to make hay while the sun shines. True, the IJN can come out and take a swing at USMC forces afloat prior to landing, but you kind of want the Japanese to come out and fight sooner rather than later. The USA is like that Doritos commercial with their units - "Don't worry, we'll make more." I call that tactic in Europe the 1st Allied Parachute Army, a WiF Fantasy unit if there ever was one, but it can be effective for the Allies.
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