Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tiller and Koger

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Tiller and Koger Page: [1]
Login
Message << Older Topic   Newer Topic >>
Tiller and Koger - 1/10/2010 7:13:22 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I'm reading the manual for Wargame Construction Set: Tanks! a game by SSI and Norm Koger from 1994. After reading 250 meter hexes, 5 minute turns, platoon level, etc., I began to wonder how much influence this game may have had on Tiller's games.
Those of you who have been around for a long time might shed some insight.
Or are all wargames just a variation of the same old thing?
Post #: 1
RE: Tiller and Koger - 1/13/2010 9:49:19 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: junk2drive
Or are all wargames just a variation of the same old thing?


Mostly, except for Panther Game's Airborne Assault and Command Ops series...

_____________________________

simovitch


(in reply to junk2drive)
Post #: 2
RE: Tiller and Koger - 1/13/2010 10:14:57 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: simovitch


quote:

ORIGINAL: junk2drive
Or are all wargames just a variation of the same old thing?


Mostly, except for Panther Game's Airborne Assault and Command Ops series...


One could argue Panther Game's Airborne Assault play style is similiar to the TacOps series.

Jason Petho

_____________________________


(in reply to simovitch)
Post #: 3
RE: Tiller and Koger - 1/14/2010 1:41:40 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I suppose whether RT/CT, WEGO, IGOUGO, it all comes down to a variation of chess or checkers.

(in reply to Jason Petho)
Post #: 4
RE: Tiller and Koger - 1/15/2010 12:28:04 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: junk2drive

I suppose whether RT/CT, WEGO, IGOUGO, it all comes down to a variation of chess or checkers.


Bingo!

Jason Petho


_____________________________


(in reply to junk2drive)
Post #: 5
RE: Tiller and Koger - 1/15/2010 12:52:27 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Nah, I've played Bingo, this aint' nuthin' like that. 

But the more that I read the manual for Tanks, the more I see similar to JTCS. But maybe they both copied someone else's ideas.

(in reply to Jason Petho)
Post #: 6
RE: Tiller and Koger - 1/15/2010 4:45:40 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: junk2drive

Nah, I've played Bingo, this aint' nuthin' like that. 

But the more that I read the manual for Tanks, the more I see similar to JTCS. But maybe they both copied someone else's ideas.



Or they've both done their home work starting with Panzerblitz, Panzer Leader board games...

(in reply to junk2drive)
Post #: 7
RE: Tiller and Koger - 1/15/2010 8:57:53 PM   
jefferyclark

 

Posts: 4
Joined: 1/4/2010
Status: offline
Avalon Hill's Panzerblitz and Panzer Leader. Those were the good ole days. I bet they were inspiration for Talonsoft's original desing. The concept of Defensive Opportunity Fire seems borrowed directly from those board games.

(in reply to Crossroads)
Post #: 8
RE: Tiller and Koger - 1/16/2010 2:11:46 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I played Tanks! to death. I belonged to Novastar and got their monthly scenarios, and wonderful tactics manual. All of it lost in a move. NUTS!

I still feel that Tanks is still one of the greatest games designed. Right up there with TOAW, and WITP, WIR, etc...

You could be right Junk2Drive.

(in reply to jefferyclark)
Post #: 9
RE: Tiller and Koger - 1/16/2010 2:44:17 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
sabre1 get DOSBOX and go to Fabio Prado's Armor Site

The ARMOR Site! - Home Page

Download away. Works in DOSBOX on linux too.

(in reply to sabre1)
Post #: 10
RE: Tiller and Koger (Jason Petho) - 1/16/2010 9:23:07 PM   
Panzer535

 

Posts: 4
Joined: 9/2/2008
Status: offline
Jeffery,(everyone)
I think it is without question that you are correct. I've played the ole card Panzerblitz, Panzer Leader board games thousands of times. I've also played TalonSoft's West Front when it first came out the same amount. It allows us to not have to hold all those game variables in our head (I love the Stug III G card above (the best Stug model), bringing back memories). I can't thank John Tiller (and Koger?), Jason and everyone for continuing to add equiptment ie helecopters (these make great gunships carrying a Russian officer of strength 6), bridging repair, mine laying, wreck removal, make a block, wow, turn an IP into a trench!, I've been trying to do that since the card game...(can't wait for the new 1.05 I guess, Desert, etc..).

The earlier West Front senerio editor would hammer me after 50 hours of setup. John Tiller's ALWAYS runs smooth on the hard code, I believe he made that a priority from my engineering aspect (my number one mistake now is making senerios too big, reinforcement schedules are the only way to go).

I continue to find combinations that work better, like the helecopters carring officer's to become gunships and escorts (I changed all my flying icons to helecopters (only one movement sound allowed for now) depending on the fire power/role. CH-13 (MH-60), OH-13 (becomes AH-6 little bird), Birddog (becomes armed/scout OH-58D), etc... If you can drive their officers under them for firing, the have a hell of a punch on non-armoured enemy units. The Birddog (it has a good defensive strength) always finds and detects enemey units, and they don't  opportunity fire (AA, SAM will, good by Birddog/OH-58D) (thank you Matrix for the stay hidden 50% chance rule for certain units). I had to share the helecopter gunship with everyone (they still are transports of course), it took me year to figure that one out.

I'm dying to have the lift helecopters in Rising Sun (the Japanese would make a great NVA with their caves and bicycle carry everything) and/or for the Axis forces to get helcopters (Soviet would be fine (thanks again Matrix) (a West German commando team from a Brandenberger platoon, MG42, Fliegerflerfaust, X-7 ATGM, and a Sniper, but they need helo lift to make them true 1950's commandos. I'm sure the West German Army had CH-13 at one time in the 50's. I need to request this to Jason.(?) More power to them for making a game type that Wiki said started with PanzerBlitz as the first tactical wargame on a modern board into what they give us now.
Regards

_____________________________

"War is the remedy that our enemies have chosen, and I say let us give them all they want."
- General William T. Sherman

(Respects Army of Northern Virginia)

(in reply to junk2drive)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Tiller and Koger Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281