wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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Japan's total aviation support squads is only a little more than the total number of land-based aircraft. Given, as others have noted, - excess aviation support is required to keep all aircraft operational at base,
- the aircraft can change bases much faster than the aviation support, and
- the necesity to man bases for effective transfer of aircraft;
many players would choose to make efficient use of their AV ships. Doing so will: - maximize the number of ready aircraft,
- minimize operational losses,
- help maintain a higher operational tempo, and
- make most effective use of air resources.
There are a variety of things you can do to utilize AV ships depending on style of play. I'm with John Lansford on this. When I set up a forward scouting base with an AV it is highly mobile. When the scouts spot a TF inbound and there are no firendly TF operations nearby, the AV can steam away whiile the aircraft transfer away. My experience in moving a base force in is that the squads do not last long if they are not properly supported. Additionally, the squads eat additional supplies. The tactic of an AV operating at a remote base is a somewhat exceptional case. I use them to operate patrol planes in the sea lanes between the front and the Home Islands and I use them to operate remote patrols on the margins. More often than not, they augment operations at a base that has a base force and other assets performing missions including CAP. The principle purpose being to reduce the resource demand on the precious aviation support squads. Regardless, judicious use of assets while keeping everything employed in a usefull manner is a key to success. Everything must serve a purpose.
< Message edited by wwengr -- 1/31/2010 5:56:41 AM >
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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