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RE: Unhandled Exception

 
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RE: Unhandled Exception - 4/1/2010 10:28:01 PM   
wintermute

 

Posts: 6
Joined: 3/22/2010
Status: offline
quote:

ORIGINAL: darkrenown

I have media player turned on, got this anyway. Game was running, got about half way through designing a ship and it crashed. As far as I know all my drivers etc are up to date, but DXdiag is attached). The game is actually still running after the crash, I can play with the UI but the main map is just blank white with a red X through it, like a massive image that has failed to load. ...


I have had this same crash with 1.02. Once with the red X on white screen, another with just a black screen. I can still use the UI though. It did allow me to save my game if I hit continue on the crash popup. I could then reload and it seemed fine. I allowed the installer to update .net and directx.

This is with a corei5-750 ATI 4890 w/ Catalyst 10.2 drivers 4gb ram Windows 7 X64

(in reply to darkrenown)
Post #: 31
RE: Unhandled Exception - 4/2/2010 12:45:36 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I also just had this after playing 1.2 version of the game until 2768.I think I pressed the goto button on the ship menu screen that caused it.

< Message edited by ASHBERY76 -- 4/2/2010 12:49:56 AM >


_____________________________


(in reply to wintermute)
Post #: 32
RE: Unhandled Exception - 4/2/2010 3:08:34 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Playing 1.02........first real issue......

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command    at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits)    at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height)    at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)    at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)    at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle)    at System.Windows.Forms.Control.WmPaint(Message& m)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC     Assembly Version: 3.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms     Assembly Version: 2.0.0.0     Win32 Version:     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ‹–š‡ššŒ˜“‘‰†Ž‰     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License     Assembly Version: 1.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds     Assembly Version: 1.0.2.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls     Assembly Version: 1.0.0.39631     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib     Assembly Version: 1.0.0.0     Win32 Version: 1.0.0.0     CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types     Assembly Version: 1.0.0.39630     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib     Assembly Version: 1.0.0.0     Win32 Version: 1.0.0.0     CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound     Assembly Version: 1.0.2902.0     Win32 Version: 5.04.00.2904     CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic     Assembly Version: 8.0.0.0     Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore     Assembly Version: 3.0.0.0     Win32 Version: 3.0.6920.4000 built by: QFE     CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase     Assembly Version: 3.0.0.0     Win32 Version: 3.0.6920.4000 built by: QFE     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX     Assembly Version: 1.0.2902.0     Win32 Version: 5.04.00.2904     CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ----------------------------------------

************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

<configuration>     <system.windows.forms jitDebugging="true" /> </configuration>

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.




(in reply to ASHBERY76)
Post #: 33
RE: Unhandled Exception - 4/2/2010 3:43:26 AM   
vils

 

Posts: 251
Joined: 1/11/2002
From: Stockholm, Sweden
Status: offline
quote:

ORIGINAL: mgg123456789

I am also getting an unhandled exception. I am on xp, and i have updated my .Net and my WMP.


Do you have win media player as your default player? I got same error but it was solved immediately after doing this (XP)

A side not is, i never use this crappy player, only VLC for me normally but i guesss i have to live with it since this game is absolutely great!



< Message edited by vils -- 4/2/2010 3:44:34 AM >


_____________________________

Take Command! - Lewis E. Lyle

(in reply to mgg123456789)
Post #: 34
RE: Unhandled Exception - 4/2/2010 5:10:42 AM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
i got hit TWICE with an "JIT Exception" fault, played fine for about 1+ hour:

************** Exception Text ************** System.ComponentModel.Win32Exception: Not enough storage is available to process this command

at System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits)

at System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height)

at System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)

at System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)

at System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle)

at System.Windows.Forms.Control.WmPaint(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC

Assembly Version: 3.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ‹–š‡ššŒ˜“‘‰†Ž‰

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License

Assembly Version: 1.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds

Assembly Version: 1.0.2.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls

Assembly Version: 1.0.0.1920

Win32 Version: 1.0.0.0

CodeBase: file:///D:/-games-/Distant%20Worlds/DistantWorlds.Controls.DLL ---------------------------------------- AxInterop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///D:/-games-/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types

Assembly Version: 1.0.0.1919

Win32 Version: 1.0.0.0

CodeBase: file:///D:/-games-/Distant%20Worlds/DistantWorlds.Types.DLL ---------------------------------------- Interop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///D:/-games-/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic

Assembly Version: 8.0.0.0

Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.4902 built by: NetFXw7

CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.4902 built by: NetFXw7

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- System.Runtime.Serialization

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.4926 (NetFXw7.030729-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------

(in reply to vils)
Post #: 35
RE: Unhandled Exception - 4/2/2010 5:12:31 AM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
and the second one; (FYI: i'm only post from now on the ExceptionFault errors, not the whole Module Names & states, since they do not change) - this time i could NOT "safe my progress by saving"

************** Exception Text ************** System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)

at System.Threading.Thread.Start()

at System.Threading.Thread.Start(Object parameter)

at DistantWorlds.Main.pN1UnKemwjfogD0N6OdF3TEp(Object , EventArgs )

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnClick(EventArgs e)

at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

**************

This all smells like Memory Leaks - I can assure you that according to my EVEREST ULTIMATE system snapshots/scanning through my Logitech G19 Keyboard, that over 70% of my 12 GB Ram are not used.

< Message edited by atlana -- 4/2/2010 5:15:33 AM >

(in reply to atlana)
Post #: 36
RE: Unhandled Exception - 4/2/2010 9:11:37 AM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.

(in reply to atlana)
Post #: 37
RE: Unhandled Exception - 4/2/2010 11:40:53 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
It happened again.This time when I right clicked to go to a new colony.I hope auto save is in the next update.I am losing lots of playtime.

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ************** System.ArgumentException: Parameter is not valid.

at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)

at DistantWorlds.Controls.MainView.O1MfXxRGLNhxgthiJMQ4qVML(Image , Single , GraphicsQuality )

at DistantWorlds.Controls.MainView.0wPqpU4EYpNtaVRQ(Habitat , Bitmap )

at DistantWorlds.Controls.MainView.0jADydhfkTRXF1ER933(Graphics )

at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)

at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)

at System.Windows.Forms.Control.WmPaint(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC

Assembly Version: 3.0.0.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License

Assembly Version: 1.0.0.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds

Assembly Version: 1.0.2.0

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls

Assembly Version: 1.0.0.39631

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types

Assembly Version: 1.0.0.39630

Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)

CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic

Assembly Version: 8.0.0.0

Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.4000 built by: QFE

CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.4000 built by: QFE

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- System.Runtime.Serialization

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.4037 (QFE.030729-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.4037 (QFE.030729-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------

************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

<configuration>

<system.windows.forms jitDebugging="true" /> </configuration>

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.



< Message edited by ASHBERY76 -- 4/2/2010 11:43:52 AM >


_____________________________


(in reply to Gertjan)
Post #: 38
RE: Unhandled Exception - 4/2/2010 5:01:26 PM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
quote:

ORIGINAL: Gertjan

Note that all of today's games are designed to use only max 2gb memory (due to the 32bit structure). So there is no use in 12 gb ram, unless you want to have other applications running as well at the same time.


it's actually 4GB for 32bit programs, and not two GB :P and even so, a 64 bit PC/windows will "virtual machine" the needed Ram around, in which said case (except minus a few megabytes for the memory/paging pointers and tables) windows will make all 4 GB's available for that particular 32bit program w/o the 32bit program actually knowing about whats physically available for real. But since the TaskManager traced ~1.4 GB in ram usage (active/paged and non-paged/private/WorkingSet/CommittedSize) alltogether at the moment of the crash, it's far off the 2GB limit you mention.

(in reply to Gertjan)
Post #: 39
RE: Unhandled Exception - 4/2/2010 5:50:18 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I should note that we think we have the cause of these fixed in the next update, see the post I made in the main forum.

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to atlana)
Post #: 40
RE: Unhandled Exception - 4/2/2010 6:54:14 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Very good!

(in reply to Erik Rutins)
Post #: 41
RE: Unhandled Exception - 4/2/2010 9:52:11 PM   
mgg123456789

 

Posts: 2
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: vils

quote:

ORIGINAL: mgg123456789

I am also getting an unhandled exception. I am on xp, and i have updated my .Net and my WMP.


Do you have win media player as your default player? I got same error but it was solved immediately after doing this (XP)

A side not is, i never use this crappy player, only VLC for me normally but i guesss i have to live with it since this game is absolutely great!

Thanks, I tried switching WMP to my default (i also use vlc), but it still is not working. Are there any other possible fixes?

(in reply to vils)
Post #: 42
RE: Unhandled Exception - 4/4/2010 6:23:21 AM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
i played for HOURS a game on "small" map (700 starsystems) and then i got this error (pic) to top it off, tried to save it, and it ****ed-up my save-file (ended up 0 bytes file-size!) *i-wanna-scream!*




Attachment (1)

(in reply to mgg123456789)
Post #: 43
RE: Unhandled Exception - 4/4/2010 8:17:41 AM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Atlana, bad luck. I hope this is fixed in the next patch.

(in reply to atlana)
Post #: 44
RE: Unhandled Exception - 4/5/2010 4:35:03 AM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Another just in case.

ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object.    at DistantWorlds.Controls.MainView.OqGyyRCrYfS45VuiOIwuk0GiFUM(Int32 , Int32 , Int32 , Int32 , Double , Graphics , Int32 )    at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)    at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)    at System.Windows.Forms.Control.WmPaint(Message& m)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC     Assembly Version: 3.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ‹–š‡ššŒ˜“‘‰†Ž‰     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License     Assembly Version: 1.0.0.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds     Assembly Version: 1.0.2.0     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls     Assembly Version: 1.0.0.39631     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib     Assembly Version: 1.0.0.0     Win32 Version: 1.0.0.0     CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types     Assembly Version: 1.0.0.39630     Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)     CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib     Assembly Version: 1.0.0.0     Win32 Version: 1.0.0.0     CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound     Assembly Version: 1.0.2902.0     Win32 Version: 5.04.00.2904     CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic     Assembly Version: 8.0.0.0     Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore     Assembly Version: 3.0.0.0     Win32 Version: 3.0.6920.4000 built by: QFE     CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase     Assembly Version: 3.0.0.0     Win32 Version: 3.0.6920.4000 built by: QFE     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX     Assembly Version: 1.0.2902.0     Win32 Version: 5.04.00.2904     CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ----------------------------------------

************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

<configuration>     <system.windows.forms jitDebugging="true" /> </configuration>

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.


(in reply to Gertjan)
Post #: 45
RE: Unhandled Exception - 4/5/2010 5:51:45 PM   
Lanconic

 

Posts: 260
Joined: 7/1/2008
Status: offline
I am using this build:

i7 860 ati 5850 win7

one tera of HD 4 gigs of ram

I am getting the same exception errors It 'seems' to be related to the size of the galaxy, because it sure happens more often in large ones.

(in reply to 2ndACR)
Post #: 46
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