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RE: Distant Worlds 1.0.4 Public Beta Now Available

 
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RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 10:46:44 PM   
Tyranicus

 

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Joined: 3/23/2010
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I got a shield problem, It says "Reducing" in my shield status on my Cap ship, I got like 7 reactors on that thing so energy is not a problem. Also is just in normal space orbitin a planet

(in reply to jscott991)
Post #: 91
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 10:51:36 PM   
Webbco


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Is it flying through a nebula? Or a supernova? Certain environments affect shields negatively.

(in reply to Tyranicus)
Post #: 92
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 10:56:18 PM   
Tyranicus

 

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Its not even movin I saw another empire's ship with the same problem just flyin round normal space

(in reply to Webbco)
Post #: 93
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 11:01:24 PM   
JosEPhII


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Tyranicus,

Do you have Energy collector(s) on that capital ship?

You can have a Ton of Reactors on it but if you are in a system, parked or cruising, it needs Energy collector(s) to maintain shields.

JosEPh

_____________________________

"old and slow.....Watch out!"

(in reply to Tyranicus)
Post #: 94
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 11:03:29 PM   
madpainter

 

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quote:

ORIGINAL: jscott991

I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?

Yep Did that to me too but I ignored it and installed anyway, the new features are working and everything seems fine.

(in reply to jscott991)
Post #: 95
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 11:06:11 PM   
Tyranicus

 

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Yea I gots energy collectors on it. Do you need to put alot of collectors on the ship if you have like 25 shields? I thought the shields ran off the reactor power.

< Message edited by Tyranicus -- 4/21/2010 11:08:18 PM >

(in reply to madpainter)
Post #: 96
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 11:24:35 PM   
jscott991


Posts: 530
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quote:

ORIGINAL: madpainter


quote:

ORIGINAL: jscott991

I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?

Yep Did that to me too but I ignored it and installed anyway, the new features are working and everything seems fine.


Yes, same here. I waited for a response and then just tried it. :)

(in reply to madpainter)
Post #: 97
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 1:30:21 AM   
Sigh

 

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lol the fanboys get so butthurt when you rightfully criticize the game 

(in reply to jscott991)
Post #: 98
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 1:44:24 AM   
Erik Rutins

 

Posts: 37503
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Sigh,

quote:

ORIGINAL: Sigh
lol the fanboys get so butthurt when you rightfully criticize the game 


That's enough of that, no personal attacks.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Sigh)
Post #: 99
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 1:51:34 AM   
Sigh

 

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What a joke erik. there was nothing "personal" about that post unlike many posts directed towards me and others who dare to criticize the game.
Not that I really care.

But just to stay on topic and because im actually interested:

will there be another beta update for the crash problem that elliot addressed? And if yes when is it planned for. also is it something that happens extremly often? (As in is it worth even playing momentarily?)

(in reply to Erik Rutins)
Post #: 100
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 2:43:50 AM   
Igard


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Well, I have nothing against people criticizing a game they've paid their hard earned cash for, but calling people 'fanboys' and claiming them to be 'butthurt' is sort of personal, man.

(in reply to Sigh)
Post #: 101
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 3:47:44 AM   
Sigh

 

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Well whatever

Anyways it seems that the balance changes have made the game a lot lot more interesting as i am actually struggling to keep my cash in the plus while expanding (actually im NOT expanding due to cash problems) so I really have to applaud the changes (although im guessing it will need some more balancing). Building things is also taking muuuuuch longer (I dont fully understand the economy but im guessing its due to missing resources). I also really like this change as it makes resources actually have value


The only real fear I have is whether the AI can cope with this. If the AI just becomes insanely easy because it can not deal with the economy then meh. Cant tell yet as i only have contact with a single empire (who is quite bit weaker then me...).
EDIT: also i observed an escort with the automated mission to attack some pirate.. it was flying in deep space towards a completely unexplored area with no (known) pirates.
I didnt let it go where it was headed though so no idea what was going on. While watching this i also noticed a complete fleet with the mission i gave it to patrol a star ignore a pirate in that system...

< Message edited by Sigh -- 4/22/2010 3:58:31 AM >

(in reply to Igard)
Post #: 102
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 7:03:55 AM   
fabio80mi

 

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Joined: 3/26/2010
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Had a crash in early game (game started with 1.04 beta and updated to 1.04 beta2). so far i couldnt reproduce it, in any case here is the screenshot for it







Attachment (1)

< Message edited by fabio80mi -- 4/22/2010 7:06:25 AM >

(in reply to Sigh)
Post #: 103
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 8:18:30 AM   
Gerth

 

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The new empire/game setup is waaaaaay nicer. Thanks, guys.

(in reply to fabio80mi)
Post #: 104
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 8:23:46 AM   
Sliverine

 

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yea i frankly dont understand why ppl get so hurt about criticism. I mean, the truth should hurt but since its not really true, why are ppl still getting so hurt? its like this young ignorant kid comes up to your face and says you look like a weasel, and you feel like your life is over...gee...

(in reply to Gerth)
Post #: 105
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 8:29:42 AM   
VarekRaith


Posts: 138
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From: Manassas, Virginia
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quote:

ORIGINAL: Sliverine

yea i frankly dont understand why ppl get so hurt about criticism. I mean, the truth should hurt but since its not really true, why are ppl still getting so hurt? its like this young ignorant kid comes up to your face and says you look like a weasel, and you feel like your life is over...gee...

It's not the criticism that's the problem. It's the "you're all fanboys and are butthurt for not agreeing with me" attitude that gets tiring.

(in reply to Sliverine)
Post #: 106
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 8:44:36 AM   
Sliverine

 

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yea thats criticism isnt it? hes criticizing the way you guys are so immersed into the game so as to regard the game in all its glory and perfection, thereby missing out the glaringly obvious bugs and problems which come with it, which isnt really true, which then comes back to my point of why you guys get so hurt over that.

He also criticizes the way you guys get hurt so easily over disagreement and/or criticism and since you guys actually feel hurt/tired/sore whatever, you are simply adding weight to his words and at the same time, since his words actually start to hold weight, its going to hurt you guys even more since the truth hurts. So...we should all stop shooting ourselves in our respective feet and just look at the logical side of things. Do not feed the trolls. 

(in reply to VarekRaith)
Post #: 107
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 9:10:27 AM   
Sigh

 

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How about just admitting that the game is currently broken and not in release condition instead of acting like sheep (In my opinion.. is that better?). Even if you disregard all of the gameplay/interface issues and just go by the pure amount of crashes you would have to come to that conclusion. I get butthurt over the fanboyism because its one of the contributing factors in why my favorite pasttime has become riddled with unplayable software (also from a design standpoint). Developers use the fact that people cant return the product as an excuse to sell buggy/worthless games and are only helped in that behavior by non-critical consumers.

XBox live will not allow a game on the indie(!) marketplace if it crashes just once during testing. No matter how absolutely obscure the crash is.

---

I seem to be able to enjoy the game now though. What i have been saying still stands and ill prob flip while having fun and not being able to continue due to some inexcusable crash in the future but alot of the massive gameplay/interface flaws have been addressed and the game is (slowly) starting to shine as far as i can tell. still have to see if the AI puts up anything resembling a fight though.

Don't expect me not to comment when people are speaking as if I'm "not here" either


< Message edited by Sigh -- 4/22/2010 9:11:34 AM >

(in reply to Sliverine)
Post #: 108
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 9:18:34 AM   
Sliverine

 

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Oh...you noticed. ah well...

(in reply to Sigh)
Post #: 109
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 9:33:13 AM   
Okim


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From: Russian Federation
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Nice to see that my feedback actually helped you to fix a detachable mines issue )))

(in reply to Sliverine)
Post #: 110
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 10:01:52 AM   
VarekRaith


Posts: 138
Joined: 2/21/2010
From: Manassas, Virginia
Status: offline
quote:

ORIGINAL: Sliverine

yea thats criticism isnt it? hes criticizing the way you guys are so immersed into the game so as to regard the game in all its glory and perfection, thereby missing out the glaringly obvious bugs and problems which come with it, which isnt really true, which then comes back to my point of why you guys get so hurt over that.

He also criticizes the way you guys get hurt so easily over disagreement and/or criticism and since you guys actually feel hurt/tired/sore whatever, you are simply adding weight to his words and at the same time, since his words actually start to hold weight, its going to hurt you guys even more since the truth hurts. So...we should all stop shooting ourselves in our respective feet and just look at the logical side of things. Do not feed the trolls. 

Ah, heck. Nevermind.


< Message edited by VarekRaith -- 4/22/2010 10:08:26 AM >

(in reply to Sliverine)
Post #: 111
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 10:07:48 AM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
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quote:

ORIGINAL: Sliverine

yea i frankly dont understand why ppl get so hurt about criticism. I mean, the truth should hurt but since its not really true, why are ppl still getting so hurt? its like this young ignorant kid comes up to your face and says you look like a weasel, and you feel like your life is over...gee...

When I read that I thought of Butters from South Park.

< Message edited by Wade1000 -- 4/22/2010 10:10:52 AM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Sliverine)
Post #: 112
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 10:51:45 AM   
Kriegsspieler

 

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What I notice in the 1.04b beta patch is that suddenly my military ships are repeatedly reporting that they're being attacked by independent freighters, and then they start shooting back at them. As I can't recall ecver seeing such a thing before, I can only conclude it's a byproduct of a tweak recently made to the game. In any case, I dpn't think my military ships ought to be so trigger-happy.

< Message edited by Kriegsspieler -- 4/22/2010 10:53:33 AM >

(in reply to Wade1000)
Post #: 113
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 11:00:39 AM   
Sliverine

 

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maybe they actually got attacked? lol!

(in reply to Kriegsspieler)
Post #: 114
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 11:08:05 AM   
Kriegsspieler

 

Posts: 205
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quote:

ORIGINAL: Sliverine

maybe they actually got attacked? lol!

Possibly, but if that's the case then why are small independent freighters taking pot shots at my frigates?

(in reply to Sliverine)
Post #: 115
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 11:31:18 AM   
Sliverine

 

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that is a good question. could pirates perhaps have smuggler departments piloting independent freighters?

(in reply to Kriegsspieler)
Post #: 116
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 12:04:15 PM   
Okim


Posts: 209
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From: Russian Federation
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Most of the indies i have so far met were quite unfriendly (stated in the pop-up window and resulting in unlikeness of colonisation). Perhaps these unfriendly guys should not have been given weapons? :) 

(in reply to Sliverine)
Post #: 117
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 12:06:29 PM   
Okim


Posts: 209
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From: Russian Federation
Status: offline
I also wonder if the same algorithm that forces neutral AI players to attack your military ships (should these venture too far into their territories) has some impact on indies.

(in reply to Okim)
Post #: 118
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 12:17:46 PM   
Kriegsspieler

 

Posts: 205
Joined: 12/3/2006
Status: offline

quote:

ORIGINAL: Okim

Most of the indies i have so far met were quite unfriendly (stated in the pop-up window and resulting in unlikeness of colonisation). Perhaps these unfriendly guys should not have been given weapons? :) 

That has not been my experience, but that's mostly becuse they've been of the same racial type. I'm not working from a very large sample size, though.

(in reply to Okim)
Post #: 119
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/22/2010 1:17:31 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
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quote:

ORIGINAL: Sigh

How about just admitting that the game is currently broken and not in release condition instead of acting like sheep (In my opinion.. is that better?). Even if you disregard all of the gameplay/interface issues and just go by the pure amount of crashes you would have to come to that conclusion. I get butthurt over the fanboyism because its one of the contributing factors in why my favorite pasttime has become riddled with unplayable software (also from a design standpoint). Developers use the fact that people cant return the product as an excuse to sell buggy/worthless games and are only helped in that behavior by non-critical consumers.

XBox live will not allow a game on the indie(!) marketplace if it crashes just once during testing. No matter how absolutely obscure the crash is.

---

I seem to be able to enjoy the game now though. What i have been saying still stands and ill prob flip while having fun and not being able to continue due to some inexcusable crash in the future but alot of the massive gameplay/interface flaws have been addressed and the game is (slowly) starting to shine as far as i can tell. still have to see if the AI puts up anything resembling a fight though.

Don't expect me not to comment when people are speaking as if I'm "not here" either


This gets a little tiring Sigh. The game in not broken unplayable. The game is very much playable. What your version of playable is, I don't know, but the game is not broken. You can play it. You might not have fun with it, but it dosn't mean it's broken. Many many people have said they had no crashes and can play the game. If you don't want a game to crash, stick to the console then. Don't everyones computer system is different, so that is why there can be a few crashes for some, but hardly none for others. This does not make the game broken.

The game may not be fun for you. You might find the way the game is executed boring or not challenging, for you, but that dosn't mean the game is broken. Broken means the game is unplayable. Right now the game can be played. Many people have stated this. To call them fanboys is not fair. So what if they like the game. If they like the game, that means something went right for them.

I love this game. Am I a fan boy? I don't think so. I have praised alot of this game I also critizied alot of this game as well. I even agree with most of your posts. But after a week it gets tiring that you keep saying broken. It's not. Me and many people here find this game very playable on day one. For you to keep saying its unplayable even after all the hard work through patches just makes you seem a bitter person.

You have stated your peace, but why are you still harping on it's brokeness. If the game is not fun for you I can understand that. But you can play it. If the game does crash for you making it unplayable and broken as you said, try and help out the developers and upload the saved games to the developers and explain to them what your problems are.

All I see from you is wha wha wha. Someone who complains and dosn't do anything to help himself. As you said yourself you can't leave, you want your monies worth buying the game. Do something constructive for once, instead of being so negative all the time. It gets tiring reading your posts, and you will have a hard time people agreeing with you. I use to back you up, but no more.

Call me a fan boy if you like. I love the game, so what? Does that make me a less of a person because I like something and you don't? Stop being a bitter person. If you don't like the game, fine, you don't like the game, but move on. Either sell your game and move on, or be helpfull and constructive.

Other wise I just recomend everyone to ignore you, and block you. Then when you really need help, either by asking a legitimate question or what not, nobody will be here to help you.

(in reply to Sigh)
Post #: 120
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