jscott991
Posts: 530
Joined: 4/23/2009 Status: offline
|
quote:
ORIGINAL: Fishman quote:
ORIGINAL: jscott991 I doubt it will make 1.0.5, but one thing that needs to be addressed soon is the enormous advantage finding another species confers on you in the game. It can be the equivalent of discovering the advanced colonization modules years ahead of schedule. If you're playing in a game with slowed down research, it's a decisive advantage. I don't really see this as a problem: It is by NO means a condition unique to you, the player. This is roughly the equivalent in Dominions of finding a particularly tasty independent province capable of making mages in the magics your nation lacks. Very nice, and significantly affects your gameplan, but at the same time, it is not a condition that is unique to a specific player, and can't even really be considered rare. There are several problems. 1. It ruins the early game. In fact, it eliminates it. Once you find one of these colonies that doubles or triples your colonizable planets, the gloves are off. The game is simply colony ship spamming. And, it's like a cancer; the problem gets worse and worse. As Securans colonize worlds, you can suddenly build more Securan colony ships, taking over every desert planet. To me, it seems pretty clear that the early game is supposed to closer resemble the period when you can only colonize continental planets (or whatever). 2. It makes colonization techs pointless. In fact, they are the most pointless techs in the game. I've never had to use them. I am always able to colonize hostile worlds long before I get to the proper tech level. The first colonization upgrade is buried deep in the tech tree. Even crashing every tech to get to it takes a long time; by that time, you are bound to have found at least one alien race or one alien colony ship; typically, I've found a lot more. And I only play with rare alien races. 3. Regardless of whether the AI CAN do it, he doesn't. When I spam colony ships to take over desert and marsh worlds, I leave every AI empire in the dust in terms of colonization and population. The only thing that saves them from being obliterated is my sense of "fair" play (I usually stop colonizing in order to actually enjoy a late game period with some mediocre AI empires). I doubt other players are being that generous and that is what keeps spawning the "AI can't colonize" threads. Polygot empire advantages are way out of proportion to any disadvantage you would have ruling over a mishmash of races. I think they should be toned down. The devs already targeted one of them (racial bonuses), but they missed the one that actually breaks the game in more ways. Fix this, please. It should be more "balanced." Or, better yet, it should be taken out of the game altogether.
|