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RE: WITE vs. WITP - 12/9/2010 5:20:31 AM   
sfbaytf

 

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I've just played through the tutorial and Minsk. Its pretty fun. It certainly has a different feel than WitP. I haven't found the abstracted air war a problem and think it works well in practice. There isn't ships to bomb or torpedo and no carrier battles, so a WitP like air model would be pretty pointless IMO. The charm of WitE is creating breakthroughs and seeing your Panzers run wild creating havoc in the enemy's rear areas and encirclements.

I'm going to play more and try out the Soviet side more to see how the game feels from that perspective. Once you get used to the UI the stacks are easy to manage.

Its will be very interesting to see how the big campaign game is.

(in reply to Nomad)
Post #: 31
RE: WITE vs. WITP - 12/9/2010 10:27:36 AM   
Canoerebel


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No WitE or any games other than WitP:AE for me. One AE PBEM game is all that I can handle and somewhat keep my business and family and teaching responsibilities going.

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Post #: 32
RE: WITE vs. WITP - 12/9/2010 2:13:52 PM   
TulliusDetritus


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IT´S RELEASED???? *runs over two grandmas, a physically handicapped & grabs the credit card (hoping -- er praying -- that the wikileaks hordes haven't attacked VISA today)*



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Post #: 33
RE: WITE vs. WITP - 12/9/2010 2:17:46 PM   
crsutton


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quote:

ORIGINAL: Brady

Well, I played a lot of WiTE while I tested it over the summer, and I have to say it is a very good game, and a good looking game for its type. A game worth the money imo espicahly given how many hours one could get out of playing it.

Having said that it is not realy my cup of tea, I prefer more detail and smaller scale in my games, I dont mean scope, but scale, thats why I prefer WiTP, more detail and smaller scale with regard to units.





You mean to say that there are no PT boats in WITE.. Crap, I a soooooo not buying it......

< Message edited by crsutton -- 12/9/2010 2:19:41 PM >


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Post #: 34
RE: WITE vs. WITP - 12/9/2010 3:30:40 PM   
morganbj


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quote:

ORIGINAL: crsutton

quote:

ORIGINAL: Brady

Well, I played a lot of WiTE while I tested it over the summer, and I have to say it is a very good game, and a good looking game for its type. A game worth the money imo espicahly given how many hours one could get out of playing it.

Having said that it is not realy my cup of tea, I prefer more detail and smaller scale in my games, I dont mean scope, but scale, thats why I prefer WiTP, more detail and smaller scale with regard to units.





You mean to say that there are no PT boats in WITE.. Crap, I a soooooo not buying it......

No, but you can add them with the editor.

(in reply to crsutton)
Post #: 35
RE: WITE vs. WITP - 12/9/2010 4:07:24 PM   
Schanilec

 

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How about snow machines across Lake Ladoga.

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Post #: 36
RE: WITE vs. WITP - 12/9/2010 4:09:54 PM   
Nikademus


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quote:

ORIGINAL: Brady


quote:

ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will.....


I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.





thats what Steel Panthers is for!

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Post #: 37
RE: WITE vs. WITP - 12/9/2010 4:46:03 PM   
Mynok


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Steel Panthers unfortunately doesn't like Vista 64bit.

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Post #: 38
RE: WITE vs. WITP - 12/9/2010 4:46:55 PM   
Brady


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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: Brady


quote:

ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will.....


I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.





thats what Steel Panthers is for!


Ya, no...., Though I played a lot of that game, its no ASL


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Post #: 39
RE: WITE vs. WITP - 12/9/2010 5:11:04 PM   
Apollo11


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Hi all,

FYI...

quote:

ORIGINAL: Joel Billings

War in the West (43-45) and War in North Africa are the next two games we will be working on. Eventually plan to link them all (that is the plan anyway).



Leo "Apollo11"

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Post #: 40
RE: WITE vs. WITP - 12/9/2010 5:24:13 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

No WitE or any games other than WitP:AE for me. One AE PBEM game is all that I can handle and somewhat keep my business and family and teaching responsibilities going.

Pfft....you've got to prioritize, man. Way too many mouths at your time trough. I say kick the business nonsense to the curb and pick up the game!

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Post #: 41
RE: WITE vs. WITP - 12/9/2010 5:31:13 PM   
TulliusDetritus


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Canoerebel

No WitE or any games other than WitP:AE for me. One AE PBEM game is all that I can handle and somewhat keep my business and family and teaching responsibilities going.

Pfft....you've got to prioritize, man. Way too many mouths at your time trough. I say kick the business nonsense to the curb and pick up the game!


Doing that right now. Bought the game, 20% downloaded. No swimming pool this evening

< Message edited by TulliusDetritus -- 12/9/2010 5:38:56 PM >


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Post #: 42
RE: WITE vs. WITP - 12/9/2010 5:31:15 PM   
Nikademus


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quote:

ORIGINAL: Mynok


Steel Panthers unfortunately doesn't like Vista 64bit.


It didn't like Win7 64bit either but was able to resolve it thx to these forums. Another solution available is to dual boot. (My main machine now sports Win7(64) and XP.


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Post #: 43
RE: WITE vs. WITP - 12/9/2010 6:01:29 PM   
LeeChard

 

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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: Brady


quote:

ORIGINAL: Nikademus

a squad level game for the entire Great Patriotic War......(with what....GULP....12 hour turns?) you have far more time on your hands than i ever will.....


I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.

WiTP leval detail (or better 10 or 20 NM hexes) would be fun in the East or the Med, or anywehar else for that mater.





thats what Steel Panthers is for!

There is a good series of games called 'Squad Battles' from HPS simulations (sorry matrix guys) that play at the squad level and very much remind me of ASL.

(in reply to Nikademus)
Post #: 44
RE: WITE vs. WITP - 12/9/2010 6:06:36 PM   
Mynok


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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: Mynok


Steel Panthers unfortunately doesn't like Vista 64bit.


It didn't like Win7 64bit either but was able to resolve it thx to these forums. Another solution available is to dual boot. (My main machine now sports Win7(64) and XP.



I will create a XP virtual machine one day to run it.

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Post #: 45
RE: WITE vs. WITP - 12/9/2010 11:51:46 PM   
SqzMyLemon


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quote:

ORIGINAL: Brady

I played to much ASL growing up, so all games since have been judged by that experance, and I have not found any PC game thats comes close to that detail, WiTP howeaver has kept my atention for a long time.

It would be fun to have a ASL type game that could be played basicaly at length, with a series of battles, theirs no way you do the entire war.



I played ASL and loved it. I find the Combat Mission games come the closest to an ASL experience in my opinion Brady. If you haven't heard of them it may be worthwhile. They have been out for a long time now and I'm not sure if they are still available other than by download. Graphically they are ok, but the real nuts and bolts of the game are like in WitPAE, it's what the combat engine is doing behind the scenes that is a wonder.

On a WitE note. Is this an updated version of Gary Grigsby's "War in Russia?" Does anyone remember that one? The units look spiffed up as does the interface, but the look of the game reminds me of War in Russia. I loved that game, had to run on DOS I believe I spent a lot of my oat sowing years to that game. Now that I think on it, what was I thinking! It was a great game, but oh the lost loves that might have been!

WitE isn't like WitPAE and I think a lot of players that enjoy the naval and air side of things will find WitE a completely different kind of beast. If you liked the old hexstyle boardgames you'll probably like WitE, if not, it may not be everyones cup of tea with the lack of naval and air combat Pacific style.

I'm getting it of course, but not telling my spouse! If she finds out I have another all consuming war to fight I'm so toast!

(in reply to Brady)
Post #: 46
RE: WITE vs. WITP - 12/10/2010 12:01:35 AM   
Flying Tiger

 

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quote:

ORIGINAL: Apollo11

Hi all,

FYI...

quote:

ORIGINAL: Joel Billings

War in the West (43-45) and War in North Africa are the next two games we will be working on. Eventually plan to link them all (that is the plan anyway).



Leo "Apollo11"


Where did this come from!!!! And how exactly do they plan to 'link' them??? What does that mean?? Are we hinting at a WWII grand strategy game? Or what??

Please let me know where i can find the rest of Joels' quote.

Thanks

(in reply to Apollo11)
Post #: 47
RE: WITE vs. WITP - 12/10/2010 1:24:03 AM   
Brady


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I played Combat Mishion some time ago and it was fun.

"There is a good series of games called 'Squad Battles' from HPS simulations (sorry matrix guys) that play at the squad level and very much remind me of ASL. "

I will check them out Thanks.

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Post #: 48
RE: WITE vs. WITP - 12/10/2010 7:19:14 AM   
The Gnome


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I got WitE and all I can say is "Wow, what have I done?"

I played through the tutorial and it was a lot of fun, just a small section of the map where you need to capture a couple of victory hexes. I didn't read the manual, or the separate tutorial manual and managed a minor victory the first time. I read the manual and managed a major victory.

My summation is this:
- Beautiful, stunning graphics for the map and the counters.
- Intuitive interface, within minutes you can begin moving units, fighting, and even winning battles with a simple left-click/right-click combination.
- Even though fighting and moving is pretty simple, to win over the long haul there is a LOT of depth to understand.
- The lack of detail in the air war is noticeable, though for me, not a big deal.
- Seems difficult, at least in the tutorial, to cut off, or completely destroy a unit.
- I found myself wishing in my limited playtime wishing that there was more feedback from the combat engine.
- As in life, there are no odds displayed before an attack. I would love to see all the factors going into the calculation after the fact though. All those beautiful factors are as good as not there if there isn't any evidence of them.
- MY GOD THE CAMPAIGN IS HUGE.
- MY GOD THE MANUAL IS HUGER!
- I hope if they do a WitP 2 they use the interface and the map style - did I mention that they're gorgeous?


As far as AE vs WitE, I'm pretty fickle with my gaming. Ok, I'm a moody bastard. I'll flop back and forth between these and a few others I'm playing, but this will definitely eat into my limited game time significantly.

(in reply to Brady)
Post #: 49
RE: WITE vs. WITP - 12/10/2010 8:03:16 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Flying Tiger

quote:

ORIGINAL: Apollo11

FYI...

quote:

ORIGINAL: Joel Billings

War in the West (43-45) and War in North Africa are the next two games we will be working on. Eventually plan to link them all (that is the plan anyway).



Where did this come from!!!! And how exactly do they plan to 'link' them??? What does that mean?? Are we hinting at a WWII grand strategy game? Or what??

Please let me know where i can find the rest of Joels' quote.

Thanks


Joel posted this in WitE public forum.

Thus WitE (i.e. just released "War in the East") will "link" to upcoming WitA ("War in the Africa") and WitW ("War in the West")!


Leo "Apollo11"

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P: UV, WitP, WitP-AE

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Post #: 50
RE: WITE vs. WITP - 12/10/2010 11:17:45 AM   
Misconduct


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Not sure exactly what my 2 cents are, on one hand while reviewing WITE it looks promising, however I think I am going to wait for the first major patch before buying it.

Then again, when AE came out I bought it that day and let it sit in my download folder for almost 4 months because I was already in a PBEM game for WITP and had very little time
to get another game going.

So far the bulletin board drove me to buy WITP and WITP Ae along with a few other games from Matrix, so far no one has let me down and I am thankful we have Matrix and this forum to
hang around on, cheers!

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Post #: 51
RE: WITE vs. WITP - 12/10/2010 11:26:11 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Misconduct

Not sure exactly what my 2 cents are, on one hand while reviewing WITE it looks promising, however I think I am going to wait for the first major patch before buying it.

Then again, when AE came out I bought it that day and let it sit in my download folder for almost 4 months because I was already in a PBEM game for WITP and had very little time
to get another game going.

So far the bulletin board drove me to buy WITP and WITP Ae along with a few other games from Matrix, so far no one has let me down and I am thankful we have Matrix and this forum to
hang around on, cheers!


As far as we know there is no glaring problem with current WitE release... some small(er) bug fixes will be soon out in upcoming patch whilst the usual 2By3/Matrix support would continue as always with all necessary bugfixes and enhancements!


Leo "Apollo11"

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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

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Post #: 52
RE: WITE vs. WITP - 12/11/2010 2:20:40 AM   
Abalieno

 

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quote:

Still, the map is absolutely gorgeous, and the counters are the best counters I've ever seen, for counters.


Still not as sexy as this: http://www.cesspit.net/misc/cb.jpg

;)

(in reply to Bullwinkle58)
Post #: 53
RE: WITE vs. WITP - 12/11/2010 6:05:46 AM   
Bullwinkle58


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quote:

ORIGINAL: HRose

quote:

Still, the map is absolutely gorgeous, and the counters are the best counters I've ever seen, for counters.


Still not as sexy as this: http://www.cesspit.net/misc/cb.jpg

;)



There must be a joke here I don't get . . .

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Post #: 54
RE: WITE vs. WITP - 12/11/2010 1:49:11 PM   
janh

 

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quote:

quote:

ORIGINAL: Joel Billings

War in the West (43-45) and War in North Africa are the next two games we will be working on. Eventually plan to link them all (that is the plan anyway).


Joel posted this in WitE public forum.

Thus WitE (i.e. just released "War in the East") will "link" to upcoming WitA ("War in the Africa") and WitW ("War in the West")!

Leo "Apollo11"



Interesting. I hope "it all" in the long haul includes WITP. Or maybe a general design principle that allows to link both in one.

I presently am too involved with ARMA2 modding and WITP-AE, and besides applying for positions. Can't handle more within at least the next 6 months, and I have learned in the past anyway that waiting until the major patching period for new games is over and users have given feedback on forums is often worth it. Not so critical with Matrix games as release quality is usually high ("well beyond beta"), but with other companies I got screwed a few times.

Generally I like the idea and scale of WitEast, but I have a few things I miss from the original War in Russia, and that I feel I will miss from WITP-AE. The latter just has much more depth if you include the production and R&D, or training, or the air and naval war details, and it covers the whole Pacific. WiTE's withdrawal system (fixed & disconnected from the progress of the own game, and linked only to historic development of the other AOs -- an approximation I find a little lacking) and production system will hopefully evolve over time into something with a detail of WITP-AE. Also a choice between 3 day and 7 day turns would add a lot more to the feel of "rushing with the Panzers through Russia", but that's not so important on my personal scale. The game seems worth consideration, particularly if the AI proves to be good. Maybe next summer, once my schedule clears up...

(in reply to Apollo11)
Post #: 55
RE: WITE vs. WITP - 12/12/2010 1:52:35 AM   
jomni


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quote:

ORIGINAL: Puhis

As long as there's no strato sweep/CAP and invincible 4E bombers can't fly every day, I'm going to byu WitE... 


All air combat is automated. You just set some doctrine and mission priority. this is good because it's less work and less to complain about.

I would rather WITE not evolve into a WITP-type production model. But of course you all know my preferences.

< Message edited by jomni -- 12/12/2010 2:01:24 AM >

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Post #: 56
RE: WITE vs. WITP - 1/6/2011 6:39:45 PM   
berto


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To amuse my (bored) self over the past week or so, I have been tracking the "Users viewing this topic" count for both the WITP:AE and the WITE fora. Interestingly, no matter the time of day (I have checked this several times daily, including overnight; I work nights), the ratio of WITE forum visitors to WITP:AE visitors is consistently about 3 to 2. That is, lately about 50% more people are visiting the WITE forum than the WITP:AE one.

Might we expect the WITE advantage to increase or decrease over time? Will WITE gain in relative popularity, or will interest in it slacken as it loses its "new kid on the block" status?

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Post #: 57
RE: WITE vs. WITP - 1/6/2011 6:51:14 PM   
Canoerebel


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WitE looks like a beautiful, well-designed game that will do very, very well.

I doubt it will have the legs that WitP:AE has, though. A two dimensional (land/air) campaign just doesn't have the grip that a three deminsional (land/air/se) camapaign has.

Frankly, I'm surprised that WitE, a new game, only has a 3:2 lead on AE, which has been out for 1.5 years. In two years, I'll bet you AE will have a 3:1 lead over WitE.

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Post #: 58
RE: WITE vs. WITP - 1/6/2011 8:42:16 PM   
pws1225

 

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Prior to my current WITP-AE addiction, I played Hearts of Iron II. Although I don't necessarily enjoy all the details you have to become emersed in to play WITP, I have to say that the multi-faceted combined arms aspect of the Pacific Theater is much more interesting than a strictly land-based campaign. So for me, WITE is not a temptation.

(in reply to Canoerebel)
Post #: 59
RE: WITE vs. WITP - 1/6/2011 8:50:30 PM   
Nikademus


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a game one can finish in under a year's time?

i'm there dude.....

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