Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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One of the big complaints about Sp1 & 2 was a tactic called soaking off. In it you would shoot at an enemy unit until it ran out of shots and stopped shooting back. Then you would move to an adjacent hex and use those 99% 1 hex range hit numbers to kick a little bootie. This was judged to be 'gaming the system' by a certain segament of the original steel panthers crowd. So when mods started coming out that was one of the first things 'fixed'. I never had a problem with it because I used combined arms techniques and would put another unit next to the target with a range set to 1 so when my opponent moved up next to the first unit, he would get a real nasty suprise. But some folks never figured that out. So when the first cammo group mod came out every unit got an extra shot at the start of the opponents phase of the turn. This just ment you needed one more shot when soaking off to get your target to run out of ammo. So when matrix came out with WaW 2.3 they changed the programming to allow an unlimited number of shots. This led to things like a 75mmpak 40 taking 37 shots in one opfire session at my Bt-5 Battalion in one game I played. So then matrix cut back on the number of shots, or at least the chance of getting an extra shot and called it special op fire. But what is best is they made it a scalable variable so you have a dial and can cut it down to 30% The better your troops experience wise, the higher your chance of getting another shot. It is a very good compromise. Nobody is happy, but everybody can live with it. Now if they would just have crews bail out at 99 supression like infantry squads do. T.
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"The 15th May, 1948, arrived ... On that day the mufti of Jerusalem appealed to the Arabs of Palestine to leave the country, because the Arab armies were about to enter and fight in their stead." – The Cairo daily Akhbar el Yom, Oct. 12, 1963. [IMG]http
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