MengJiao
Posts: 232
Joined: 12/18/2010 Status: offline
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quote:
ORIGINAL: raizer one of the benefits of being soviet in a pbem games, is that the sov player can sir robin to the rear with stuff he wants to save and box car willie all the stuff he does not mind losing, forward, into the swamps. I find it amazing that I can rail infantry with their HQs into choke point swamps hexes, and get them right in front of axis units,off load them and have them ready to fight. Not sure how sir robin to the rear and box car to the front can happen simultaneously-I mean is their any congestion rules/variables that could be introduced to make it a bit more hard for the soviet player to flit all over the map on the same rail lines, axes of advances/retreats? Im deep into glantz on blau I II III and one the of the concerns Bock had was that the assigning of strategic/operational axes had to be planned in such a manner as to prevent armies/corps from competing for the same approaches to their separate objectives. Only a limited numbers of roads/rail exist and "becoming neighbors" with fellow divisions and corps, while providing concentration/mass of effort was a good thing, it was many times outweighed by badness (lol) of competition for rail and roads and bridges. And this is in summer 42, pretty much the high water mark in terms of organization/coordination for the german army-and they had problems-namely outside millervo, with crowding and congestion and competition for operational avenues of approach. But in our game, in june/july 41, the soviets can pull off amazing feats of strategic movement and coordination, never suffering any ill effects of moving armies and their corps about the map, and more importantly, right out of the rail cars into fighting positions in swamps, rough, heavy woods etc. Seems to me this makes them a real tough out by late 42. It seems a little off to me, and almost a little too easy, the way the soviets can move masses of men into strategic/operational locations with such ease all the while retreating at the same time. (maybe the closer you get to enemy units when moving toward them in rail, the more it costs in strategic movement to come out of rail, and maybe you forfeit all your MPs once you come out of rail/// and make it more expensive to go into rail, initiate rail movement, the closer you are to an enemy division) I agree that a game with road and rail capacities would be interesting, but it would be fundamentally different from this game.
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