Adnan Meshuggi
Posts: 2220
Joined: 8/2/2001 Status: offline
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quote:
ORIGINAL: MengJiao quote:
ORIGINAL: Adnan Meshuggi true - and this is the main problem from the axis pov. If the game forces the axis player to reduce his own limited pool, he can´t do anything to reach a line the russian player can´t attack in the necessary strenght. But - as it seems in the moment - the german numbers get halved by blizzard, the german loose the capability to fight a war in 42. You break the german neck much earlier as it happend historically. So, the goal of a axis player is to save the own manpower pool and bleed the russian one white. Otherwise the axis can do what he want, it doesen´t matter. Why play at all, if you can do what you want but it doesen´t matter. Not because the enemy is so superior (he isn´t) but because the weather effects are a balancing system for game-engine-problems Because, if the axis side is too strong in 41, you can destroy the russian side to easily in 42. this would be wrong,too. How are there "game-engine problems" if the game not only can duplicate history in terms of inflicting loses on the Russians, but suggests (as does a glance at what would have happened if the Germans had not done so well in 1941) that the Russians could well have done much better given their preponderance in men and machines and utter ruthlessness. Hi, maybe me english made the mistakes? My point is: The game should do this: a.) an experienced german player can do better as historical in 1941 (as far as i look to the aars, this is true untill Blizzard) - in russian losses, in german losses (lower numbers), if the russian play sir robinsky in ground. I think we agree, in a game only the starting date/locations are in stone, after that it should be possible to do better/worse as historically. Right? Now, if the german side do better untill blizzard, so the historical results (high losses by winter and russian attacks) are NOT a baseline for the game in this stage of war, i think the german should also be able to defend better as historically. Why? Because with more troops, better toe, better supportline and and and a defence of the russian winter attacks should be possible (do you agree? Or do you say, it doesn´t matter, if blizzard then germans dead) In the moment, blizzard penalize the germans in a way that 1.) the german army suffer so extreme (even more if they lost less troops as historical untill dez.41) that their comeback-capability is nullified. 2.) the russian army is so strong, that all troops can push german defenders "at will", even troops that had zero winter capability, too. I call this a game-problem, because it is HARDCODED. b.) if the german player make big mistakes, the russian player should be able to push the german army much more as historically (like it is in the moment), but ONLY if the odds are in favour of the russian side. Now, can you tell me if you think my opinion is wrong? i can´t see any mistake in it. Because it is a game with historical start dates, after that you and your opponent can do what they want. If one side can do what it want and get kicked because hardcoded "gamebalancer" then the game IS broken. As i wrote, in the moment the game does NOT duplicate historical results in historical gameplay. That IS the problem. And you never will achive this. The russian player will avoid a lot russian mistakes, the german player will avoid german mistakes. If the result of this is ALLWAYS a broken german army, the game is broken. I never said, that the russian should have no chance to be better as historical results show. In the moment we have this as the 99%-result. That IS part of the problem - and to be honest, if russian players tell us, that the blizzard is a gamestopper, i think someone should do something serious against this. why? because the gc 41 is for most players the really important scenario. And with this fact (do you agree?) we have the problem that any german player get kicked in blizzard in a way, that he cannot come back. So, if for gc the axis side ALLWAYS is in a worse situation to the historical results, why should someone play it? I do belive that 2by3 will change these things, but it needs time. And - equal important - these changes should not lead to "german victory with crushing results, independent what player is doing it (so i am not interested in a switched situation with "only german victories"). Hope you understand that i see it just the way that the game needs more balancing to the axis side for winter. If we find out that in 42 or 43 the russians need more changing to the gameplay i want to fix this, too. So no fanboyism But it is true, i belive that the russian war is way different to the pacific war. Here everything was doomed from day 1. In the eastern war, this is not true - esp. with a good german defence (the russians had huge problems with large offensive operations untill bagriation, here they had mostly sucsess because the germans had bled white and the defence was hampered by hitlers "Halt-Befehl". I also agree that if the germans do better as historically, the russians should get more help (improving production, more lendlease...) or say, if the germans can crush the russian frontline in 42, the germans have to give more troops to africa, italy (43) france (44)... why? i doubt that hitler had left so many troops in russia (that are "not necessary" from his pov), if in other locations he needs more troops. Latest in 43 with italy, you could make a multiplicator, say - germans have so much more vp or such level of troop-numbers, they need to give 15%, 50% or even 100% more troops as historically. This could make it difficulty for the axis, but could be explained as "Hitlers Wahnsinn". Sure, these extra troops can given free (not by name), but like in WitP AE it can be very expensive....
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