jwarrenw13
Posts: 1897
Joined: 8/12/2000 From: Louisiana, USA Status: offline
|
quote:
ORIGINAL: flybynight quote:
ORIGINAL: Iain McNeil The reason we didn't have multi facing icons is that units are very hard to differentiate if you are not an expert. This is by design. The average user could not tell a Pz III facing north from a Pz IV facing south, but keep them all in profile and differences are obvious. Ok some better examples of just move my army north example.. In Open General, when you are moving your units many spaces down a road, the unit will point into the direction of the road as it moves, In Panzer the unit is static as it moves. In OG, if you are planning a land assault and you move your transports next to the shore to off load them on the next turn, the units are facing the hex you plan to move the unit to, in Panzer again the units are facing either left or right. In Panzer if your unit is left of an enemy, with your unit facing right, and the enemy unit is facing left and if you move directly above the enemy unit and attack, the attacking unit stays pointing to the right while enemy stays pointing to the left, in OG they will turn and face each other for the attack, the only thing I have seen Panzer do is if you attack from the left while the enemy is pointing left as well, it will turn to face the attacker, but only when to the left or right, attack from above or below the unit, and its direction stays static. Also the maps are not that much better than OG.. sure the railroads are nice, and I understand the Reto look and feel.. and I am not asking for Starcraft 2 looking maps, but really for it being 2011.. they could/should have been better looking. I think everyone gets your point. Gee.
|