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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 1:16:09 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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quote:

1108r5d Fixed Use Manchuko + Korea hex ownership to determine garrision [MEM]

As the original garrison value covered NW control zone, have changed the garrison check to match same as original but is concentrated to units in hexes that belong to Manuchuko and Korea (as per pwhex).

Updated 1108r5e - earlier version only counted garrisoned bases rather than any hex

< Message edited by michaelm -- 12/4/2011 1:49:26 PM >


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Michael

(in reply to dbmsts)
Post #: 1201
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 1:42:40 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

[1108r5]
Tweak Industry FOW [MEM]

THANKS!!!!!!



PS: file link is missing at this time ...

< Message edited by PaxMondo -- 12/4/2011 1:44:04 PM >


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Pax

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Post #: 1202
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 2:48:51 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: dbmsts

quote:

1108r5]
Fixed Missing troop level in non-base hex [MEM]
Fixed Use Manchuko hex ownership to determine garrision [MEM]
Fixed Reinforcement LCU details not showing when clicked on Reinforcement Schedule [MEM]
Fixed Reinforcement arrival shows on enemy report [MEM]
Fixed Rebuilt unit not finding devices [MEM]
Fixed Destroyed LCU could get stuck on reinforcement queue if from a ship [MEM]
Tweak Show Atoll or island size on mouse over of base [MEM]
Tweak Industry FOW [MEM]


where's the link for the download?


Always in the very first post in the thread.

(in reply to dbmsts)
Post #: 1203
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 2:49:20 PM   
witpqs


Posts: 26087
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From: Argleton
Status: offline
Thanks Michael!

(in reply to witpqs)
Post #: 1204
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 9:24:50 PM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline
Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs

(in reply to witpqs)
Post #: 1205
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/4/2011 10:55:12 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs

Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.

_____________________________

Michael

(in reply to fbs)
Post #: 1206
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 2:12:20 AM   
fbs

 

Posts: 1048
Joined: 12/25/2008
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs

Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.



Thanks, M! :D

(in reply to michaelm75au)
Post #: 1207
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 4:54:32 AM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
Would it be possible to have the British carriers and other combat vessels that arrive in Colombo via the reinforcement track moved to arrive in Aden instead in one of your future updates? As things stand now, if Japan takes Colombo they basically sink those ships since they’ll never arrive in game once the port changes hands.

Thanks for all your hard work, it's greatly appreciated.

Jim


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Post #: 1208
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 7:19:53 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
"Reroute Ships from Trincomalee and Columbo to Capetown instead of destroying them"
This is already in place.



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Michael

(in reply to Jim D Burns)
Post #: 1209
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 12:14:58 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??

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Post #: 1210
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 6:25:37 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to m10bob)
Post #: 1211
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 6:55:13 PM   
sandmann_slith

 

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we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed

(in reply to medicff)
Post #: 1212
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 7:03:40 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed



46 hexes is pretty far for 20 DDs..and those DDs drink fuel a lot..repeat, a lot. Especially if they are short-range ones.

Can you post a sceenshot? To embed pic into post (jpeg or gif), click Post Reply (fast Reply not having the option) and see:

Click here to upload! Embed picture in post down. Use former to upload the screenshot and put a check on latter.

< Message edited by Sardaukar -- 12/5/2011 7:04:38 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to sandmann_slith)
Post #: 1213
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 7:09:42 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline
quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')

< Message edited by Don Bowen -- 12/5/2011 7:11:42 PM >

(in reply to Sardaukar)
Post #: 1214
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 7:53:14 PM   
sandmann_slith

 

Posts: 34
Joined: 3/7/2007
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The screns:















20 dd need 50 000 tons extra fuel for 46 hexes?? sorry but that way too much i think. i expect there is a bug somewhere in the fuel use system. or should it be that way: japan can´t move ships anymore unless you storage million tons of fuel for a 1 month fighting campagne with its fleet ? if that is wanted the japanese can´t move more than 20 hexes away from there bases so an attack is not possible not e defense nothing goes anymore !!!

(in reply to Don Bowen)
Post #: 1215
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 8:07:09 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed



My first thoughts are a little different than Sardaukar's. First off, the fill-size CVs and the BBs drink fuel at the fastest rate. You've got 13 of those plus another 10 CVLs/cruisers. The DDs will need to refuel a lot because they have small fuel tanks, but they use far less per mile than the big boys. 46 hexes is 1,840nm certainly a long distance but not exactly clear across the ocean.

So my questions are, what speed was the TF running: Full Speed or Mission Speed (which means Cruise Speed most of the time)? Were all ships fully fueled when they started out? Did any other TFs wind up in the same hex with them at any time (those TFs could have refueled from this TF)? Anything else going on in that area you might mention?

(in reply to sandmann_slith)
Post #: 1216
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 8:20:36 PM   
sandmann_slith

 

Posts: 34
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mission speed  only..
startpoint was truk.


(in reply to witpqs)
Post #: 1217
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 8:24:15 PM   
sandmann_slith

 

Posts: 34
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and yes at startpoint all bunker was full.
and more then 50.000 t extra full in the Ao´s.
After the 41 hex the Ao´s was empty and the  other ships at ca 20 %.


(in reply to sandmann_slith)
Post #: 1218
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/5/2011 8:51:43 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
This is not making sense to me. The numbers under "Endurance" on the TF display are in nautical miles. So, if that TF (as you describe it) had full bunkers it would not have even needed the fuel in the AOs. The DDs would have refueled, but they could do that from the larger ships.

What date did the TF leave Truk? Is it possible that it did refuel other TFs, especially say at Truk (which tends to have lots of traffic)?

(in reply to sandmann_slith)
Post #: 1219
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 9:06:11 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

ORIGINAL: Don Bowen



Look at bottom middle of ships list (hot key 's')

quote:




Nice trick Have not noticed this one before! A real time saver.

B

< Message edited by Gunner98 -- 12/5/2011 9:07:11 PM >

(in reply to Don Bowen)
Post #: 1220
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 10:47:34 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: Don Bowen

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')



Yes, but my request is specific to the "Scheduled Withdrawal" List..I am asking if there might be a way to allow withdrawing those ships while I am there, within the withdrawal list. Otherwise, I need to go to the "Ship Withdrawal list", write down what needs to go, then locate the ships, then back out of that list to go to the ships list, etc.

Don...You know I feel you are the font of all Known Wisdom....the Master of Space and Time........and I sure approach you with a true hung dog look, but I still feel my request is worthy of some considerations?

Then again....maybe the Wizards of Wargaming have less talent than I believe?..(Say it ain't so, Joe)!!!!

< Message edited by m10bob -- 12/5/2011 10:51:11 PM >


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Post #: 1221
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/5/2011 10:58:14 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

Sorry, did not make myself clear.

Use Hot Key "s" to bring up the ship list.
In the bottom middle, select "Ships withdrawing within 90 days".
List now shows ships due withdrawal.
Select ship(s) from the list.
Withdraw them.

(in reply to m10bob)
Post #: 1222
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/6/2011 1:38:25 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed


What version are you using? [Edit: looks like 1108q?? so is a beta]
Nothing has been changed in regard to fuel expenditure in the last round of betas as far as I can recall.

< Message edited by michaelm -- 12/6/2011 1:42:51 AM >


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Michael

(in reply to sandmann_slith)
Post #: 1223
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/6/2011 4:32:52 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
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Would the AO themselves be drawing fuel?
From memory there are many short legged AO in the mix (I know the Dutch have some)

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Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to michaelm75au)
Post #: 1224
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/6/2011 8:29:32 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: Don Bowen


Sorry, did not make myself clear.

Use Hot Key "s" to bring up the ship list.
In the bottom middle, select "Ships withdrawing within 90 days".
List now shows ships due withdrawal.
Select ship(s) from the list.
Withdraw them.


DON!!!!....Thank you for speaking slower!!!!...Indeed, I WAS born a blonde!!!!..I never knew about this!!!!!!Gadzooks, a whole new game for Christmas!!...Thank you!!!

_____________________________




(in reply to Don Bowen)
Post #: 1225
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/6/2011 8:34:16 AM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
This isnt strictly related to the beta, but I thought I would ask anyway on the off chance that it is possible...

Would it be possible to extend the length of the name field for devices? Its currently limited to 19 characters in the editor, however I think 20 might be possible by setting it in the CSV files. Would it be possible to increase this at all? Even a few more characters would go a long way, although something like 25 would be incredible. There seems to be enough space in the ingame interface.

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(in reply to JeffroK)
Post #: 1226
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/6/2011 8:35:21 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
How many ships are in that TF? I think it seems to be 60+!!!
An Air Combat TF should be limited to 25 ships.



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Michael

(in reply to JeffroK)
Post #: 1227
RE: Patch 06 - Public Beta - Build 1108r5 updated 4 Dec... - 12/6/2011 11:23:51 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: Don Bowen

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')


Dammit, Don!

How did I miss that?

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Don Bowen)
Post #: 1228
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/6/2011 3:56:27 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: JeffK

Would the AO themselves be drawing fuel?
From memory there are many short legged AO in the mix (I know the Dutch have some)


Well they might, but that's related to the size of their bunkers/fuel tanks. They still should not use an astounding amount of fuel over that distance at cruise speed.

And even though, as Michael said, there are over 60 ships or whatever in that TF, the report is they all had full tanks at Truk and all the AOs had full fuel cargo. It really sounds like there is something that the player notice see - other TFs refueling from it at sea, or something.

(in reply to JeffroK)
Post #: 1229
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/7/2011 11:57:30 AM   
sandmann_slith

 

Posts: 34
Joined: 3/7/2007
Status: offline
i have make the tf as eskort tf .
and yes is are mix of ships.
And yes i think 60 is not to many.
was for regroup.
from Truk to Singapore.

So for the fuel use.
I have make littel test.

In officel Patch version i can drive with the 6 big japan Cv´s from Tokio to Truk and need no extra fuel.
in the last beta patch Version i need extra Ao`s to fuel underway.
And yes for the same 6 Cv´s .
And in all test the CV´s drive alone.

(in reply to witpqs)
Post #: 1230
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