terje439
Posts: 6813
Joined: 3/28/2004 Status: offline
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quote:
ORIGINAL: Hoooper I've really enjoyed your AAR, Terje. 1. One thing I'm puzzled by is that you have more than 27,000 planes, but a slick of unused airbases. Not sure how that's possible. 2. In terms of grand strategy, you're going to find it difficult to get to Berlin in the usual way, simply because the Carpathians take at least six months to get over, and the front to to north of them is so short. So I would guess your best chance is to try and stretch the line as much as possible and go for attrition. Once the Wehrmacht gets below about 3.1m it will become brittle and you will have better chances of forming pockets, which will speed the disintegration. This will actually be easier the further east you're fighting. Therefore, I would concentrate your attacks in the south and centre and try to get the line as diagonal, and as corrugated, as possible. 3. Meanwhile build nothing but breakthrough artillery divisions, get some tank armies trained and rested in reserve, and look for a couple of weak point in the line for concentric attacks. If you can get your opponent's infantry divisions down to CV1 or 2 you'll make ground. 4. Also, as mentioned above, I'd put Vasilevski in charge of the Stavka, and look to promote Tolbukhin, Malinovsky, Konev, Katuzov, Shaposhnikov, Rossokovsky to the important front commands. I know you're a long way from the Reichstag, but in my experience the balance of forces can change quickly in the late war. Thank you for your comments and kind words! 1. Never seems an issue, most of my TACs are in the reserve pool most of the time anyway. Below 35 morale -> reserves. 2. That too was one of the disappointments in the turn labelled disappointment , despite my attacks their number actually did not shrink to any degree. And most my attacks are from the centre down, this is simply dictated by Axis defensive CVs. The German and the Finnish troops are a no go if they are in a level 3 fort unless I can attack from atleqast 3 sides with 6 arty pieces to support it seems. Their CV gets into the silly ranges. 3. Now that sounds somewhat dangerous to me; although the Axis troops are not what they were in -41, the ones in the "quiet" sectors of the front still packs such a punch that leaving merely one corps on the line makes me nervous. I really think I need more fighting guys on the front line?? If I had had more troops on the front lines, the pocket the Germans formed would likely not have been formed, as I could have held all parts of the breakthrough with 3 corps stacks instead of 2 corps stacks. But again, I have no idea really, so I will take your advice to heart and build 3 breakthrough artillery divisions per turn (the rest of the points I am keeping for ground troops no matter what people say, sorry about that, but I am just not comfertable enough without more troops on the line). 4. Vasilevski, Vatutin and Konev are going to be hard to place in charge of anything I fear as they are all dead . But a question to all of you then; are the points spent on reassigning those generals (it will likely be 2 generals reassigned per every general I move, as I will likely have to reassign someone to the position those generals came from (hope you understand what I mean)), worth the decrease they mean in fighting men? To me it seems that the Axis will get the dice rolls multiplied every time and I will come out shy in that department every time? As to change of the outcome, I seriously doubt it, when I took out 1500 of his AFVs in 5 turns and his active AFV count dropped by 3, and he still has over 300 Tigers in his pool, I really do not see myself being able to wear down the German war machine. The game will go on, and the Axis will not reach 290 points for an autovictory, but I still believe the Axis side will win in the end, the question is how big a win will he get. Terje
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"Hun skal torpederes!" - Birger Eriksen ("She is to be torpedoed!")
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