heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: AFV I fail to see how anyone can argue that getting reinforcements on a set timetable is more fun than building your own army. Screw which one is better, that is irrelevent to this discussion. The OP was referring to the fun factor. There is a reason why more people prefer playing the Soviet side in this game. We may all have slightly different reasons, but they basically boil down to enjoyment, or, the fun factor. Its a game. The current game has very little replayability value, because very few options are offered up. WITPAE has a much greater replayability value, but then again, its a much more mature game and comparing WITE to it, at this stage, is not fair. I also have an issue with many people here regarding the "what if" factor. In every other wargame I have ever played, the whole effin point of the game was a "what if"- what if one side had done this, or that, would it have changed the outcome? Can I do something better, can I outsmart my opponent, etc. Discussions regarding this game come down to if one side suggests anything that does not strengthen the odds of a Soviet steamroller in 1944 then its heresy, and they need to be burned at the cross. Again, years from now, when this game consists of 90% of us playing the Soviet side vs the AI, and a dead forum, no one wanting to play the Axis side, do not be surprised. But, you can look at the 1944 Soviet steamroller and say "yeah, but we got that". Playing the German versus the AI can still be fun, if you overlook the problems with the air war, and tweak both sides settings to taste. "Fun" alone would be giving the German the ability to create its own SUs. Among the many things Sovie-o-phile players overlook is that they can tailor make their army for the right kinds of odds shift in this combat engine. Giving Germany the ability to avoid crap SUs, and channel your armaments where the engine gives you advantages - that's both fun and advantageous to the side that has the ability, and suq/disadvantaging to the side that doesn't. And when the engine changes to make one SU less good, and another one better, you can adapt. Only the Soviet has this capacity in this game. It is moronic to ignore both the fun, and the advantage, that this conveys to that side. And there's a lot of 'moronic' to go around for the apologists of this design. It will live to haunt the next title.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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