Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Distant Worlds Extended Universe 1.0.3 released 40 races

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Distant Worlds Extended Universe 1.0.3 released 40 races Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Distant Worlds Extended Universe 1.0.3 released 40 races - 7/10/2012 3:15:32 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Distant Worlds Extended

Recommended download:
Distant Worlds Extended 1.0.3 with Das Chrome UI 1.5b mod Blue
For the raw Distant Worlds Extended mod for those who want the original UI, flag shapes and resources please scroll down.


How to Install Mods by Das24680
Warning: not all mods will work together, mods with races will not merge together for example.



18 new races for Distant Worlds set in the Distant Worlds universe bringing the race total to 40. Each with their own unique flavour, flags, dialog text, victory conditions, strengths, weaknesses.
Each race has been balanced with countless hours of play testing, this mod does not create a new race that will dominate all your games but they do bring with them their own challenges.


Distant Worlds Extended Universe - The only version for the latest version of the game.
Distant Worlds Extended Universe 1.0.3

Only for if you downloaded a previous version and don't want to download the full package.
Distant Worlds Extended Universe Patch from any previous version to 1.0.3



Version 3.0.4 for Distant Worlds Shadows
Added ship designs for each new race.
Added unique troop images for each new race modified from original art.
Updated mod to Shadows format.
*3.0.3 Updated design templates to latest game version
Distant Worlds Extended Shadows 3.0.4


Version 2.0.2 for Distant Worlds Legends
9 races added to a total of 16 new races with their own ship sets, dialogue, policies and biases.
Distant Worlds Extended 2.0.2

Outdated Version 1.1
For just the original 7 new races without the new style race images.
Distant Worlds Extended 1.1

Installation
This mod requires Distant World Legends patched to the latest version.
Extract the contents of this .zip file to your Distant Worlds Customization directory.
Usually:
C:\Matrix Games\Distant Worlds\Customization\
Then when you start the game select Change Theme from the main menu and select Distant Worlds Extended.

Warning
Please update to the latest version of Distant Worlds when using this mod.

Credits
Thanks to Darkspire for authoring the Galactopedia files for me.
Thanks to Kalthaniell for the use of his ship sets. Without Kal this mod would be half of what it is.
Thanks to WoodMan for the use of his ship set.
Thanks Martian for the use of his race images.
Thanks to Robocrab for the use of his ship sets.
Some ship sets used from images from the game Gratuitous Space Battles http://positech.co.uk/gratuitousspacebattles/
Other contributing artists. Please check out their great work and throw them praise.
nicko mcnicko

< Message edited by Haree78 -- 7/4/2014 9:00:23 PM >


_____________________________

Post #: 1
RE: Distant Worlds Extended - 7/10/2012 5:15:32 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Race Victory Conditions
30% Exterminate or Enslave the most people in the galaxy
25% Destroy the most enemy troops in the galaxy
20% Have the most experienced General in the galaxy
15% Subjugate the most empires in the galaxy
10% Have the fewest treaties in the galaxy


Charming race of people.
Looks sharp!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Haree78)
Post #: 2
RE: Distant Worlds Extended - 7/10/2012 10:31:45 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
Will there be Cylon-like race?

(in reply to tjhkkr)
Post #: 3
RE: Distant Worlds Extended - 7/10/2012 12:02:28 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
None of the 7 extra races are robots, if there is much call for 1 I could add them in after no doubt ;)

_____________________________


(in reply to HectorOfTroy)
Post #: 4
RE: Distant Worlds Extended - 7/10/2012 12:48:06 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
So far, looks VERY NICE Haree!

{wondered what you've been up to as of late! LOL!}

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Haree78)
Post #: 5
RE: Distant Worlds Extended - 7/10/2012 3:53:56 PM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
Or maybe what we need is Prometheus-movie like race that is divided to one thta create life and ones thta destroy it. Is it possible to mode story into DW Legends?

(in reply to Haree78)
Post #: 6
RE: Distant Worlds Extended - 7/10/2012 6:25:40 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Excellent stuff! There is a race I have long wanted to add myself but never got around to it. I'll wait to see if you included it. Those who have read every little nook and cranny of the Galactopedia may have noticed a race not included in DW is mentioned in one article, I've always wondered what they might be like!

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to HectorOfTroy)
Post #: 7
RE: Distant Worlds Extended - 7/10/2012 6:30:01 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Now you got me intrigued, tell me where to look!

_____________________________


(in reply to WoodMan)
Post #: 8
RE: Distant Worlds Extended - 7/10/2012 8:17:20 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline


Under one of the luxury resources, not sure which one, it says the beast even feeds upon small sentient beings like Teekans and Jintus. I assume Jintu was an old name for the Ugnari but it got left in the Galactopedia under this entry by accident. Since then I've wanted to make another rodent race called the Jintu, but too lazy. Hey maybe with your permission we could add them to your mod?

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Haree78)
Post #: 9
RE: Distant Worlds Extended - 7/11/2012 10:51:47 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Need more previews!

Tairoshan! Tairoshan! Tairoshan!

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to WoodMan)
Post #: 10
RE: Distant Worlds Extended - 7/11/2012 12:13:46 PM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
I'm thinking Tairoshan will be an intelligent race. But then again, their spacesuits looks so retro so they might be technologically backward or just cool-retro-fashionable :).

(in reply to WoodMan)
Post #: 11
RE: Distant Worlds Extended - 7/11/2012 1:27:36 PM   
dejagore


Posts: 65
Joined: 11/23/2011
Status: offline
Thanks for Your effort on this Haree78. Can't wait to play DW with Your MOD !

Any ETA release date ?

cheers!

(in reply to HectorOfTroy)
Post #: 12
RE: Distant Worlds Extended - 7/11/2012 4:47:38 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Hi guys, it will be within days, playtesting these races for balance is hard, some games they do amazingly too well and others they don't get off the ground, it really depends on starting positions so I'm forever tweaking. Also I am changing winning conditions to get them just right, the conditions I gave for the Keskudons are probably slightly going to change. I didn't notice until yesterday morning that all races have a long term win condition, which makes sense and I will be changing appropriately.

I am happy with where 4 of the 7 races are right now, just trying to get the last 3 right, I'll update the preview above to wet your appetites

_____________________________


(in reply to dejagore)
Post #: 13
RE: Distant Worlds Extended - 7/11/2012 5:40:59 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Oh, forgot to say, yes Woodman, adding races to this mod once I have released these 7 would be great.

Check the original post, back to testing.... ;)

_____________________________


(in reply to Haree78)
Post #: 14
RE: Distant Worlds Extended - 7/12/2012 1:45:46 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Haree78

Oh, forgot to say, yes Woodman, adding races to this mod once I have released these 7 would be great.

Check the original post, back to testing.... ;)


EXCELLENT WORK Haree78! {If you decide to make a artificial life form race, PLEASE just don't name its leader DATA!}

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Haree78)
Post #: 15
RE: Distant Worlds Extended - 7/12/2012 8:20:54 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Tairoshan ROFL! The pic killed me :P

Otherwise intriguing mod Haare78! Looking forward to it ;)

(in reply to ehsumrell1)
Post #: 16
RE: Distant Worlds Extended - 7/16/2012 3:24:19 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Hey all please check the original post, all race backgrounds are up and you can now download and play. I would love to hear from you your thoughts and experiences with this mod.

The race previews above don't include all the interesting parts of the mod such as the Keskudons having +40 strength to their troops on colonies with Korabbian Spice, making you value certain planets over others. Try the game out with these new races I'm certain things will feel nice and different in your games.

_____________________________


(in reply to Kalthaniell)
Post #: 17
RE: Distant Worlds Extended - 7/16/2012 5:59:26 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Looks awesome Haree. Not sure when I'll get a chance to play, but I'll try it out sometime. It's been about 6 or 7 months since I played with the original races, so it'll be like a new game for me!!

_____________________________


(in reply to Haree78)
Post #: 18
RE: Distant Worlds Extended - 7/16/2012 6:14:45 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The problem is the art does not allow them to merge with the vanilla races.Like most mods it makes the game look like a messy hodge podge of art direction.

< Message edited by ASHBERY76 -- 7/16/2012 6:16:00 PM >


_____________________________


(in reply to Igard)
Post #: 19
RE: Distant Worlds Extended - 7/16/2012 9:23:27 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Haree78Phaerax


Haree78, did give you that picture of my mother-in-law...
Well, whether I gave it to you or Data stole it, you have my permission to use it...

{Just kidding; do not have a mother in law.}

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Haree78)
Post #: 20
RE: Distant Worlds Extended - 7/17/2012 12:12:31 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
I didn't get her permission, don't tell her please!

_____________________________


(in reply to tjhkkr)
Post #: 21
RE: Distant Worlds Extended - 7/17/2012 7:49:30 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
Great work. Will have to play few games with these new races, Thanks.

(in reply to Haree78)
Post #: 22
RE: Distant Worlds Extended - 7/18/2012 9:55:00 AM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
Status: offline
I'm playing as the Phaerax. Very good addition and gives a lot more variety to gameplay. Well done Haree78

_____________________________


(in reply to HectorOfTroy)
Post #: 23
RE: Distant Worlds Extended - 7/18/2012 11:06:05 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Thanks dude, hope you have fun.
I've had some great games testing this, the best games I have had is when I put the difficulty up higher.

_____________________________


(in reply to moonraker65)
Post #: 24
RE: Distant Worlds Extended - 7/18/2012 2:16:20 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Veeery nice, Haree78, they look awesome

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Haree78)
Post #: 25
RE: Distant Worlds Extended - 7/22/2012 4:34:44 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Just a couple of things.

Is there is a race you would like to see added to Extended or would you like to get the opportunity to design your own race to be added in to Extended?

Also I am very open to any criticism if you have tried some games with the mod, I would love to hear what didn't quite work for you.

_____________________________


(in reply to Data)
Post #: 26
RE: Distant Worlds Extended - 7/24/2012 9:32:59 AM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
Haree78, the only thing I would like to request is unique troop and ship images for each race if possible. Other than that, thumbs up and cheers!!!

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to Haree78)
Post #: 27
RE: Distant Worlds Extended - 7/24/2012 9:57:05 AM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
I'm going to give this a try on my next game, I'm a bit boring though I only ever play as Human!

(in reply to Gareth_Bryne)
Post #: 28
RE: Distant Worlds Extended - 7/24/2012 8:21:49 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Gareth_Bryne

Haree78, the only thing I would like to request is unique troop and ship images for each race if possible. Other than that, thumbs up and cheers!!!


I am unable to do unique ships I am afraid, the amount of ship sets in the game is at it's limit. If I were to have ship sets unique to the races some other races would lose their ship set. In the mods defence I have chosen appropriate ship sets that fit the race and given the amount of different races and that only 2 races will ever share 1 ship set I am yet to actually even notice.

With the troop images what are you using for the vanilla races? It is extremely easy for example to use the race images as the troop images, the only reason I didn't was because vanilla Distant Worlds used that tank image. If you want to use the race images for troop images just copy paste the race images in to the troop images folder and rename appropriately.


@Bleek I am the same, I rarely play the other races but having even more variety in opponents is much more fun for me.

_____________________________


(in reply to Gareth_Bryne)
Post #: 29
RE: Distant Worlds Extended - 7/24/2012 9:18:12 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline

quote:

ORIGINAL: Haree78
@Bleek I am the same, I rarely play the other races but having even more variety in opponents is much more fun for me.


Absolutely, thanks for doing this!

(in reply to Haree78)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Distant Worlds Extended Universe 1.0.3 released 40 races Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063