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RE: Distant Worlds Extended 2.0.1 released 38 races

 
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RE: Distant Worlds Extended 2.0.1 released 38 races - 12/19/2012 10:02:20 AM   
Bingeling

 

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Oh well. It is a core game fix, then. It is mostly a problem when making galaxy screenshots for the forum, and I can live with that :) Almost...



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Post #: 121
RE: Distant Worlds Extended 2.0.1 released 38 races - 12/19/2012 12:41:58 PM   
moonraker65


Posts: 556
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From: Swindon,Wilts. UK
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Stirling work as usual Haree 78 . Have had no issues at all with this mod since installing.

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Post #: 122
RE: Distant Worlds Extended 2.0.1 released 38 races - 12/19/2012 1:38:34 PM   
Bingeling

 

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Is there something weird with the spaceport designs of the Riktoh? I have seen two that report size but no components. It could be that they are under construction, but lack resources badly, though.

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Post #: 123
RE: Distant Worlds Extended 2.0.1 released 38 races - 12/19/2012 10:10:15 PM   
Bingeling

 

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I think the spaceports just had the "no resources" issue. That being said, I think the spaceport graphics of the Riktoh breaks pretty badly with how the rest of the ship sets look. I guess there may be a limited choice, though.

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Post #: 124
RE: Distant Worlds Extended 2.0.1 released 38 races - 12/20/2012 4:51:06 AM   
Haree78


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Thanks moonraker, glad to see you are still enjoying the mod :)

@Bingeling They do look somewhat different in style but in a way I prefer the ships/bases to be more distinct, they are completely different species after all and they should probably look alien to each other ;)
And yes I have more or less got no more ship sets to use. I resorted to begging before the last version to find new sets for the ideas I had. I wanted to keep very identifiable ships out, although I'm sure many of you will recognise some of them. I wouldn't want one of the new races flying the Enterprise or Galactica for example :)

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Post #: 125
RE: Distant Worlds Extended 2.0.1 released 38 races - 12/20/2012 9:29:10 AM   
Bingeling

 

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Different shapes and forms are of course what we want. What struck me about the spaceports, was that they were a different art style. And no, the enterprise set would not be better.

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Post #: 126
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/22/2012 3:20:20 PM   
Mmatt

 

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Joined: 5/13/2012
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Hi! First off, great looking mod. I like how these races can add a whole new way of playing the game. I was wondering though if there is a specific order when downloading this mod. Which one should I download first? Also, is it compatible with other race mods? Thanks!

(in reply to Haree78)
Post #: 127
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/22/2012 3:46:33 PM   
TheGrouch91

 

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Joined: 12/22/2012
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Id like to try the mod but i get exactly the same error messages that someone else posted before. Theres more bias values than races in line 12 in the bias.txt. I tried redownloading, i checked the text and compared it with the original one but couldnt find anything wrong. Your 2 posts here regarding the problem dont really help cause the guy who had the same bug just said THAT he found a solution but not WHAT exactly the solution is. Your idea with commas at the end of a line doesnt make sense to me cause i cant see any commas at the end of the lines.

I can post the whole error message if needed but its basically exactly the same like the guy posted.

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Post #: 128
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/22/2012 4:15:31 PM   
TheGrouch91

 

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So... i tried a different mod which also adds new factions and i get exactly the same error message there. So i guess something is wrong with my game rather than with the mod. Any idea what this could be?

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Post #: 129
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/22/2012 11:07:05 PM   
Haree78


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Make sure your game is at 1.7.0.17.

The previous poster had an issue because he modified the theme himself and broke the bias file.

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Post #: 130
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/23/2012 2:24:44 AM   
TheGrouch91

 

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Joined: 12/22/2012
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Thanks for the quick response. I found out what the problem is and i almost cant tell you cause its pretty embarassing but anyway. Didnt play the game for at least a year and didnt realize that there is a 2nd add on. Thought all the new stuff with characters and whatnot was added with a patch. Man i shouldnt try to install mods when im tired as hell...

I'll let you know when it works.

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Post #: 131
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/23/2012 3:33:48 AM   
TheGrouch91

 

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Alright ive got Legends now and patched it and it seems to work just fine now. :)
But the latest version i could find was 1.7.0.16. Is that just a typo of yours or did i miss something (again)?

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Post #: 132
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/23/2012 4:53:08 AM   
Haree78


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Check the main forums for Distant Worlds. You need to go to the members section of the Matrix Games site and register your copy of Legends to get 1.7.0.17.

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Post #: 133
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/23/2012 5:51:23 AM   
TheGrouch91

 

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Ah thanks again. But is it necessary to use a beta version? Its super complicated to get it when you dont know how.

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Post #: 134
RE: Distant Worlds Extended 2.0.2 released 38 races - 12/28/2012 2:19:48 PM   
d.erlemeyer@gmx.de

 

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There's a thread in the main forum with a link right at the top. Wouldn't really call that complicated, hehe.

Anyways, thanks for this mod. Good to come back after a year and see so much new good stuff around.

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Post #: 135
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/8/2013 4:39:42 PM   
Fishers of Men


Posts: 329
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From: Fishers, IN USA
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I love this extended Mod, Haree78! I played with your earlier version and have installed your 2.0.2 version. Each new game is much more unique with many racial combinations. I noticed you changed some of the alien portraits, which I approved of. I have customized many of the portraits from the cartoon type to the more photographic kind. It increases the illusion of realism. I hope there will be no trouble incorporating your Mod with the Shadows expansion. Thanks, again!

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Post #: 136
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/9/2013 12:14:03 AM   
Haree78


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Thanks Fisher, glad you are enjoying it :)
I can't play without it these days, love the variety in my games.

I have another small project I am working on but don't worry Distant Worlds Extended has a current Shadows version which you will see on the release of the expansion probably with some nice new features ;)

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Post #: 137
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/9/2013 12:19:24 AM   
StarLab


Posts: 844
Joined: 8/27/2012
From: Ontario, Canada
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Haree... Das has started a new Let's Play on Youtube and he's featuring your mod.

I use this mod exclusively now. Thanks for such a great piece of work. Glad to hear it will be available for Shadows as well. Made my day!

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Post #: 138
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/9/2013 12:29:44 AM   
Haree78


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That's awesome, I wondered why the number of downloads went up a lot lately :)
I'll be following this! Thanks for letting me know.

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Post #: 139
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/15/2013 7:03:31 PM   
fierceking

 

Posts: 235
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Thanx for you mod. It has made my game a lot more interesting having all 38 races in a massive map.

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Post #: 140
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/15/2013 7:56:24 PM   
Sithuk

 

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Does this mod have custom created ship designs to give the AI better ship designs?

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Post #: 141
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 1:22:47 AM   
Haree78


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You are welcome fierceking.

Not yet Sithuk, keep an eye on the next expansion ;)

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Post #: 142
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 11:16:10 AM   
Sithuk

 

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Haree: do you mean the next Distant Worlds Expansion, "Legends"? Legends is looking unlikely for a H1 release. The open beta hasn't even begun yet.

quote:

ORIGINAL: Haree78

You are welcome fierceking.

Not yet Sithuk, keep an eye on the next expansion ;)


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Post #: 143
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 3:59:46 PM   
Haree78


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The next Distant Worlds expansion is titled Shadows. Legends is already out ;)

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Post #: 144
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 4:26:44 PM   
Fishers of Men


Posts: 329
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From: Fishers, IN USA
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That is very exciting that you are creating an improved Extended Mod to go with the Shadow expansion. I guess this is why you have been asking the forum members question about their ship designs. Am I correct? Thanks for your extra efforts in this area.

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Post #: 145
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 4:30:12 PM   
Haree78


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It's not for me to say stuff about the expansion but contributing to that thread is likely to contribute directly to the expansion so I thank everyone who has found the time.

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Post #: 146
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/16/2013 4:36:52 PM   
Fishers of Men


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Well, we will just keep that to ourselves, won't we?

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Post #: 147
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/17/2013 4:45:30 AM   
ehsumrell1


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RE: Distant Worlds Extended 2.0.2 released 38 races - 2/22/2013 3:08:56 AM   
ceyan

 

Posts: 168
Joined: 7/3/2004
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For some reason the Napoar race causes my game to stutter horribly when I zoom in on them (from the Sector/Galaxy level to the System level). Everything runs fine when I'm not changing my zoom level, but changing just one level (with the mouse-wheel) causes the game to stutter for 3-8 seconds every single time.

< Message edited by ceyan -- 2/22/2013 3:33:53 AM >

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Post #: 149
RE: Distant Worlds Extended 2.0.2 released 38 races - 2/24/2013 7:11:44 AM   
Haree78


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I don't get this issue but I will certainly look in to it if I get a chance. Right now, that is difficult though.

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