Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

I Want To Know

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Pride of Nations >> I Want To Know Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
I Want To Know - 4/15/2013 2:03:58 AM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
I want to know from those of you who have the game what you think about it. I`m looking for something to take up some time between my WITP and WITPAE PBEM turns.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
Post #: 1
RE: I Want To Know - 4/15/2013 2:34:24 AM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
It's a good one. Plenty of depth, colonial, economic, military.

It's a long game, 1680 turns long. (Yes, there are a few scenarios, but they're all wars.)

It's not a game of instant gratification. Colonies take years to develop for example.

Here's what I think is a good review. http://www.outofeight.info/2011/06/pride-of-nations-review.html

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to tocaff)
Post #: 2
RE: I Want To Know - 4/15/2013 2:41:16 AM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Thanks for the link. I'll check it out. My playing of WITP also feeds me a very long game, 1 turn in it is a day out of WW II.

I've already read that review. I wanted to hear from players around here on what they think.

< Message edited by tocaff -- 4/15/2013 2:42:14 AM >


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Aurelian)
Post #: 3
RE: I Want To Know - 4/15/2013 4:04:56 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: tocaff

... I`m looking for something to take up some time between my WITP and WITPAE PBEM turns.


Sacrilegious!

Why there is always the AE game manual to study in between turns. Then using the search function on the AE forum to find nuggets of info.

Plus don't you have to find time somewhere to feed yourself. May as well do that between PBEM turns. And if you are not in the position of being independently wealthy, the need to generate some income might also eat into your free time.

I'll give you time to repent and not immediately report you to the AE forum.

Alfred

(in reply to tocaff)
Post #: 4
RE: I Want To Know - 4/15/2013 7:53:28 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

I wanted to hear from players around here on what they think.


Its very in-depth (though mostly pretty logical once you see how it slots together), the whole colonial element is a game in itself and very well modelled - development, rebellion, wars all feel right. Equally colonial warfare is very different than waging war in Europe (due to the different types of troops involved). The diplomatic strand is inspired and the 'crisis' system captures a key part of 19C diplomacy.

The Grand Campaign does take time and the best mindset, esp at the start, is to keep reminding yourself its a marathon not a sprint. You win by 'prestige', you gain prestige from colonies, industrialisation, occupying your objectives and winning battles. So all those elements are tools to an end - so you may end up with factories built for status rather than economics (up to a point).

If you've never played an AGE game before, then play the shorter scenarios. At the least that will get you used to army movement and issues such as stances/commitment/mutual support which are key. Equally you'll start to appreciate the value of artillery as a force multiplier in otherwise even numbered battles. The Boer War scenario (that comes with the game) is invaluable to learn the difficulties a European style army has with an enemy who does not want to fight in serried ranks on a defined battlefield.

For time played per £/$ spent, its probably been the best purchase I've ever made.

You may also want to check out the AARs on theh AGEOD forum - may give you a feel for how the game plays.

On the other hand, its not perfect. The game systems all work, some show real design genius, but some of the key event chains tend to break down. So some willingness to amend themm to fit your game will help your enjoyment - there is an active discussion on the AGEOD forum about this and people will help if you have problems. Hopefully with the new arrangements, a patch will appear that picks up on some of the bits that need more attention.


_____________________________


(in reply to tocaff)
Post #: 5
RE: I Want To Know - 4/15/2013 4:47:08 PM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
I wrote a review for 7idgaming.de (in german language) back in the day with a preview copy (from Paradox) of PoN. My original Rating was 85%. The only bummer were the bad graphics and the ridiculous AI Turn calculation times (5-7 Minutes even on faster Computers). I bought the game after release anyway (on Steam at full Price) since I liked it and hoped the calculation times between the turn will improve with some patches.

Six months later I decided to devaluate my overall rating down to 75% since the turn times were still extremely Long. Minor improvements were made yes, but still a game braker imo. I would need to have a look again if its in acceptable state now.

Apart from that PoN is my favorite AGEOD game together with ACW.

_____________________________


(in reply to loki100)
Post #: 6
RE: I Want To Know - 4/16/2013 2:27:00 AM   
sanch

 

Posts: 421
Joined: 10/30/2004
Status: offline
Its a good game. The only downside is the 5-8 minutes it takes the AI to run the turns. If you multiply 5 minutes by 1680 turns (140 hours!!!), it becomes a truly huge chunk of time. And, unlike WitP or WitE, there is absolutely nothing happening to amuse the user during this time.

Ultimately, this processing time turned me off. But if you have lots of patience, yes, it is a good game.

(in reply to Vasquez)
Post #: 7
RE: I Want To Know - 4/16/2013 5:21:45 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline

quote:

ORIGINAL: sanch

Its a good game. The only downside is the 5-8 minutes it takes the AI to run the turns. If you multiply 5 minutes by 1680 turns (140 hours!!!), it becomes a truly huge chunk of time. And, unlike WitP or WitE, there is absolutely nothing happening to amuse the user during this time.

Ultimately, this processing time turned me off. But if you have lots of patience, yes, it is a good game.

That is better then the 15 minutes to half an hour my Advanced Tactics Gold games run on solo. I like large maps. Still not sure though I am no fan of the game mechanics of AGOED.

(in reply to sanch)
Post #: 8
RE: I Want To Know - 4/22/2013 4:53:52 AM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
Sooo. All the moaning about PoN forced me to reinstall the game again from my Steam libary. Its still a wonderfull  game (if you can life with the *not that beautyfull* map and are used to the AGEOD Interface). Thank god I wrote a economy guide back in the day. Had to re-read my own guide to remember how the game & economy works =) Iam playing as prussia (what else?) and reached almost 1860 now.
The AI turns needs 2 to 2,5 minutes now (starting with 30-50 seconds within the first rounds) . Thats ok for me (not that 5-6 minutes after release).

Of course I have to mention that I bought a new gamingsystem meanwhile. My old PC was a dual-core with 4GB Ram. The new one is a quadcore (i7-3770 3.50 GHz ) with 16GB. Therefore, if you have a quick System the AI turns are tolerable now it seems. 



_____________________________


(in reply to Twotribes)
Post #: 9
RE: I Want To Know - 4/22/2013 5:39:21 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I actually think the map is very nice. Might I ask what it is that others do not care for with it?

I have the demo and have messed with it a bit, just on the surface. The thing that strikes me is the hugeness of PON. I hope that is something that will not change with their titles in the future.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Vasquez)
Post #: 10
RE: I Want To Know - 4/22/2013 6:14:02 AM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
PoN is beer & pretzels compared to ACW as example. It just looks huge in the beginning. If you get into the economy part PoN is a self-runner. Once the economy is set-up in the first rounds I need only 1-2 minutes for every turn (thats the reason why PoN Vets are complaining about the AI turn times. They take longer than your own). 

Not that many military stuff to do (in PoN the Military part is not that complicated like in other AGEOD games. No Corp-Structures and such). The colonial part is a bit strange in the beginning but once you figured it out it takes only a few adjustemends and orders every few turns. 

_____________________________


(in reply to Missouri_Rebel)
Post #: 11
RE: I Want To Know - 4/22/2013 9:36:38 AM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
PON is a global strategy game built with an enhanced operational engine, used before for modelling shorter conflicts. For me all this somehow does not fit together - despite great ideas and details.

In PON you have two week turns, which is ok when at war pushing counters. But not so with the other aspects of the game. Frex, it takes over a year (over 26 turns) to build a factory. So, depending on the nation you play, you have many turns without much player input. And remember: Turn resolution takes its time.

Arguably, it would have been better and more fun if they'd built PON with monthly or even two- or three-month turns. Yes, no more detailed operational maneuver warfare we are used to from AACW. Yes, then WW1 would play out *clumsy*. But compared to AACW's map PON is scaled up in space anyway. Plus, PON is not about the four years of WW1 but about an era of 70 years. And if you'd have far less turns, there would be many more meaningful things to do per turn. Some 280 to 840 turns instead of 1820.

(in reply to Vasquez)
Post #: 12
RE: I Want To Know - 4/22/2013 11:10:05 AM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
That's probably a design error we did (post-mortem analys mode ON )

Because we knew the late game tempo would not be good with a month a turn, we sticked to 2 weeks. But 90% of the time you play is not in the late game in the end, so our prioritization was bad.

_____________________________

AGEOD Team

(in reply to wosung)
Post #: 13
RE: I Want To Know - 4/22/2013 7:14:35 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
Thank you for sharing those thougths, Pocus. I know, post-mortem analysis is a walk in the park compared with designing or coding a game.

May I ask, would it be possible to change the time frame for a turn in PON to, say, a month or two months? Without massively re-designing the AGE engine? I'd imagine, at least movement rates, event occurrence would have to change.

But maybe those changes would be less work than painfully optimizing turn resolution time? Plus, having a procedure for an adaptive flexible turn lenght would open new topics for AGE games: Longer eras, but still only 100-150 turns? Now, 130 two-week turns will get you 5 years.

I remember a thread at the AGEOD forum about a PON with monthly turns.

As for PON's end game (aka: WW1): Why not making an independant new game out of it? With (two-)week or even weekly turns and maybe your huge new map of Europe?

Best regards

(in reply to Pocus)
Post #: 14
RE: I Want To Know - 4/23/2013 4:01:41 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Switching to one month a turn is doable, now it is difficult to estimate the time it would take to test the changes. This will be probably on our list if we ever get to make a PON expansion though.
WW1, what a fascinating subject!

_____________________________

AGEOD Team

(in reply to wosung)
Post #: 15
RE: I Want To Know - 4/24/2013 9:04:45 AM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
quote:

ORIGINAL: Pocus
WW1, what a fascinating subject!


That's what I think too, esp. for AGEOD:

-You already have most parts of it (but not together): all the WW1 data & ideas from Phil's boardgame La Grand Guerre and Luca's PC game conversion (which is not using the AGE engine), the new huge map of Europe.

-WW1 could work well with the AGE engine when front behavior is incorporated.

-There's already a mod combining AGE and LGG, made by Altaris. And I know you're playing around with it, Pocus.

http://www.ageod-forum.com/showthread.php?27011-The-Guns-of-August-Mod-%28World-War-I-1914-Scenario%29

-There are not too many WW1 games out there, at least compared with WW2: LGG, Commander - The Great War, Frank Hunter's Guns of August and Tiller's France 1914.

-Last not least, there's an anniversary coming soon creating buzz.

You probably don't have time to do WW1 yourself with AACW2 in pipeline.

But WW1 would be a logical next choice.

Best regards

< Message edited by wosung -- 4/24/2013 10:20:56 AM >

(in reply to Pocus)
Post #: 16
RE: I Want To Know - 4/24/2013 8:32:17 PM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Pocus

That's probably a design error we did (post-mortem analys mode ON )

Because we knew the late game tempo would not be good with a month a turn, we sticked to 2 weeks. But 90% of the time you play is not in the late game in the end, so our prioritization was bad.


Pocus -

Appreciate you perspective, regardless, I love the game!

wonsung -

The First World War is high on my list two; one can always hope...

Mac

_____________________________

LAV-25 2147

(in reply to Pocus)
Post #: 17
RE: I Want To Know - 4/24/2013 8:40:03 PM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
Bah screw your WW1 ;) Ageod should make a medieval game ---> http://www.matrixgames.com/forums/tm.asp?m=3313013

Los los auf geht's Pocüs :)

_____________________________


(in reply to Mac Linehan)
Post #: 18
RE: I Want To Know - 4/24/2013 8:51:08 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
+ 4,327 for a WWI game

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Vasquez)
Post #: 19
RE: I Want To Know - 4/24/2013 8:56:04 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline

quote:

ORIGINAL: Vasquez

Bah screw your WW1 ;) Ageod should make a medieval game ---> http://www.matrixgames.com/forums/tm.asp?m=3313013

Los los auf geht's Pocüs :)


Medieval operational/strategic game with weekly or monthly turns would need a lot of work to make it more exciting than a sleeping pill. But tastes differ.




(in reply to Vasquez)
Post #: 20
RE: I Want To Know - 4/24/2013 9:10:58 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
Besides, there's a poll & a discussion about possible topics for a future AGE game over there at the AGEOD forum. Mediaval is quite popular in it. But what will Slitherixod do next with the AGE-engine, after AACW2...?

http://www.ageod-forum.com/showthread.php?25418-Which-topic-for-a-future-AGE-engine-game

(in reply to wosung)
Post #: 21
RE: I Want To Know - 4/24/2013 9:45:20 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Weekly turns for WW1 on the big new map would get me very excited indeed.

_____________________________


(in reply to wosung)
Post #: 22
RE: I Want To Know - 4/24/2013 10:13:37 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.

(in reply to tocaff)
Post #: 23
RE: I Want To Know - 4/25/2013 12:11:57 AM   
grogmaster


Posts: 36
Joined: 4/25/2013
Status: offline
I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.

(in reply to Twotribes)
Post #: 24
RE: I Want To Know - 4/25/2013 9:02:41 AM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline

quote:

ORIGINAL: Twotribes

WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.


Well, WW1 isn't only Western Front 1915-17.

(in reply to Twotribes)
Post #: 25
RE: I Want To Know - 4/25/2013 2:07:10 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.

(in reply to wosung)
Post #: 26
RE: I Want To Know - 4/25/2013 4:05:00 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: vonRocko

The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.


I'm not so sure about that, in my current Pride of Nations campaign I've seen the potential for how 'march to the sound of the guns' plus the combat engine can generate both the static nature of the war in the West and Italy and the more open warfare in Russia.

_____________________________


(in reply to vonRocko)
Post #: 27
RE: I Want To Know - 4/25/2013 4:17:46 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline

quote:

ORIGINAL: grogmaster

I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.


What didn't you like? Or maybe you liked but 1 day of gaming it burned you out...

_____________________________


(in reply to grogmaster)
Post #: 28
RE: I Want To Know - 4/25/2013 5:40:46 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline

quote:

ORIGINAL: vonRocko

The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.


Is there *any* engine at all on the grand operational/stratetgic level which is geared for static warfare?!

The AGE engine wouldn't be worse than the other ones. Though, the two Phils admitted that, as it is now, there would be problems with continuous front behavior. I also could imagine that there could be a display problem with the rather big AGE unit counters in continuous front mode.

At least, Ageod kicked around some rather unusual ideas for trench warfare with its boardgame conversion of La Grand Guerre, though not with the AGE engine.

(in reply to vonRocko)
Post #: 29
RE: I Want To Know - 4/28/2013 6:51:11 AM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.

_____________________________

AGEOD Team

(in reply to wosung)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Pride of Nations >> I Want To Know Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750