Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Thank-You for "NO TECH TRADE" option

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Thank-You for "NO TECH TRADE" option Page: [1]
Login
Message << Older Topic   Newer Topic >>
Thank-You for "NO TECH TRADE" option - 8/12/2013 12:48:23 PM   
Zazen

 

Posts: 6
Joined: 2/21/2010
Status: offline
Imho Tech trading really destroys the potential strategic depth of games such as this. This is especially true in Distant Worlds as tech trading un-balances the economic game as tech is worth so much money. Now in order to obtain the techs of other empires you have to utilize the espionage system, which is a great side-effect. Thanks!
Post #: 1
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 1:29:41 PM   
FerretStyle

 

Posts: 157
Joined: 3/30/2010
Status: offline
Does that option affect the AI empires or is it just there as a player handicap?

(in reply to Zazen)
Post #: 2
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 2:16:25 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Zazen, I agree it's unbalanced in it's current form. I also consider technology trading a feature of these types of games so I would prefer improving balance over banning trading. As a temporary solution until the mechanic is improved or DW2, rather than ban trading entirely, I've ended up with a compromise thanks to a suggestion from Darkspire. In the biases file I've reduced the bias for all other races so most races dislike me and the most favourable races are neutral. As a result it's only realistic to trade with a couple of races rather than everyone and even these may need plenty of diplomatic effort at times. Combining this with banning technology selling provides a better balance.

(in reply to FerretStyle)
Post #: 3
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 2:21:23 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: FerretStyle

Does that option affect the AI empires or is it just there as a player handicap?


That is a very good question, logic suggests it is only the player but it would be good to know if it does affect the AS as well. I set it to off and upped the pirates to max strength, much fun, going to have a rethink now for my starting options, map size, biases file, amount of empires and whether to have them start with a lead etc.

Darkspire LLAP

< Message edited by Darkspire -- 8/12/2013 2:23:10 PM >


_____________________________


(in reply to FerretStyle)
Post #: 4
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 7:04:19 PM   
scotten_usa

 

Posts: 196
Joined: 12/9/2005
Status: offline

quote:

ORIGINAL: FerretStyle

Does that option affect the AI empires or is it just there as a player handicap?


I have wondered the same thing.

It would be nice to gain some advancements in tech by capturing enemy planets.

(in reply to FerretStyle)
Post #: 5
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 8:23:59 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline

quote:

ORIGINAL: FerretStyle

Does that option affect the AI empires or is it just there as a player handicap?


Like to know this as well. If it does affect the AI empires, I would never play this way... The AIs need all the help they can get...

(in reply to FerretStyle)
Post #: 6
RE: Thank-You for "NO TECH TRADE" option - 8/12/2013 8:50:08 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I turn it on. I often trade tech to AI empires to strengthen them, as opposed to using it as a diplomatic tool or money maker.

To balance it, I really think you need to do (at least) the following:

1. Take away the relations boost you get from tech trading. Basically make it a diplomacy neutral action. Business is Business after all.
2. Require the two empires trading tech to have a MDP between them.

That would both make it a bit more difficult to do and prevent it from having any effect on relations...makes it so that trading a piece of tech can't be used as a easy way to dramatically boost relations.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to shinobu)
Post #: 7
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 1:30:07 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Fully agree with Shark.

(in reply to Shark7)
Post #: 8
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 2:31:44 AM   
Keldun

 

Posts: 33
Joined: 8/13/2011
Status: offline
This is nice but I think the espionage system is even more broke than the tech trading system.
If someone has an experienced spy they can with their unique spy, steal all the tech from the other empires without giving them anything in return, 1 each month while teching on their own tree putting them light years ahead of everyone else without even researching much.
In games with very long tech research time, this is balance breaking.
I think it would have been nice to allow us to disable completely all kind of tech transfer as well for this type of games

(in reply to Icemania)
Post #: 9
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 2:41:38 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It would take quite a long time to steal all the tech. You don't get one full tech from a single successful mission and there is always a risk of failure even for an uber-spy.

Regards,

- Erik


< Message edited by Erik Rutins -- 8/13/2013 2:42:07 AM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Keldun)
Post #: 10
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 2:48:56 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Personally I don't want any feature of the game disabled, I would rather that balance was improved, but have no objections to more options for players.

With Spies I tend to find there are only some games where I get a mega spy who can routinely mass steal research quickly without getting caught but then again I don't play races that have spying bonuses. So perhaps the rate of progression of Spy characters should be slowed and capped.

In addition to what Shark has suggested I would also suggest selling technology requires an MDP and that they are valued by the AI to be significantly less. Balance changes such as this are readily implementable and I urge the developer to consider this.

(in reply to Keldun)
Post #: 11
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 2:56:01 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Erik Rutins

It would take quite a long time to steal all the tech. You don't get one full tech from a single successful mission and there is always a risk of failure even for an uber-spy.

Regards,

- Erik


This is true. However, on those rare occasions where I spawn a mega-spy (particularly one that also has good concealment it seems), if you are careful about selecting high probability missions, it's possible to avoid getting captured, build skills, and the advantage can become massive. Hence the suggestion to slow down character progression a bit and cap it a lower level.



(in reply to Erik Rutins)
Post #: 12
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 3:02:11 AM   
Keldun

 

Posts: 33
Joined: 8/13/2011
Status: offline
Yes or make the the spy capture some a fixed amount of tech points instead of a percentage. So that in longer tech games, we actually need more effort in tech stealing to get a tech as well.
Although I would still love the option to completely disable it.

(in reply to Icemania)
Post #: 13
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 4:57:03 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
For those that think spy missions can burn through the tech trees too fast, I suggest trying the game with tech cost set to 999k. It takes multiple missions to gain any tech above level 1 at that cost with a spy.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Keldun)
Post #: 14
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 6:33:44 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Erik Rutins

It would take quite a long time to steal all the tech. You don't get one full tech from a single successful mission and there is always a risk of failure even for an uber-spy.

Regards,

- Erik



The question remains unanswered, does tech tech trading off affect the AI as well?

Darkspire LLAP

_____________________________


(in reply to Erik Rutins)
Post #: 15
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 1:42:25 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
The reason why techtrading is so powerful is that the cost of the technology being sold is out of proportion to the cost of gain that technology. What is the cost of gaining that technology? The upkeep of the research labs during the time taken to research that specific technology.

Of course it's partially also because the AI cannot analyse the cost/benefit of the technology in the first place.

(in reply to Darkspire)
Post #: 16
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 1:50:16 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
A big and easy thing to do in the game was to sell tech to the A.I for large amounts of cash which made the economy even more worthless.I think the game will be a greater challenge without tech trading.

I recall Erik talking about research treaties ala CIV5 style before Shadows but it came to nothing.That would be a better solution.

_____________________________


(in reply to Plant)
Post #: 17
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 3:16:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Darkspire
The question remains unanswered, does tech tech trading off affect the AI as well?


It should, yes.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Darkspire)
Post #: 18
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 4:09:23 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Darkspire
The question remains unanswered, does tech tech trading off affect the AI as well?


It should, yes.



That possibly opens a whole speculative tin of worms then. Personally I never tech trade anyway so I will just leave it on in the next game, just seems the whole idea was to give the player the option to disable it so that they would not be tempted to use it, not to disable it for the AI as well, the reason I wrote speculative is that I have read quite a few posts from experienced players that state the AI does tech trade to keep up with things, if it is disabled for the AI as well then that is only going to cause problems is it not?

Darkspire LLAP

< Message edited by Darkspire -- 8/13/2013 4:10:25 PM >


_____________________________


(in reply to Erik Rutins)
Post #: 19
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 4:16:05 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Two buttons would solve this:
1) Disable tech trading for human players only.
2) Disable tech trading for human and AI players.

(in reply to Darkspire)
Post #: 20
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 4:39:52 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The side effect is the A.I's might not so easily get peace deals due to lack of cash assets and might fights allied wars for more than 10 minutes.

< Message edited by ASHBERY76 -- 8/13/2013 4:40:20 PM >


_____________________________


(in reply to shinobu)
Post #: 21
RE: Thank-You for "NO TECH TRADE" option - 8/13/2013 10:33:42 PM   
mSterian

 

Posts: 155
Joined: 7/25/2013
Status: offline

quote:

ORIGINAL: ASHBERY76

The side effect is the A.I's might not so easily get peace deals due to lack of cash assets and might fights allied wars for more than 10 minutes.

quote:

llied wars for more than 10 minutes.


Haha. Good one. Indeed wars between AIs seem to last very little. Hope this fixes things.

(in reply to ASHBERY76)
Post #: 22
RE: Thank-You for "NO TECH TRADE" option - 8/14/2013 8:19:35 AM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
Status: offline
srsly...if you not so found of tech trading - DON'T TRADE.
simple as that.
i never(yes,NEVER) traded a single tech in any of my DW games. i find it not worth for both sides (why would i trade some trash tech for 2KK ?? and selling it for same amount is fun killing)

(in reply to mSterian)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Thank-You for "NO TECH TRADE" option Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719