fuf
Posts: 5
Joined: 9/24/2013 Status: offline
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quote:
Wow...I've been lurking here since I heard of the game, but I wasn't expecting $80. I can't help but think they are making a mistake with this type of pricing, it will only serve to discourage newbies and ultimately lead to poor sales. quote:
Yeah. I looked at the price. Forget it. I out. I'd just like to add my voice to this view, and assure you we are not a small minority. I've been following development of this game for some time with great interest, but I'm afraid the price has forced me to forget about ever buying it. The key point is this: an unconventional game like Command is a "risk" purchase for the vast majority of games players. Statistics have shown that players are willing to take such risks, and try something radically new, but only if the price is right. At $80, no one will ever take that risk. The traditional argument against this view is that some games are only for an incredibly tiny niche of players, and that reducing the price would not entice any new players anyway, so what's the point? I think in Command's case, this is clearly not true. Judging from the emphasis on a clean, logical interface, and appealing attention to detail, I genuinely think this game does appeal to a very large number of people. Unfortunately, Command will never have the chance to prove this, because its price will ensure it goes totally ignored by the vast majority. This results in two things. First, it makes a lot less money for the developers and publishers. Second, with its emphasis on user-created scenarios, the game itself suffers.
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