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Agreed - 12/4/2013 6:22:36 PM   
Omnius


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Centaur,
Ten Four! Thanks for the support. I do hope that the convoy routing gets improved so we can set our own convoy pathing and not have the program recalculate it worse any time we go into production planning!

We should be able to set up our convoys after the game starts and not have to redo it every time we're in the production planning screen.

+1!

Omnius

(in reply to Centuur)
Post #: 31
RE: We're Seeing the Same Problem - 12/4/2013 6:35:10 PM   
michaelbaldur


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remember that after us entry option 13. Embargo on strategic materials have been chosen

Japan no longer have to send the BP. so make sure that option have not been picked

_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to Omnius)
Post #: 32
RE: We're Seeing the Same Problem - 12/4/2013 6:49:41 PM   
markb50k

 

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One final thing to try (I am asking you to try this since I am at work and cannot confirm this myself):

Try to go back to the turn when you didnt have the saved BP on the map, since that distracts us from getting to the root of the problem.

So, I was trying to figure out how you even tell the computer to send a BP to another country, and I couldnt, and I figured it was impossible and the computer just did it automatically. Now I think I may know how...

Select any resource, although in Japan's case, I would recommend selecting one on the main islands. Also make sure it is currently being used in Production and isnt Idle.
With the resource selected in the summary list, Click the COMPUTED --> arrow button, until you get to DEFAULTS
Click CLEAR DEFAULTS
Click the DEFAULTS --> arrow button, until you get to OVERRIDE
Click CLEAR OVERRIDE
Click in the empty listbox below the CLEAR OVERRIDE button, and a little dialog will popup with a list of countries you can send to.. USA should pop up. Select it. Hit OK or whatever.
Now hit the RECOMPUTE button on the bottom of the screen, and hopefully it will now show it going to Production then sent to USA.

The thing is, you can't specify a FACTORY to send its build point to another country, but i bet you CAN specify a particular resource to get built and THEN sent to USA.
Heck, we know it IS possible to send a BP to USA, since saved BPs on map can be sent there.

Anyway, i dont know if you tried all that already but its worth a shot. I will when i get home as well.

(in reply to michaelbaldur)
Post #: 33
You're Not Helping - 12/4/2013 6:54:10 PM   
Omnius


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michaelbaldur,
Since it's very early in the Global War scenario that option has most definitely not been chosen. I'm not a total idiot and know that when that option is chosen that Japan no longer sends the BP to the USA.

Obviously you need to improve your reading comprehension, you should try working smart not harder so you don't make ignorant assumptions that someone is totally stupid. Go back and read my recent comments regarding this problem with markb50k, we seem to have figured out there is a problem regarding Japan sending a BP to the USA.

I used to do beta testing a long time ago and I was damned good at it, most likely better than you ever were or are. I appreciate your trying to help but you really insulted me that I hadn't thought of option 13 stopping the BP trade.

Omnius

< Message edited by Omnius -- 12/4/2013 7:57:25 PM >

(in reply to michaelbaldur)
Post #: 34
RE: You're Not Helping - 12/4/2013 6:59:05 PM   
markb50k

 

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quote:

ORIGINAL: Omnius

michaelbaldur,
Since it's very early in the Global War scenario that option has most definitely not been chosen. I'm not a total idiot and know that when that option is chosen that Japan no longer sends the BP to the USA.

Obviously you need to improve your reading comprehension, you should try working smart not harder so you don't make ignorant assumptions that someone is totally stupid. Go back and read my recent comments regarding this problem with markb50k, we seem to have figured out there is a problem regarding Japan sending a BP to the USA.

I used to do beta testing a long time ago and I was damned good at it, most likely better than you ever were or are. I appreciate your trying to help but you really insulted me that I hadn't thought of option 13 stopping the BP trade.

Omnius


Omnius, it is very possible, in fact has happened to me every time I started a GW scenario, that you could choose that US option on the FIRST TURN. So, "very early" doesnt preclude this from happening.

(in reply to Omnius)
Post #: 35
RE: A Really Stupid - 12/4/2013 7:01:39 PM   
Centuur


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quote:

ORIGINAL: Omnius

michaelbaldur,
Since it's very early in the Global War scenario that option has most definitely not been chosen. I'm not a total idiot and know that when that option is chosen that Japan no longer sends the BP to the USA.

Obviously you need to improve your reading comprehension, you should try working smart not harder so you don't make ignorant assumptions that someone is totally stupid. Go back and read my recent comments regarding this problem with


Now, you might not have noticed, but Michaelbaldur isn't a native English speaker (and I'm also one of those). So it is entirely possible that he made an error while reading your post.
Not everybody here is a fluent English reader or writer and you should take this into account when answering as you thus did.
Of course he made a mistake, but hey: don't you make them?

Be polite and get helped. If not, well...

_____________________________

Peter

(in reply to Omnius)
Post #: 36
RE: We're Seeing the Same Problem - 12/4/2013 7:05:11 PM   
Omnius


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markb50k,
I'll give that a try but I don't see how changing a Japanese resource to send to USA is going to work. There is no trade agreement for Japan sending the USA a resource point so I bet that before you could try that resource trick you'd have to first have a trade agreement for Japan to send a resource to the USA. Then all you've accomplished is sending a Japanese resource to the USA without actually fixing the problem of Japan not automatically sending the BP to the USDA as per the trade agreement. Considering how all the other build point pre-war agreements are working fine I'm certain that what we've got here is a bug that needs fixing. I think that the only scenario with this problem is the Global War one, I can't remember if the USA has picked option 13 in the Missed the Bus scenario to cancel that Japanese BP trade to see if that scenario also has the same problem.

Still we shouldn't have to resort to pulling in the Japanese default set up just to get the Japanese BP trade working. Since I now know for certain that I do have a valid convoy route from Japan to the USA that looks like it will trade the saved Japanese build point once I get to the final production phase of turn 3.

Omnius

(in reply to markb50k)
Post #: 37
Understood - 12/4/2013 7:10:39 PM   
Omnius


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Centaur,
Sorry about being testy but I'm rather frustrated that people tend to offer advice without really understanding the problem. It's rather disconcerting to be taken as a complete idiot, so pardon me for being a tad testy that some people are not being helpful even if they do have good intentions.

While there is a small possibility of having the tension level up enough to select option 13 I didn't get there yet and it should be obvious I know a little about the game to know that if I had selected that option I wouldn't realize the consequence? Obviously option 13 can't be chosen early in game turn 1 and I complained about this problem from the very beginning of the game long before I hit the USA Entry phase.

Omnius

(in reply to Centuur)
Post #: 38
RE: We're Seeing the Same Problem - 12/4/2013 7:13:18 PM   
Ingtar

 

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I have found the alternate map in the production planning form to be a great help with convoy routing. If you turn on the option to show unused convoys, you can see where a missing link might be breaking the route. Do not hit the option to return unused convoys to port, however, as this seems a bit flakey and returns everyone to port. Another option from the production planning form will show the route used by a delivered resource or point. I know this will not help in your case, but wanted to mention it for completeness' sake.

(in reply to Omnius)
Post #: 39
RE: We're Seeing the Same Problem - 12/4/2013 7:20:31 PM   
markb50k

 

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quote:

ORIGINAL: Omnius

markb50k,
I'll give that a try but I don't see how changing a Japanese resource to send to USA is going to work. There is no trade agreement for Japan sending the USA a resource point so I bet that before you could try that resource trick you'd have to first have a trade agreement for Japan to send a resource to the USA. Then all you've accomplished is sending a Japanese resource to the USA without actually fixing the problem of Japan not automatically sending the BP to the USDA as per the trade agreement. Considering how all the other build point pre-war agreements are working fine I'm certain that what we've got here is a bug that needs fixing. I think that the only scenario with this problem is the Global War one, I can't remember if the USA has picked option 13 in the Missed the Bus scenario to cancel that Japanese BP trade to see if that scenario also has the same problem.

Still we shouldn't have to resort to pulling in the Japanese default set up just to get the Japanese BP trade working. Since I now know for certain that I do have a valid convoy route from Japan to the USA that looks like it will trade the saved Japanese build point once I get to the final production phase of turn 3.

Omnius


Yeah, its just a shot in the dark to see if it works. The thing is that the code may know that you only have a BP agreement so when you select a resource, it knows you arent trying to send the resource to the other country, but the BP that is produced from that resource. From a coding standpoint, I can see why you would want to allow for a single place to specify trade partner at an atomic level. It seems logical that all trade specifications (resource OR build point) should start from the initiating element (e.g. the resource)

(in reply to Omnius)
Post #: 40
Splitting Hairs - 12/4/2013 7:33:56 PM   
Omnius


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quote:

ORIGINAL: markb50k


Yeah, its just a shot in the dark to see if it works. The thing is that the code may know that you only have a BP agreement so when you select a resource, it knows you arent trying to send the resource to the other country, but the BP that is produced from that resource. From a coding standpoint, I can see why you would want to allow for a single place to specify trade partner at an atomic level. It seems logical that all trade specifications (resource OR build point) should start from the initiating element (e.g. the resource)


markb50k,
Man you're really splitting hairs here. I seriously doubt that the program is going to look back at the supporting resource to check if a Build Point is being sent or not. I really think in this case the Build Point would be the starting element for trading a Build Point trade at an atomic level, why trace back to the resource since that would be extra work and yet more code to go wrong? It truly is a shot in the dark, let me know how your test goes.

Omnius

(in reply to markb50k)
Post #: 41
Been There Done That - 12/4/2013 7:37:35 PM   
Omnius


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Ingtar,
A good suggestion to use the Route map and to switch maps to see convoy pathing and clicking on that show unused convoy points is very helpful. I really do use that and I also check the actual pathing of convoys so I can see what route is being used and if it is using the sea areas I want it to or if it's using some other obtuse route I don't want it to. It really takes some work to straighten out the program's mess of convoy routing at times and the forms are rather useful in sorting out the problems the program creates when it rethinks routing, which is way too often.

Omnius

(in reply to Ingtar)
Post #: 42
RE: Splitting Hairs - 12/4/2013 7:37:50 PM   
markb50k

 

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Yeah, reading up on it, don't think it will work.

I wasnt taking into account production multiples which pretty much negate the 1:1 relationship between resource and build point. Nevermind.

So basically, unless someone can point me to it, there is no specific way in the GUI to actually determine which BPs get sent. You just have to rely on the code to do it for you. Obviously, at this point, that may be a fool's errand.

(in reply to Omnius)
Post #: 43
RE: Splitting Hairs - 12/4/2013 7:54:38 PM   
Ingtar

 

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I agree. Try saving an oil resource that the planner insists is better used in production! I sometimes wish to scream in frustration. ("I know it costs me a build point. I need the oil more!")

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Post #: 44
RE: A Bad Answer - 12/4/2013 8:37:42 PM   
paulderynck


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deleted

< Message edited by paulderynck -- 12/4/2013 9:45:28 PM >


_____________________________

Paul

(in reply to Omnius)
Post #: 45
RE: Sincere Apology - 12/4/2013 9:00:41 PM   
warspite1


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quote:

ORIGINAL: Omnius

Warspite1,
I'm deeply sorry that I totally misunderstood your +1 answer to my convoy routing the Japanese build point dilemma. Please disregard my previous arrogant and ignorant rant about your answer that at the time made no sense whatsoever to me.

I do hope that by complaining about the convoy routing I can help get it improved. It really drives me crazy that I get routing done the way I like and the next time I'm in the production planning screen it totally changes.

Omnius
warspite1

Apology accepted Omnius


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Omnius)
Post #: 46
RE: You're Not Helping - 12/4/2013 9:40:53 PM   
michaelbaldur


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quote:

ORIGINAL: Omnius

michaelbaldur,
Since it's very early in the Global War scenario that option has most definitely not been chosen. I'm not a total idiot and know that when that option is chosen that Japan no longer sends the BP to the USA.

Obviously you need to improve your reading comprehension, you should try working smart not harder so you don't make ignorant assumptions that someone is totally stupid. Go back and read my recent comments regarding this problem with markb50k, we seem to have figured out there is a problem regarding Japan sending a BP to the USA.

I used to do beta testing a long time ago and I was damned good at it, most likely better than you ever were or are. I appreciate your trying to help but you really insulted me that I hadn't thought of option 13 stopping the BP trade.

Omnius


don´t like your tone. even if you are frustrated with the game. there is no excuse for that

and the work hard is a joke. I a 6 year veteran, and after steve i´m the guy who have spend most time on the game.


so a apology would be appreciated

< Message edited by michaelbaldur -- 12/4/2013 10:54:04 PM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to Omnius)
Post #: 47
RE: Splitting Hairs - 12/4/2013 10:59:11 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: markb50k

Yeah, reading up on it, don't think it will work.

I wasnt taking into account production multiples which pretty much negate the 1:1 relationship between resource and build point. Nevermind.

So basically, unless someone can point me to it, there is no specific way in the GUI to actually determine which BPs get sent. You just have to rely on the code to do it for you. Obviously, at this point, that may be a fool's errand.

Traded build points are sent from one capital to the other capital.

Build points exist in the abstract most of the time. It is only when they are saved that an actual build point is 'created' by the program. Otherwise they are like offensive chits and entry markers: just accounting entries.

_____________________________

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Perfection is an elusive goal.

(in reply to markb50k)
Post #: 48
RE: Splitting Hairs - 12/5/2013 2:40:57 AM   
markb50k

 

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quote:

ORIGINAL: Shannon V. OKeets

Traded build points are sent from one capital to the other capital.

Build points exist in the abstract most of the time. It is only when they are saved that an actual build point is 'created' by the program. Otherwise they are like offensive chits and entry markers: just accounting entries.


Ok fair enough. So then why would the program not send build points when a path is clear between capitals with available transport? This is the situation in my case.

Or do I just need to wait until production planning final to see the BPs moving to satisfy the trade agreement. As of right now in the middle of an impulse only the saved BPs are showing as being Trade Sent

Thanks

(in reply to Shannon V. OKeets)
Post #: 49
Apologies - 12/5/2013 3:23:43 PM   
Omnius


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michaelbaldur,
Sorry I got a bit annoyed with you, but your suggestion was an insult even though I know you intended to be helpful. So I hope you'll apologize for not thinking I had a clue about what I was talking about.

If you look at Shannon's answer a few messages down you'll find out I was correct about there being a problem with Japan sending a Build Point to the USA, it has to be a saved BP - not one in current production. This really should have been made more clear in the documentation and I hope that at least the PDF file manuals get updated to give us the exact method of how to send Japanese build points to the USA.

Looks like I did some good beta testing after purchasing the program, my beta testing skills have not diminished from being able to spot problems with game programs.

Omnius

(in reply to michaelbaldur)
Post #: 50
Abstract Build Points - 12/5/2013 3:36:26 PM   
Omnius


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Shannon,
I understand your answer but somehow I'm not buying it. I have a problem with shipping Japan's trade agreement Build Point to the USA despite there being a valid convoy chain of Japanese and USA convoy points. However I did not see a problem with the German BP getting sent to the USSR. I still wonder if there's some kind of problem here that allows a current production BP sent from Germany to the USSR automatically from turn 1 yet not from Japan to the USA.

I'll now have to look at the German/USSR trade agreement to double check that Germany is sending it's Build Point to the USSR. I thought I glanced at that number and it looked okay, but now I'll double check it.

This really needs to be fixed so that current production BP's can be traded to other countries without having to first save one before being able to send it. Otherwise the trade agreement is basically worthless since the USA can't enforce Japan sending the BP. That begs the question of why we're not getting a warning from the program that Japan is in violation of the trade agreement.

Is the enforcement programming broken too? Plus if we have to wait until we have a saved Build Point to send then shouldn't you update the PDF manual to tell players of this new method so they don't get frustrated trying to figure out this problem?

Omnius

(in reply to Shannon V. OKeets)
Post #: 51
RE: Apologies - 12/5/2013 3:48:46 PM   
michaelbaldur


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quote:

ORIGINAL: Omnius

michaelbaldur,
Sorry I got a bit annoyed with you, but your suggestion was an insult even though I know you intended to be helpful. So I hope you'll apologize for not thinking I had a clue about what I was talking about.

If you look at Shannon's answer a few messages down you'll find out I was correct about there being a problem with Japan sending a Build Point to the USA, it has to be a saved BP - not one in current production. This really should have been made more clear in the documentation and I hope that at least the PDF file manuals get updated to give us the exact method of how to send Japanese build points to the USA.

Looks like I did some good beta testing after purchasing the program, my beta testing skills have not diminished from being able to spot problems with game programs.

Omnius


being right is not a excuse for using that kind of languages

_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to Omnius)
Post #: 52
RE: Apologies - 12/5/2013 3:56:58 PM   
markb50k

 

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Omnius,

I think you are misinterpreting Steve's response. I think he was responding simply to my theory of designating BPs, and saying that it would not be doable since the game, for the most part, treats BPs as abstract numbers most of the time.

Your problem IS a problem, and proof of that is the fact that Germany->Russia works fine and it is moving the 'abstract' BPs not the saved ones. I appreciate Steve even responding to the thread, but honestly, his answer was a response to a tangent of this discussion and he pretty much dodged the big question: "is it a bug and are you doing something about it"

< Message edited by markb50k -- 12/5/2013 4:58:58 PM >

(in reply to michaelbaldur)
Post #: 53
RE: Apologies - 12/5/2013 6:41:22 PM   
Nykodemos

 

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Hi all, My first post...

I've read through (I think) all the posts, and there if there is still a question about how to set up Japanese and American Convoys to get 1 BP to US from Japan (prior to US Entry Actions being taken) I believe I understand the issue you are having.

Japan needs to set up 5 convoys in the Japanese Coast Sea Zone. Setting up 1 Japanese CVP in each sea zone does not help.
Meanwhile, the US needs to set up 5 CVP in each sea zone from there on (Central Pacific, Hawaiian, Mendocino and West Coast). 4 in the Japanese Coast does not help.

Why is the game functioning this way? That is how the rule is in the table-top game. US needs to have the 5 CVP in those sea zones, and Japan needs the 5 CVP in the one sea zone. Why like this? Um... wish I knew specifically. I *think* it has to do with US potentially losing a lot of convoys if Japan DoWs early. Not that that should be what determines a DoW from Japan in my personal opinion.

Based on the time I've played WiFFinal (again, the table-top version)... you should not need to have a saved BP to send. Mind you, I've only just started playing the computer version.

Meanwhile, I'm wrestling with getting Commonwealth resources to my preferred factories... and having my own frustrations. On to search for that solution!

-Nykodemos

(in reply to markb50k)
Post #: 54
RE: Apologies - 12/5/2013 6:48:54 PM   
markb50k

 

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quote:

ORIGINAL: Nykodemos

Hi all, My first post...

I've read through (I think) all the posts, and there if there is still a question about how to set up Japanese and American Convoys to get 1 BP to US from Japan (prior to US Entry Actions being taken) I believe I understand the issue you are having.

Japan needs to set up 5 convoys in the Japanese Coast Sea Zone. Setting up 1 Japanese CVP in each sea zone does not help.
Meanwhile, the US needs to set up 5 CVP in each sea zone from there on (Central Pacific, Hawaiian, Mendocino and West Coast). 4 in the Japanese Coast does not help.

Why is the game functioning this way? That is how the rule is in the table-top game. US needs to have the 5 CVP in those sea zones, and Japan needs the 5 CVP in the one sea zone. Why like this? Um... wish I knew specifically. I *think* it has to do with US potentially losing a lot of convoys if Japan DoWs early. Not that that should be what determines a DoW from Japan in my personal opinion.

Based on the time I've played WiFFinal (again, the table-top version)... you should not need to have a saved BP to send. Mind you, I've only just started playing the computer version.

Meanwhile, I'm wrestling with getting Commonwealth resources to my preferred factories... and having my own frustrations. On to search for that solution!

-Nykodemos


I think all are in agreement on the doctrine that needs to be followed to make it work (i.e. 5 CPs etc). What is still at odds is whether there is a bug that when all the proper steps are followed it still does NOT send the BP. I am quite sure there is a bug here.

(in reply to Nykodemos)
Post #: 55
RE: Apologies - 12/5/2013 7:10:11 PM   
Nykodemos

 

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If you have the 5 CP (er CVP = Carrier Plane... sorry, my Acronym ability is rusty) put in place by Japan in the Japanese Coast, and 5 CP by US in the rest, and you still are not getting the BP? In my experience as a WiFFinal player, that should be a bug.

Hopefully I'm not just beating a dead horse at this point...

(in reply to markb50k)
Post #: 56
RE: Apologies - 12/5/2013 7:15:00 PM   
markb50k

 

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quote:

ORIGINAL: Nykodemos

If you have the 5 CP (er CVP = Carrier Plane... sorry, my Acronym ability is rusty) put in place by Japan in the Japanese Coast, and 5 CP by US in the rest, and you still are not getting the BP? In my experience as a WiFFinal player, that should be a bug.

Hopefully I'm not just beating a dead horse at this point...


Even if you are, no biggie. Welcome to the board!

(in reply to Nykodemos)
Post #: 57
RE: Apologies - 12/5/2013 10:13:29 PM   
paulderynck


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quote:

ORIGINAL: Omnius

michaelbaldur,
Sorry I got a bit annoyed with you, but your suggestion was an insult even though I know you intended to be helpful. So I hope you'll apologize for not thinking I had a clue about what I was talking about.

If you look at Shannon's answer a few messages down you'll find out I was correct about there being a problem with Japan sending a Build Point to the USA, it has to be a saved BP - not one in current production. This really should have been made more clear in the documentation and I hope that at least the PDF file manuals get updated to give us the exact method of how to send Japanese build points to the USA.

Looks like I did some good beta testing after purchasing the program, my beta testing skills have not diminished from being able to spot problems with game programs.

Omnius

Your rudeness is incredible. It's surprising anyone here is bothering to try and assist you.

You think he should apologize? Did you re-read what you wrote to him? Not to mention how many others that offered suggestions. They don't know if you are a Noob or not.

Yeah the production and convoy routing and supply has some problems. We get that.

It's a game. Stop behaving like a spoiled child.

_____________________________

Paul

(in reply to Omnius)
Post #: 58
RE: Apologies - 12/6/2013 8:10:18 AM   
jesperpehrson


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quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: Omnius

michaelbaldur,
Sorry I got a bit annoyed with you, but your suggestion was an insult even though I know you intended to be helpful. So I hope you'll apologize for not thinking I had a clue about what I was talking about.

If you look at Shannon's answer a few messages down you'll find out I was correct about there being a problem with Japan sending a Build Point to the USA, it has to be a saved BP - not one in current production. This really should have been made more clear in the documentation and I hope that at least the PDF file manuals get updated to give us the exact method of how to send Japanese build points to the USA.

Looks like I did some good beta testing after purchasing the program, my beta testing skills have not diminished from being able to spot problems with game programs.

Omnius

Your rudeness is incredible. It's surprising anyone here is bothering to try and assist you.

You think he should apologize? Did you re-read what you wrote to him? Not to mention how many others that offered suggestions. They don't know if you are a Noob or not.

Yeah the production and convoy routing and supply has some problems. We get that.

It's a game. Stop behaving like a spoiled child.


+1

(in reply to paulderynck)
Post #: 59
RE: Apologies - 12/6/2013 5:47:38 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
The last time I looked at this problem (it was reported by a beta tester with a saved game and instructions on how to reproduce) the BP was not being sent because the US player had set up a convoy next to the Philippines and the program was routing the Philippines resource back to the US for production. That was using the convoys intended for the BP. Setting the Philippines resource to a Default of Idle fixed that and the BP was sent as usual. Removing the convoy from sea area next to the Philippines would have worked too.

Perhaps this is that problem. Perhaps it is something different.

I intend to 'lock/dedicate' the US convoys for the transfer of the US-Japan resources and BP so they can't be usurped for any other reason. The Japanese convoys are already coded to do that. This isn't high on my priority list because there are two work-arounds.

On the other hand, if this is something new, then it needs more of my attention.

EDIT: By the way, using the insert global map on the Production Planning form, you can click on a sea area to filter the list of resources going through the sea area. That helps identify what the convoys in the sea areas are actually doing. You might need to be using the Route Layout - I'm not sure.

< Message edited by Shannon V. OKeets -- 12/6/2013 6:51:24 PM >


_____________________________

Steve

Perfection is an elusive goal.

(in reply to jesperpehrson)
Post #: 60
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