warspite1
Posts: 41353
Joined: 2/2/2008 From: England Status: offline
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Turn: Nov/Dec 1942 Impulse: 9 The situation the Soviets - and the Germans - now find themselves in, is one of the reasons why this game is such an immense challenge, so much fun, so brilliant. Sure, the dice can be important, but the difference between good and bad players can be huge. Take the last turn. I shattered the Soviet defenders - and stupidly (perhaps) moved into the vacated hex with just one Panzer Corps. I did not want to give up the gap I just created and there was a good chance the turn would end of course. But you have to allow for the worst case. Having moved into the hex with one unit (I could not move either of the remaining units in the hexes that attacked for (hopefully) obvious reasons, I could still have made the position safe. How? By ensuring the aircraft I rebased, covered the hex. Did I do that? NO.... So now I have my best unit, vulnerable to destruction through stupidity... But, do the Soviets attack? What would you do? If they attack and fail, the front is wide open... Interested to hear what players would do. BTW - the weather is Snow, its Impulse 9, the units close by are: South of the German 6-4, 8-6 ARM Hex further south 5-3, 3-3 Hex north of the German 3-2 AT, 6-3, 2-4 CAV Hex further north 1-3 ENG, 9-5 ARM No German fighters can reach the hex - just the Stuka you can see Just the Soviet aircraft you can see can reach + one 5-quality MIG-1.
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< Message edited by warspite1 -- 12/9/2013 8:58:43 PM >
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England expects that every man will do his duty. Horatio Nelson October 1805
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