Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Bloody First to Arrive in 2018

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> The Bloody First to Arrive in 2018 Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Bloody First to Arrive in 2018 - 12/20/2013 2:56:55 AM   
CGGrognard


Posts: 594
Joined: 10/3/2013
From: USA
Status: offline
Anxiously awaiting 2014 so that I can try The Bloody First. Now I believe it's arrival is scheduled for the first
quarter so that could mean another 3 months. But I help its on the earlier side of the quarter.

< Message edited by IainMcNeil -- 2/7/2018 3:31:51 PM >


_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
Post #: 1
RE: The Bloody First to Arrive in 2014 - 12/20/2013 4:04:09 AM   
sshnuke

 

Posts: 30
Joined: 5/27/2013
Status: offline
In the first quarter there will be CC Gateway to Caen

CC The Bloody First will be out in the second half of 2014

(in reply to CGGrognard)
Post #: 2
RE: The Bloody First to Arrive in 2014 - 12/20/2013 6:28:44 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
It's a new engine and all, I would be very worried that it would be announced as ready for 1Q 2014

_____________________________

Hard-core Spectre

(in reply to sshnuke)
Post #: 3
RE: The Bloody First to Arrive in 2014 - 12/21/2013 12:33:21 AM   
CGGrognard


Posts: 594
Joined: 10/3/2013
From: USA
Status: offline
Since it will have a new engine, 3D no less; do you suppose the view in the game will be similar to Battle Academy?

_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to Kanov)
Post #: 4
RE: The Bloody First to Arrive in 2014 - 1/5/2014 6:26:30 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
Any news or previews of the game progress?

(in reply to CGGrognard)
Post #: 5
RE: The Bloody First to Arrive in 2014 - 1/6/2014 4:03:35 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
I'm working on it every day. :) It will not be out in the first quarter of 2014, but definitely this year!

Steve

(in reply to Manu)
Post #: 6
RE: The Bloody First to Arrive in 2014 - 1/6/2014 4:06:22 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline

quote:

ORIGINAL: Steve McClaire

I'm working on it every day. :) It will not be out in the first quarter of 2014, but definitely this year!

Steve


it is not enough to calm my thirst!

(in reply to SteveMcClaire)
Post #: 7
RE: The Bloody First to Arrive in 2014 - 1/11/2014 9:31:34 AM   
lyonsajh

 

Posts: 31
Joined: 5/3/2013
Status: offline
Any screenshot etc ?

(in reply to Manu)
Post #: 8
RE: The Bloody First to Arrive in 2014 - 1/13/2014 6:07:34 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The visuals are very much a work in progress, and we don't want to show something with a bunch of developer art. Especially my dev. art. Trust me on that. :) We may have a map we can show in a few weeks, but again, with 'work in progress' disclaimers.

Steve

(in reply to lyonsajh)
Post #: 9
RE: The Bloody First to Arrive in 2014 - 1/13/2014 8:33:22 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
how many people are working on this project?

(in reply to SteveMcClaire)
Post #: 10
RE: The Bloody First to Arrive in 2014 - 1/14/2014 2:28:38 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The core group is small at the moment, but we expect to bring more people on to help with creating maps, scenarios, and other game assets.

(in reply to Manu)
Post #: 11
RE: The Bloody First to Arrive in 2014 - 1/16/2014 2:54:52 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
sorry to harass you Steve With questions but I'm very interested in the videogames conception. Are you the project leader for Bloody first? As you have a very small team to begin, how do you establish the guidelines of the game. Is this a personal plan? I don't know if Matrix has a permanent staff of designers or are you hiring people for each project?

(in reply to SteveMcClaire)
Post #: 12
RE: The Bloody First to Arrive in 2014 - 1/17/2014 3:31:25 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
At the moment I am developer / game designer / research / anything-else-not-art-related for The Bloody First. We also have one dedicated art/3D modeling person and several other people at Matrix/Slitherine overseeing and contributing from time to time.

Steve

(in reply to Manu)
Post #: 13
RE: The Bloody First to Arrive in 2014 - 2/12/2014 1:30:15 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
I'm curious as to how editing will be done for the Bloody 1st.
Will it be in the way of a spread sheet like WaR,tLD,LSA?

I'm also curious about the editing of graphics.
Will there be tools for extracting them like GadgetMunger does?

I'm also wondering will there be any option for Snow to be modded into the game?

I'm really worried about the whole 3D thing.
I have no software that can do 3D editing nor skills.
I'm really hoping that the scale is something smiler to other games so I can use their stuff if the 3D is too much for me.Is that something being considered? What is the scale or can you say?

I also hope that when the time does come to show us something that your gonna do a in-game Video.

And will there be a Demo? (Please say yes)

< Message edited by Platoon_Michael -- 2/12/2014 2:37:00 AM >

(in reply to SteveMcClaire)
Post #: 14
RE: The Bloody First to Arrive in 2014 - 2/12/2014 9:39:00 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The ability to mod game data will be similar to existing CC. Graphical textures and sounds can also be changed.

Snow will not be in The Bloody First, but is very likely to be in future releases.

No decision has been made on providing a demo.

Steve

(in reply to Platoon_Michael)
Post #: 15
RE: The Bloody First to Arrive in 2014 - 2/13/2014 10:01:04 AM   
TIK


Posts: 116
Joined: 5/4/2013
Status: offline
quote:

ORIGINAL: Steve McClaire

No decision has been made on providing a demo.

Steve



A demo is what got me into this series. I must have played the Schijndel Road map in the old CC2 demo a few hundred times before my dad ended up buying me the game.

I'll be getting this game anyway, but think about those who've never played CC before. A demo could be their ticket in.

_____________________________

I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.

(in reply to SteveMcClaire)
Post #: 16
RE: The Bloody First to Arrive in 2014 - 2/14/2014 11:46:01 PM   
Saturnian

 

Posts: 99
Joined: 12/7/2013
Status: offline
quote:

als are very much a work in progress, and we don't want to show something with a bunch of developer art. Especially my dev. art. Trust me on that. :) We may have a map we can show in a few weeks, but again, with 'work in progress' disclaimers.


If you guys are wondering how to do animations may I respectfully suggest photographic realism? In all honesty I have seen many games ruined by the 'style' of the animators, which often are terrible. but if you somehow digitize actual photographs you will have an absolutely authentic look without *much* chance of the animations looking like total crud.


< Message edited by Saturnian -- 2/15/2014 12:47:31 AM >

(in reply to SteveMcClaire)
Post #: 17
RE: The Bloody First to Arrive in 2014 - 2/16/2014 3:12:07 AM   
incrediblestone

 

Posts: 18
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Saturnian

quote:

als are very much a work in progress, and we don't want to show something with a bunch of developer art. Especially my dev. art. Trust me on that. :) We may have a map we can show in a few weeks, but again, with 'work in progress' disclaimers.


If you guys are wondering how to do animations may I respectfully suggest photographic realism? In all honesty I have seen many games ruined by the 'style' of the animators, which often are terrible. but if you somehow digitize actual photographs you will have an absolutely authentic look without *much* chance of the animations looking like total crud.



Like the explosions in Gateway to Caen?

< Message edited by linlishuo -- 2/16/2014 4:12:24 AM >

(in reply to Saturnian)
Post #: 18
RE: The Bloody First to Arrive in 2014 - 2/24/2014 1:58:37 AM   
Ozymandias2

 

Posts: 52
Joined: 7/2/2011
Status: offline
One can only hope that the "User-Hostile" Lobby system will be abandoned along the way - just consider it a mercy killing.

_____________________________


(in reply to SteveMcClaire)
Post #: 19
RE: The Bloody First to Arrive in 2014 - 2/24/2014 10:13:37 AM   
TIK


Posts: 116
Joined: 5/4/2013
Status: offline
quote:

ORIGINAL: Ozymandias2

One can only hope that the "User-Hostile" Lobby system will be abandoned along the way - just consider it a mercy killing.


Panthers is the only CC game I play multiplayer. That's because of the lobby. I agree that including both methods would be ideal, and the lobby does need a few extra features such as displaying ping, but I wouldn't call it "user-hostile".

_____________________________

I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.

(in reply to Ozymandias2)
Post #: 20
RE: The Bloody First to Arrive in 2014 - 2/24/2014 1:25:24 PM   
Ozymandias2

 

Posts: 52
Joined: 7/2/2011
Status: offline
Does the Lobby actually work for you and, if so, what's your trick?

My experience of using it has been a steady downgrade of its performance to a point where simply getting into the Lobby takes ca. 5 mins if at all; connecting to my opponent another 10 again if at all; crawling data transfer rates which often freeze before game data makes it either way; then oddities like one of being able to strat move while the other (asviewed via task monitor) has suddenly frozen; and the game often dying either at the ends of battles, strat moves, or just randomly.

I play a regular weekly game with a pal ca. 6 PM Sunday nights and never see anyone else in the lobby besides ourselves. We're both IT pros; have done everything conceivable to configure our machines; know the problem's neither with our machines nor Internet connectivity.

We've had to bail on 3 of our last 4 games without ever getting a single moment of playtime in.

If these forums accommodated polls, I would certainly launch one asking about other's experiences with this - to me, anyway - ghastly system.


Best,

Oz

< Message edited by Ozymandias2 -- 2/24/2014 2:27:25 PM >


_____________________________


(in reply to TIK)
Post #: 21
RE: The Bloody First to Arrive in 2014 - 2/24/2014 8:15:05 PM   
TIK


Posts: 116
Joined: 5/4/2013
Status: offline
It does work. Check out my videos. There's no trick.

Rather than highjack this topic, I'll reply to your topic in the Panthers Tech support section HERE

_____________________________

I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.

(in reply to Ozymandias2)
Post #: 22
RE: The Bloody First to Arrive in 2014 - 3/9/2014 3:33:02 PM   
faraon

 

Posts: 10
Joined: 10/7/2013
Status: offline
Thanks TIK

(in reply to TIK)
Post #: 23
RE: The Bloody First to Arrive in 2014 - 3/21/2014 11:40:43 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
WoW! I must be the guy more suprised from the world with this, never I waited this. I will be happy if it is made but just if it has not a bad gameplay as the old gicombat or squad assault. I have not problems editing a 3D game, in fact for the past 8 years I have been editing at 100% 3D games, it is different but if you have the tools, you can make it.

(in reply to faraon)
Post #: 24
RE: The Bloody First to Arrive in 2014 - 9/24/2014 4:53:52 PM   
Miro

 

Posts: 14
Joined: 3/26/2014
Status: offline



quote:

ORIGINAL: Steve McClaire

It will not be out in the first quarter of 2014, but definitely this year!

Steve


Remaining 3 months. Mission impossible.

(in reply to Manu)
Post #: 25
RE: The Bloody First to Arrive in 2014 - 9/25/2014 12:33:31 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Would rather wait longer than getting something half done....

Wish they would patch the previous games before going on to the next game as there are many outstanding bugs.

Example TLD: http://www.matrixgames.com/forums/tm.asp?m=3387394

(in reply to Miro)
Post #: 26
RE: The Bloody First to Arrive in 2014 - 9/25/2014 7:54:12 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
Just because we do not know too information about the game, it is not a game to half done.

However, at these days very few games have not a patch after the release.

(in reply to Tejszd)
Post #: 27
RE: The Bloody First to Arrive in 2014 - 10/14/2014 8:21:07 PM   
DAK_Legion

 

Posts: 88
Joined: 11/28/2008
Status: offline
Any new for the last quarter of year???

2014 or 2015?

(in reply to Nomada_Firefox)
Post #: 28
RE: The Bloody First to Arrive in 2014 - 10/15/2014 10:20:31 AM   
Hexagon


Posts: 1133
Joined: 6/14/2009
Status: offline
Very strange the lack of info... at this point at least beta test needs be start... i was in other betas and they start 2 or more months before release.

I think this is going to be with luck a 2015 release.

(in reply to DAK_Legion)
Post #: 29
RE: The Bloody First to Arrive in 2014 - 10/16/2014 4:11:04 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
As many other games, I do not think that it be released when it be finished at 100%. It will be released when it reachs the date of sell it to the seller and usually the creator and the seller agree the date. This is the reason because many games are released without be finished at 100%.

However, I do not think that this game will not be finished this year, just because we have not seen too information about it. In fact, I will not be surprised if we start to see new information when the film named fury be released.

(in reply to Hexagon)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> The Bloody First to Arrive in 2018 Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.656