Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds Extended

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds Extended - 1/17/2014 5:14:53 AM   
Cinther

 

Posts: 1
Joined: 1/17/2014
Status: offline
I noticed that the Keskudon Special Government: Way of Darkness option doesn't actually appear as an option when setting up your empire. I have the newest version of the game and am not running any other mods. Anyone else notice this?

(in reply to Haree78)
Post #: 361
RE: Distant Worlds Extended - 1/24/2014 11:54:18 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
There has only been 1 entry for the design a race competition so far, but it's a great one, would love to see if anyone else has any ideas before I release the Universe version.

_____________________________


(in reply to Haree78)
Post #: 362
RE: Distant Worlds Extended - 2/16/2014 5:38:49 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
love the mod, do you have any plans for it after the expansion?

(in reply to Haree78)
Post #: 363
RE: Distant Worlds Extended - 2/16/2014 6:08:13 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Yes there is a development version that adds 2 new races including one designed and submitted to me by PrismaticFlux. There is a bunch of optimizations and improvements.
I wont say too much as I feel it's not my place to say the features that would reveal secrets about Universe but expect a much improved version of what you have for the Shadows version. I have still kept the remit of Extended being an 'unofficial expansion', everything that is vanilla is still in there, I have not changed the base game experience outside of race artwork, but the new races are now much more unique than they were before.

_____________________________


(in reply to pycco)
Post #: 364
RE: Distant Worlds Extended - 2/17/2014 1:20:04 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
I essentially never install mods, but I made an exception for this one. The new races are really cool, and I love all of the artwork, including the replacement art for the original races. The style is awesome.

Can't wait to see what's in store with Universe!

(in reply to Haree78)
Post #: 365
RE: Distant Worlds Extended - 2/21/2014 4:54:11 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
sweet, very excited to see what you do. thanks for the great mod.

(in reply to Haree78)
Post #: 366
RE: Distant Worlds Extended - 3/3/2014 4:00:19 AM   
Euler

 

Posts: 59
Joined: 11/30/2013
Status: offline
Thank You Haree, I just started playing DW about 3 months ago and am just now discovering your incredible mod.

I do have one request, maybe I am missing something. Is it possible to modify the help files to include all the new races? I installed per the instructions but seem to have only the original races in the help file.

Let me know if there is an easy way to fix this. Thanks again!

(in reply to pycco)
Post #: 367
RE: Distant Worlds Extended - 3/3/2014 7:53:13 AM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
AFAIK you cannot edit the galactopedia entries. It has been the only flaw in the mod (apart from napoar being terrible! ) It seems reasonable to assume that Universe will allow us to incorporate those help files.

(in reply to Euler)
Post #: 368
RE: Distant Worlds Extended - 3/6/2014 7:35:12 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline

quote:

ORIGINAL: Tcby

AFAIK you cannot edit the galactopedia entries. It has been the only flaw in the mod (apart from napoar being terrible! ) It seems reasonable to assume that Universe will allow us to incorporate those help files.


Yeah this is a big deal.Not having race description hurts mods like these a lot.

_____________________________


(in reply to Tcby)
Post #: 369
RE: Distant Worlds Extended - 3/6/2014 7:42:43 PM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
On the contrary, I believe with appropriate software you ARE able to edit Galactopedia (being a HTML Help file). Someone already did it for a mod.

But if that was changed recently, I might be mistaken!

_____________________________

Joe

(in reply to ASHBERY76)
Post #: 370
RE: Distant Worlds Extended - 3/8/2014 7:31:35 AM   
Silaith

 

Posts: 4
Joined: 3/7/2014
Status: offline
WA-OW! I am a french student, who just discovered the game two weeks ago, and this mod that some french players love a lot. I must congratulate you for the work, it seems to be a very good mod, the new races are so fantastic, previously that I never know which to choose, now I'm completely in love with several new!

J'espère que vous allez continuer sur cette voie, ça en vaut la peine :)

(in reply to joeyeti)
Post #: 371
RE: Distant Worlds Extended - 3/23/2014 10:54:31 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Hmm, is there a way to download this mod without first installing the download manager linked in the original post? I really don't want to install a separate download manager. I've had virus trouble with such things in the past. I'm not saying this one is a virus, but I'm gun-shy.

_____________________________


(in reply to Silaith)
Post #: 372
RE: Distant Worlds Extended - 3/23/2014 11:47:00 PM   
gaenues26

 

Posts: 3
Joined: 3/23/2014
Status: offline
I am so excited for what is coming thanks to all involve on the mod for all of their hard work

(in reply to Grotius)
Post #: 373
RE: Distant Worlds Extended - 3/24/2014 4:49:44 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Grotius

Hmm, is there a way to download this mod without first installing the download manager linked in the original post? I really don't want to install a separate download manager. I've had virus trouble with such things in the past. I'm not saying this one is a virus, but I'm gun-shy.


You shouldn't have to download any download manager, be careful you aren't being tricked by some advert pretending you need to click it to download. You should be able to click to download directly.

_____________________________


(in reply to Grotius)
Post #: 374
RE: Distant Worlds Extended - 3/25/2014 5:11:59 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Ah! This time it worked! For some reason, yesterday I kept downloading a setup file, but today when I clicked the link, I got the full file. Thanks. :)

_____________________________


(in reply to Haree78)
Post #: 375
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/3/2014 11:57:48 AM   
TuvLord

 

Posts: 1
Joined: 5/3/2014
Status: offline
Excuse me, I know the post is maybe dead ^^

But I have a little question, in this mod, we can play Mechanoid ? Because there is a
picture of them in the image on first page ^^


Thank you for ansewer ^^
(and sorry for my bad English =S)

_____________________________

Tuv

(in reply to Haree78)
Post #: 376
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/3/2014 1:16:19 PM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline

quote:

ORIGINAL: TuvLord

Excuse me, I know the post is maybe dead ^^

But I have a little question, in this mod, we can play Mechanoid ? Because there is a
picture of them in the image on first page ^^


Thank you for ansewer ^^
(and sorry for my bad English =S)


Assuming you're referring to the final image, that is a mechanoid race, but it doesn't seem to be a playable race (i.e. only the AI can play it). I believe the race could be made playable by a simply amendment to a the race's txt file, but I don't know how balanced the race is for a human player. There is, of course, a playable cybernetic race, called the Napoar.

No doubt Haree will give you more specifics, as he's still active on these boards.

Osito

(in reply to TuvLord)
Post #: 377
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/3/2014 6:21:03 PM   
TrooperCooper

 

Posts: 80
Joined: 1/29/2013
Status: offline

Napoar, Ortain and Lemeresh are the playable mechanoid races in this mod (Lemeresh are suggested to be kept as an AI-race though). They are all listed in Harees description on page 1 with details.

If you are reffering to the last race shown in the opening picture with many races on it... the agressive looking mechanoid... that is the new image of the Ancient Guardians.

(in reply to Osito)
Post #: 378
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/17/2014 6:50:11 AM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
This is the one mod that matrix should make available through their website.

_____________________________

Huh?

(in reply to TrooperCooper)
Post #: 379
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 3:30:01 AM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
so what do you have in mind for this mod after the Universe release?

(in reply to drillerman)
Post #: 380
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 2:36:49 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Hi Pycco

Features of Distant Worlds Extended Universe

2 new Avian races.

The Yl'ta

Designed by PrismaticFlux.

The Yl'ta are an extremely cautious, slightly aggressive race. The Yl'ta get lower trade income than other races but have extremely good ships and get very high bonuses for certain rare luxury resources. They seek to explore the galaxy, to collect it's history and rarities.

The Banoserit


The Banoserit. They have exceptionally good eyes, and a large part of their brain is used for their optical sensory input. They can use this ability with some research to scan space at long range, beating other races Long Range scanners by far. The Banoserit will be able to see ship movements much further around their empire. The Banoserit also have their own government type, Authoritarion Eugenics. It is acceptable in Banoserit culture to remove unbeneficial genes from the gene pool and to encourage the breeding of beneficial genes. This government type gives very good bonuses however the population will expect a very high reputation to be held by the empire as they hold their government's behaviour to a high standard.

Distant Worlds Extended Universe also introduces many other unique racial technologies that further define different play styles and differences in enemy empires. There is 2 new unique to 2 races weapon types with their own art work and in one case sound effect.

The Galactopedia has been updated with all the additions so the experience is as well integrated as the base game.

Technolgoy items that are researched for wonders that can only be built by 1 empire now also give a small bonus so they aren't completely useless if you are too late.

The mod has also received many hours of testing for balance and playability.

Das and Larry Monte have been given preview versions as they have shown interest in doing a Let's Play or preview of the mod, and I have enjoyed their videos immensely in the past.
Das24680's youtube channel
Larry Monte's youtube channel

< Message edited by Haree78 -- 5/23/2014 3:38:00 PM >


_____________________________


(in reply to pycco)
Post #: 381
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 2:46:40 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Looking forward to it!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Haree78)
Post #: 382
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 3:52:22 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
wow looks very nice cant wait to try the Banoserit out.

< Message edited by pycco -- 5/23/2014 4:55:28 PM >

(in reply to Erik Rutins)
Post #: 383
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 7:22:18 PM   
FireLion1983

 

Posts: 149
Joined: 4/18/2014
Status: offline
Oh man, bring it on! Love it!

(in reply to pycco)
Post #: 384
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 8:52:02 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
Hmm, I like both those races.

(in reply to FireLion1983)
Post #: 385
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 8:57:03 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Nice job Paul...keep it coming!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Haree78)
Post #: 386
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 11:36:05 PM   
Verstorbene

 

Posts: 21
Joined: 3/3/2012
Status: offline
Anyone know if the existing shadows mod is mostly compatable with Universe? The wait is too much for me!

(in reply to ehsumrell1)
Post #: 387
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 11:36:24 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
any idea when you will be able to release it, holding off on starting a new game tell then it will be worth it.

(in reply to Erik Rutins)
Post #: 388
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 11:38:31 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Distant Worlds Extended Universe 1.0 is released.

link

Please enjoy and don't forget to leave feedback once you have had a play :)

Many thanks to Darkspire for authoring the Galactopedia files for me.

< Message edited by Haree78 -- 5/24/2014 12:39:28 AM >


_____________________________


(in reply to pycco)
Post #: 389
RE: Distant Worlds Extended Shadows 3.0.4 released 38 r... - 5/23/2014 11:40:41 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Verstorbene

Anyone know if the existing shadows mod is mostly compatable with Universe? The wait is too much for me!


quote:

ORIGINAL: pycco

any idea when you will be able to release it, holding off on starting a new game tell then it will be worth it.


No need to wait :)

_____________________________


(in reply to pycco)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719