operating
Posts: 3158
Joined: 1/19/2013 Status: offline
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quote:
ORIGINAL: kirk23 I like the Small Garrison,but I think making it buildable would be a waste,since there are only 2 free spaces available,I would think that any new unit,should be much more valuable,than the lowly Small Garrison. What do you think of my earlier Screen Shot post,regarding Ammunition Production cost reduction,and more PPs,MP etc for all the Countries? Kirk, Currently,, Germany has the biggest problem with upping ammo (too expensive), while having 2 ammo hungry artillery, plus the zeppelin, to use these 3 would require 21 ammo points per turn (exclusive from naval bombardments). With what you have lined up it is feasible to make Germany more of a threat, stockpiling for a few turns. France, Russia, England, and minor nations can now build up their ammo stockpiles all that much quicker to counter Germany's early ammo advantage. The AI seems to always have ammo, it would be something to see if the AI does shore bombardments in the next patch, which I felt was absent up to this date. With France's ability to rail in the first turn entered, makes it a tough nut to crack capturing Brussels and Antwerpt. With Germany having only 9 ammo, means it could only lobb artillery every other turn or more depending on other activity, slowing it's initiative quite a bit. Additional PP will help CP to prepare for war with Russia, for Russia just goes nuts building units, swamping CP in no time with the AI. Slightly different story in MP, depending on a player's strategy. Certainly with increased PP the options for a player are going to be a lot greater early on., until when upkeep begins to draw down PP. MP, I am still struggling getting a fixation on how it affects the game, it's not absolutely clear to me how it works and how to prevent it from going negative. I have an idea how it works, but it is a little foggy. Needless-to-say, more is better (I think). Have to be careful here, for the improvements go both ways. Bob
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