Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
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I know about this list of yours ,mate, and its good. I wanted to mention that there is one very important, and really strong thing that impact this game difficulty. If you deny yourself from playing from cover of friendly races (according to new alliance biases) this could change difficulty by very large margin, because you will be surrounded by enemies and no allies. My post was mention that this point is lacking in this list of yours, and its quite major thing that player can pre-setup, and it influence difficulty alot (making it, if player desire so, game of 1 vs everyone from the start) PS: i applied it for sure, and its part of Beyond, simply now i remember it (i forgot how it been in vanilla when i answered to fruitgnome and though about endgame speeds). And yes late game speeds are much faster. If we set late game lower than it is now in AI mod, some races will need to use Resuply Ships ( and that will demand huge readjustment of policies and race files i afraid). On other side Beyond mod have races which have more HS speed / less HS speed from their Character systems (more race differentiation thingy), so yes, for now i think, i will keep it as it is. @fruitgnome - start game is ok, and end game speeds are better to be as they are in (AI mod) Beyond. Changing it wont neccesarily bring improvement, and may make AI somewhat weaker and will need extenscive modding. So i intend to keep it as it is now - its different from Vanilla, this part of game follows AI mod design. P.P.S. I will adapt you list, Icemania, into Beyond version once A.6 release it up. You could take the comment about custom race selection and add to your AI mod if you desire - its is very actual for it as well, so if player plays alliance 1 and set-up no alliance 1 to cover or help him and alot of alliance 2 the game will be much much harder and challenging. Random roll can roll more your own alliance, then with bias tables we use game could become easier.
< Message edited by Blackstork -- 9/9/2014 5:35:29 PM >
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