Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: Iain McNeil Kursk is being worked on at the moment but required more special attention than we had time for in the base game. Stalingrad is also something we'd like to do but needs some careful thought about how to handle a city based campaign. So these are will be filled in later but it was too much for the initial release. It already has 33% more campaigns than the original Battle Academy, includes campaigns from both sides (a big request from payers), plus skirmish mode and random map generator so contains vastly more content. That's great to hear, Iain. Perhaps the Stalingrad campaign could be structured as two separate campaigns, as follows: 1. Axis - Large battlefields covering the initial Axis advance (Recce, Break-in, Break through and exploitation). 2. Axis - Smaller scenarios covering specific urban fights (grain silos, Pavlov's house, etc.) 3. Soviet - Back to large for the Soviet counter offensive, as above. 4. Soviet - A couple of battles covering Manstein's failed rescue effort. 5. Soviet - A final Stalingrad Pocket one
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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