Blackstork
Posts: 802
Joined: 7/7/2014 Status: offline
|
Disclaimer 1 This is big mod and modpack, despite being alpha, is completely playable game which contain many many many things which are working and polished and already is stand-alone game Disclaimer 2 This mod add alot of changes into the game. In order to adapt to those changes, find them and experience them at fullest its hightly reccomended to read the wall of text below, or at least "guide" part of it. Disclaimer 3 This mod weight alot due: high qty of content, alot of assets (music, art)and neccesity of creating certain placeholders for unique portrait character art. Disclaimer 4 Some informative features (pedia entries, charts on the forum) might be not appear on first day of release and will be added soon eventaully) Hello and Welcome to Beyond Project! Beyond project is ultimate attempt to take DW:U world’s depth, race difference, character of each race onto next level , adding and merging a lot of great mods, features, races, and creating very deep and complex “Character System” which features serious influence on race difference, gameplay, specialization, and add a lot of flavor, lore, special groups, houses and castes, and aim for creating unique character portrait for each single character among 20000 + planned using extensive art work and programming. Table Of Contents: 1. Download and Instalation instructions 2. Patch notes. 3. Final Aim. 4. Dev notes on gameplay difference. 5. Alliances. 6. Race-specific Character systems showcase / guide with “Leadership Portfolio” Charts and Dev notes. 1. Download and Installation The Release available in 2 ways : Full package download + Optional Soundtrack Music Asset Download (2 downloads) or as Upgrade from previous versions (A.50 and above) + Spearate Diplomatic music pack download + Optional Soundtrack Music Asset Download (3 smaller downloads for ones who had previous version) INSTALLATION FROM 0, OR ALL IN ONE (actually TWO) METHOD: MAIN DOWNLOAD : http://www.mediafire.com/download/5moca25tj8uuwv4/Beyond_Extended_Universe_Alpha.zip Copy folder Beyong Extended Universe from The Zip into theme folders (DW:U/Customization folder) (you can "extract here" it in the DW:U/Customization folder), activate it as theme SOUNDTRACK ASSET DOWNLOAD: http://www.mediafire.com/download/2tpcm3g3lykns9x/Beyond_Soundtrack.zip IT contains folder Races and Alliances. Copy contents of your race's folder and of its alliance folder (matched according Alliance Chart) into installed Beyond theme folder. Detailed guide can be found in 2nd post of this thread which is dedicated to Alliance system, it's chart and soundtrack management. In order to swap soundtracks just copy new ones over old ones with overwrite. PARTIAL DOWNLOAD AND UPGRADE FROM VERSIONS A.5 and above METHOD: 3 downloads A.5 to A.6 UPGRADE (INCLUDES EVERYTHING BETWEEN A.5 AND A.6): http://www.mediafire.com/download/5tklxhq0e5ry98x/a.60.zip Copy with overwrite into your old Beyond mod folder. DIPLOMATIC MUSIC PACK (for ones who do not have it): http://www.mediafire.com/download/gc9zrzr90bs6igg/Sounds.zip Copy folder Sounds in it into Beyond theme folder if you have version 1.9.5.8 and above, and into default DW:U game folder if you still play 1.9.5.7) SOUNDTRACK ASSET DOWNLOAD: http://www.mediafire.com/download/2tpcm3g3lykns9x/Beyond_Soundtrack.zip IT contains folder Races and Alliances. Copy contents of your race's folder and of its alliance folder (matched according Alliance Chart) into installed Beyond theme folder. Detailed guide can be found in 2nd post of this thread which is dedicated to Alliance system, it's chart and soundtrack management. In order to swap soundtracks just copy new ones over old ones with overwrite. 2. Release ALPHA.6 patch notes A.6 Release Patchnotes - "What's new?" (as difference from A.53): - Minor fixes and tweaks into various aspects of the game. Races tweaked, policies adjusted, character systems polished and tuned. - Zadaj and Archei pedia entry by ParagonExile. - Unique goverments pedia entries by ParagonExile. - In MOD op post added comments about how to maximize complexity of the game if you want to raise complexity/challenge. (Modified Icemania list, with soem changes which more relevant towards Beyond gameset/gameplay) - Remake for Lameresh race, now it will be playable race (they will not have super beam from start of the game) for players with unique super laser available earlier, shooting further, and dealing more damage. Together with their nature (character system) they still will be viable to compete for "Destroy x2 (changed from x3) times ships than you lose" victory condition, but with much more effort, and with need of precise target selection. - Veey and Lameresh and partial Naxxilian UI Included (advance from Alien Immersion Project). Last 3 buttons from Naxxilian UI and Ketarov UI will be released in .61 - Consolidated soundtrack download - comes as big music asset download and provides 4 alliances soundtrack (9 track playlist each one) and 26 (more than half of all races covered) race-specific 6 race tracks. This part represented in 2nd post of Beyond thread. Read details below and check #2 post of this thread. - Alliance chart showcasing alliance allegiance for all races and making it easier to match your race's alliance soundtrack. Alliances been renamed into more immersive names, while their old names will be kept marked by “(“ and “)” - Pedia Updates with weapon focus (semi merge from AI Mod by Icemania with all corrections made in adaptation into Beyond). Additionally to AI mod Pedia entries all races been given correct updated picture, all new races added, focus string marked with brighter color, and race alliance allegiance added. - Remake of Corporate Nationalism government (changed completely) & Remake for Way of Ancients and Darkness governments (been tuned down) - New , Beyond, (nice version in-between vanilla and extended styles) race art picture for Naxxilians - Alliance-based color tints for rest, non-top pannel UI designs *coming from Das chrome mod, which will reflect the alliance your race belongs to (Turquoise/Cyan for (Light) Alliance, Deep Royal Blue for (Blue) Pact, Dark Purple for (Dark) Forces, and Red for (Red) Coalition) - more lore influence on race/alliance diplomacy in raceBiases.txt file. - Complete adaptation and integration of Icemania's AI Mod version 1.02 including it's bug fix with wrong construction times - 6 Character Systems : 1. Humans - complex project featuring 6 races/nations/bloodlines of humanity , which have different linguistics, gene code and educational background : White Human (America/West Europe themed), Black Human(Africa Themed), Semite Human(Arabic/Hebrew themed), Slavic Human (East Europe/Russia Slavic etniciy themed), Hindu Human (Hind family themed), Zhong-Ri Human (Far East Asia - themed). They made as diverce, linguistic , very diverce and versatile, diplomacy focused race, which have some slight specialization/education differencies between bloodlines. They have own unique portrait art for each bloodline's male and female (using "Average Portrait" project) and is alpha base for unique portrait art which will come after final release of mechanic part of the mod (eta around NYE). 2. Lemeresh - they been made into player race, stripped from their start-game super laser, and now are race with big ships, good weapon research, early super-laser tech which provide range and power variation of super laser. combined with extremely powerful education their Admirals receive their fleets can mount alot of punch with much lesser number quantities of the ships. They are lions of the space, and have opposite feel/approach to Gizureans game wise. Their Character system features 2 special groups. One, Eme, is common and protective, providing the Lemeresh with more security/counterespionage power, while second, Leeresh, is rare and powerful, and will help the player to rain the death on those who oppose their Lemeresh empire. 3. Keskudon - they been remastered abit, with Way of Darkness goverment being tuned down, as race they been tuned slightly up, and their character system featuring 4 special groups - Slave traders and Slave-catchers Vorsuk, Seer Technologists Seska , Vicious Blood-Lust commanders of Doskunuk and highborn oligarchs Trunosk which represent different powerful segments of their society which compete for the Keskudon Empire rule and offer different directions of development/Gameplay. 4. Shandar - Easy going, relaxed Shandars have matching their lore character system, always easy-going, relaxed, drunk and lazy, they posses powerful skills and awareness due their stabile, happy and undemanding mind state. They have 3 groups which are available only as Governors, special role of Utopian colony overseer - and they are very powerful, managing their assigned colonies into being different kinds of Utopias through different approaches and visions – Nos-Iss through providing and developing entertainment, creating attractions and promoting body pleasures, Iss-Ssa through spiritual activities, meditation and education, and Sha-Doon through unity with Environment, nature and world surrounding them and harmony with space's eternity. Their CS have some slight learning curve due some innate negative trait patterns which are common for majority of their characters. 5. Naxxilians - Straightforward race with 2 special group character systems. They have 2 influential groups - Shuxil (Quite aggressive, militaristic and expansive cold-hearted shamans), other is Todosht, famous Todash ultimate game survivor champions, which been glorified, and viewed as example of strength and courage. Those groups are pretty exclusive, so watch well and have good luck. 6. Ketarov - this race had quite drastic change, they been tied to overhauled Corporate Nationalism goverment, with improved synergy to it, and featuring 5 special groups which compete for leading and governing factions Interior politics and colonies. They are 5 very competitive Mega-Corporations, each one is "state within state", and each one have own specialization (as each of them ate/assimilated smaller corporations of same industry/market segment) : Reta Verok - Conservative Construction/Real Estate corporation, Sorotvan - Shady and Manipulative Enertaiment/Broadcasting/Information technologies megacorp, Orover Korate- Huge freighter Company, Vorvotor - Arms Manufacturer and Security services mega-corp known for its aggressive and violent methods of solving competition issues, Terevek - huge Drug/Chemal Tech/Mining Concern. They offer very different approach on management of Ketarovs development, and each one is powerful but have serious drawbacks to be dealt with (except social-oriented , most moderate freighter mega-corporation Orover Korate which simply offers small benefit of covering certain Corporate Nationalism goverment drawbacks and provide only good antidonte/relief to rampant Ketarov's corruption ) Ketarovs may seem hard (its payment for being spy race), and i may ease the things later, we will see, any testing appreciated. My tips are do not change leaders without reason for a gamble, unless you desperately need so or know the consequences and ready for them. At least do not hurry to do so at very start of the game, its Corporate Nationalism baby (the new one) Ah! and they been built towards focus on Sabotage THERE ALOT OF UPDATES IN INFORMATIVE OP POST - PLEASE CHECK IT. NOTA BENE: There is some glitch in the game related to pirates and could appear when you attempt to launch game. It's known issue but if you just try another start it will start normal. (It wont crash the game). And most likely you will be able to start games well after it. If this happens just try again, even without restarting the game, it will work. I will find what is that about ( i am unsure about origins, tried hard - yet didnt found ) and will fix it in A.61
< Message edited by Blackstork -- 9/15/2014 7:02:31 PM >
_____________________________
|