Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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Obvert, Pax, Night Fighters: The list of all convertible squadrons to night fighters has been listed in this AAR and also in Obverts and other AARs (Koniu, FKs). I will try to draw up a link. There are, going from memory, 22 squadrons that can go NF. One squadron, a biggie, can only go Dinah. Perhaps once it is Dinah then the other Army NFs unlock, I don't know. I really needed night fighters 6 months ago. Massive Allied night bombing of airfields makes any forward base very expensive to attempt to hold (see Moulmein in today's report). I guess there is an opportunity cost in that if the Allies are bombing the airfields at night, then they aren't doing other things. I will have Irving next month, July 1. Yes, it isn't great, but it is much better than nothing. I have ramped up the Nick d model, but I haven't run the math on when I will get it. I am also researching the Dinah. My primary late war night fighters are going to be Frances and Peggy. Frances, although slow, does really well in Downfall (armor and radar). I have no clue about how Peggy will do, big gun and armor and faster than Nick. Although I didn't research it, the Myrt seems like a solid plane in Downfall testing. Fast, one engine, radar it performs very well. The Zero gives you an SR1 night fighter, no armor or radar handicap it. Judy is a little faster, but has less guns, no armor, higher SR. There is a post from Alfred,somewhere, that night fighters without radar are simply disrupting flyers which is disappointing since the only Army NF with radar is Randy (and the radar activates very late too -- a primary decision for me in choosing Peggy over Randy). The Navy has: 2nd Irving, Myrt, Frances, Denko. Hope I didn't forget any. Speed seems an important decision in choosing a night fighter otherwise the bombers run past your fighters very quickly. However, that isn't all bad either: it allows your night fighters to be present in greater numbers for subsequent followup waves and there are always those. I plan on trying to do well in the night bombing campaign, but lets face facts: Japan is simply hosed. Japan can only increase the cost of Allied night bombing, fight to keep everything at extended range, and when it comes to the HI protect the big three and you are doomed even there. Just part of playing Japan. Every game is different with HR on night bombing...if I could do it over again, I would put more into Nick r&d to get those squadrons up and flying early to help protect the SRA.
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< Message edited by Lowpe -- 10/24/2014 12:36:30 PM >
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