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RE: Ragnarök - 6 Player Global War

 
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RE: Ragnarök - 6 Player Global War - 1/9/2015 5:07:13 AM   
paulderynck


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quote:

ORIGINAL: brian brian

Thank you all, nice to see humans playing the game against humans.

I think a four impulse, 3 Fine Weather, S/O 39 is OK for the Axis. The up side to an opponent passing to increase the end-of-turn chance, when it works for them, is this gives them a false sense of security that this will work again when their forces are in a tight spot. When a all-Major-Powers-Pass fails, you get a double turn, which can be devastating at times. Or possibly a triple turn, if you go first on the next turn. So when an opponent tries this, I hope at least a little bit that it works for them, and we'll see what happens, next time.

It was 1 pair of impulses with fine weather, and 2 pair of impulses with rain.

< Message edited by paulderynck -- 1/9/2015 6:07:46 AM >


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RE: Ragnarök - 6 Player Global War - 1/9/2015 3:06:43 PM   
fearlessdylan

 

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To be fair, and to be accurate for the record, the turn would have ended on a 4, not a 3 as originally stated. A little less dramatic but accurate :)
Dylan

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RE: Ragnarök - 6 Player Global War - 1/9/2015 6:10:20 PM   
paulderynck


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Agreed. I have never bought into the theory that any chance lower than 50% will never happen.

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RE: Ragnarök - 6 Player Global War - 1/10/2015 11:48:50 PM   
NCommander

 

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Just as a note, we're still alive, just got to production screens. Timing een difficult this weekend :-(

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RE: Ragnarök - 6 Player Global War - 1/11/2015 2:45:50 AM   
Courtenay


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quote:

ORIGINAL: paulderynck

Agreed. I have never bought into the theory that any chance lower than 50% will never happen.

Baseball games would be very boring if that theory were true.

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RE: Ragnarök - 6 Player Global War - 1/11/2015 11:22:57 PM   
NCommander

 

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We ran into some serious bugs, but we've got it resolved and managed to get things rolling again:

End of Turn - Production
* CW - Continue building two CVs, two pilots, continues CV (I think?, I didn't note this properly), all CVP-0s
* USSR - builds PARA and a INF
* USA - 4 convoy, 2 BB, and an AMB, CV Horent
* GE - four pilots, HQ-A
* IT - saves build points
* China - Saves (I think?)


Neutrality Pacts
* Ge - One offensive, one defensive
* USSR - One defensive

Trade Agreements
* UK -> France: 5 resource, 3 oil, 1 turn

Conquest
* Poland fully conquered
* Denmark fully conquered
* Greenland, Iceland, and Faroes become independent countries

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RE: Ragnarök - 6 Player Global War - 1/11/2015 11:25:53 PM   
NCommander

 

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Initiative

Axis +2, Axis wins the roll, and goes first

DOW
The game seriously broke here due to Romania becoming a full axis ally (bugs in tech support). We were able to work around this, but discovered any minor DOW would crash the game since Romania still required setup. Ge WANTED to DOW Hungry and Bulgaria, but failed. We ruled it that Germany will not DOW this impulse, USSR may not align Bulgaria this impulse (to compensate for this bug)

Romania setups up. United States doesn't care.

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RE: Ragnarök - 6 Player Global War - 1/12/2015 5:21:51 PM   
Tjalfe

 

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Here is the situation in Germany at the start of N/D 1939. The Axis has the initiative.






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RE: Ragnarök - 6 Player Global War - 1/12/2015 5:32:40 PM   
Tjalfe

 

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Overview of the Chinese Theater






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RE: Ragnarök - 6 Player Global War - 1/12/2015 10:26:22 PM   
paulderynck


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The first impulse weather for ND39 is Fine weather all over the world and the Axis powers rejoice!

German Flying Boats put in an appearance over Manchester seeking industrial targets and to put a fright into the British public.




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RE: Ragnarök - 6 Player Global War - 1/12/2015 10:33:56 PM   
paulderynck


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Unlike the Japanese raid on Chungking last turn, damage was superficial, although there was an outcry in the Press about inadequate fighter cover for the home islands.

In China, the Japanese army relentlessly attacks on all fronts, but south of Lake Poyang their ground support aircraft find the flak to be thick, heavy and effective. 83.2% of the time, the lowest one of 5 dice will give a result less than 4, but this is not one of those times.





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< Message edited by paulderynck -- 1/12/2015 11:34:47 PM >


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RE: Ragnarök - 6 Player Global War - 1/12/2015 10:40:27 PM   
paulderynck


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In southern China the Canton Militia meets an untimely end. Combat roll was 11.

The other combats in northern China were also successful although all attackers were disorganized on one of them and a division was lost. But Nationalist China lost the Canton and Peking militias and their 3-4 cavalry army.




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< Message edited by paulderynck -- 1/12/2015 11:45:03 PM >


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RE: Ragnarök - 6 Player Global War - 1/12/2015 10:48:55 PM   
paulderynck


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In the ensuing Allied impulse the CW attempts a raid on Kiel but it goes badly wrong. The British bombers were lucky to escape.





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RE: Ragnarök - 6 Player Global War - 1/12/2015 10:54:36 PM   
paulderynck


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The weather for Impulse 3 is an 8 with Snow in the Arctic and Temperate zones, but continued fine weather in southern China. Germany declares war on Hungary and Bulgaria and her forces quickly surround and subdue the defenders of Budapest.




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RE: Ragnarök - 6 Player Global War - 1/13/2015 12:14:00 AM   
NCommander

 

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Couple of notes:

With agreement, the USSR and the USA traded players, now I'm running CW/USA and Nationalist China, and my co-patriot Dylan is running France, USSR, and Communist China I really wasn't on my A-Game this session combined with my general inexperience with WIF, and I made some serious tactical mistakes in China; that port raid could have been a disaster but I was able to abort before anything got shot down.

I wanted to note here information on victory:

Axis Victory

Total Points: 0

Tertiary Targets Held: Warsaw (1/3 turns, worth one point)

Allied Victory:

Allies end the war by achieving an automatic victory. Currently, Berlin, Rome, and Toyko remain firmly in Axis hands. All other automatic cities remain Allied controlled. The Allies score points based on how quickly they end the war.

< Message edited by NCommander -- 1/13/2015 1:15:05 AM >

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RE: Ragnarök - 6 Player Global War - 1/15/2015 5:42:37 AM   
paulderynck


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Nov/Dec 1939 Summary

Although only the first two impulses saw beautiful weather, the weather favored the Axis with two more pairs of impulses with Snow in both the Arctic and North Temperate and Fine in the North Monsoon. Rain set in for the Axis last impulse and a 2 was rolled after they moved, so the turn ended with an Initiative shift toward the Allies.

After denying their claims for Rumanian territory, Germany DoW'd Hungary and Bulgaria, and disposed of the Hungarian army despite the frosty weather. Victorious columns of German troops marched - some westwards toward the French border, and some southeast to support their Rumanian allies against the still resisting Bulgarians.








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RE: Ragnarök - 6 Player Global War - 1/15/2015 5:51:23 AM   
paulderynck


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In China, the Nationalist Army collapsed in the south and the Japanese outran their supply sources, gobbling up territory. Battles were fought around the area of Wuhan that saw disrupted Chinese units cut off and destroyed piecemeal. The remaining Nationalist forces in that area appear to be retreating to the northwest; into the arms of their erstwhile enemies led by Chairman Mao. His forces meanwhile, pressed in upon the lightly held Japanese northern flank, but bad weather prevented any significant damage being done, thusfar.

As the turn ended, disaffected Chinese civilians sprang into revolt east of Suchow and denied the Japanese increased production rewards from their hard fought victories. The Japanese Army has announced there will be severe punishment for this outrage.





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< Message edited by paulderynck -- 3/13/2015 11:56:30 PM >


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RE: Ragnarök - 6 Player Global War - 1/15/2015 6:00:39 AM   
paulderynck


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All was quiet in the Med, with Italy still neutral but both sides are positioning forces for anticipated future operations...




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RE: Ragnarök - 6 Player Global War - 1/15/2015 6:03:18 AM   
paulderynck


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Finally, Marshall Stalin has announced the opening of military maneuvers along the border with Persia for "strictly peaceful purposes".




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RE: Ragnarök - 6 Player Global War - 1/15/2015 7:05:07 AM   
paulderynck


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The deceased of NovDec '39.




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RE: Ragnarök - 6 Player Global War - 1/15/2015 7:09:31 AM   
paulderynck


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The U.S. Government decided to take a more proactive role in world affairs for the next decade of the twentieth century. Resources were promised to China, France and the Commonwealth, while at the same time an embargo on strategic materials was placed upon Japan. Needless to say, the Axis reacted with bellicose threats - that were largely ignored.

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RE: Ragnarök - 6 Player Global War - 1/18/2015 10:56:22 PM   
NCommander

 

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Due to screwups, we had to replay the last few phases multiple times (and even then, we're still not exactly perfect). None the less, here's the situation:

US Entry Options
Resources to China
Resources to Western Allies
Embargo Strategic Materials

Production
... I failed to note this. Will edit when I get a look at the pools

Resource Lending
USA -> CW: 3, 2 oil
CW -> France: 5
CW -> China: 2

Victory Points
Axis: 0

Held Objectives

Warsaw - (2/3)

(Axis lending phase is still ongoing, but as Italy is neutral, no lending is expected)

< Message edited by NCommander -- 1/19/2015 12:00:20 AM >

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RE: Ragnarök - 6 Player Global War - 1/26/2015 9:59:11 PM   
paulderynck


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Jan/Feb 1940 started with horrible weather world wide. Japan took a naval action and got the last of her infantry reserves in Japan out to sea. In the first Allied impulse, the Nationalist Infantry army on the southern coast near Hainan tried to make a run for it, before the massive firepower of the Japanese fleet could be brought into play. But being OOS, it became disorganized in its flight and its defensive capabilities were compromised.

After the first pair of impulses, the weather was quite kind to Japan, giving her snow in the North Temperate and Fine in the North Monsoon. Then, a lucky ground strike (30%) doomed the Kunming Militia holding out in the mountains south of Wuhan. Below is the situation just prior to the land attacks that destroyed the two units mentioned. In the north, the Chinese partisans holding Haichow were dealt with severely by a Japanese Engineer division.

Unfortunately, the turn then ended at the first opportunity!




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< Message edited by paulderynck -- 1/26/2015 11:01:05 PM >


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RE: Ragnarök - 6 Player Global War - 1/28/2015 11:03:37 PM   
NCommander

 

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The weather die have NOT been the Axis friends this game. I think we've had maybe two impulses of clear weather the entire thing. I need to post about the Bulgaria situation which was just bad for the Axis.

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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:24:46 PM   
Tjalfe

 

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In Europe Germany decides to declare war on the Netherlands.

The high command of the Wehrmacht have high hopes for a port strike to deny the CW of valuable shipping. The results of the strike is shown below.

Only afterwards it occurs to the staff that the target selection had been sloppy.
The destruction of several convoy points is nice but it turns out to be an embarrassment that a much more valuable transport was left alone.

The German player... errhh.. I mean staff are from now on resolved to review the available intelligence much more carefully.




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< Message edited by Tjalfe -- 2/2/2015 7:27:37 PM >

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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:32:07 PM   
Tjalfe

 

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The botched port strike is followed by an advance that not even the bad weather conditions can do much to hinder.

Amsterdam is soon the victim of an overwhelming assault.





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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:33:34 PM   
Tjalfe

 

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The defenders of Amsterdam are overwhelmed.






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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:36:38 PM   
Tjalfe

 

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Meanwhile in the Balkans the Wehrmacht is facing another small obstacle on the path to world domination. Surely the Bulgarian army is no match for the Heer?






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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:43:18 PM   
Tjalfe

 

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Bulgarian resistance proves to be much more stubborn than expected. That miscalculation cost a lot of German Heinrich´s and Rumanian Gheorghe´s their lives.

The German High Command were not amused






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RE: Ragnarök - 6 Player Global War - 2/2/2015 6:53:57 PM   
Tjalfe

 

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As mentioned earlier the turn ended at the first opportunity. From a German perspective the short turn had a silver lining with several Dutch ships joining the Kriegsmarine after being overrun in Rotterdam due to the conquest. Or worse with CW reinforcements showing up in the Netherlands.
German industry provide the war effort with the following materiel:

3 Pilots
1 Lnd(2)
1 Ftr(2)
1 Ftr(3)
1 Inf
1 BP saved


Italy is not doing much of interest but have ordered a Marine unit and laid down an Amphibious for future operations.

< Message edited by Tjalfe -- 2/2/2015 8:25:19 PM >

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