Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Unorthodox

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Unorthodox Page: <<   < prev  155 156 [157] 158 159   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Unorthodox - 5/23/2015 12:22:23 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: topeverest

My 2 cents.

Sweep and bomb (and bombard) that fallen base into oblivion with everything you have. Pay no meaningful attention to the fleet until you are ready with a massive kami and SCTF and CV raid. Literally, I suggest bringing every fighter back from the empire and sweeping at the highest allowable altitude with literally every fighter you have and airfield bombing with every bomber you have. 75% of fighters to sweep activities. Move every ENG unit you can to maximize aviation support. This is your primary advantage, and I suggest exploiting it.

That base he is about to take means nothing if he cannot get airframes in the air. And if you keep him out of the air, his deathstar cannot leave to launch another invasion.

Keep in mind his support train (AKE, AE, AD, replenishment CV's is a very important target. If you can find them, I would try to get them with minor SCTF)


I have brought back every almost everything. I have a few fighter squadrons still flying back, and 4 in Indochina -- but everything is coming back now. I am sure flak will be terrible...



(in reply to topeverest)
Post #: 4681
RE: Unorthodox - 5/23/2015 12:29:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Insano

exciting stuff - did you have some KB strike planes set to Nav search? I find there is a strong preference for strikes when the enemy is sighted by a local search aircraft. The enemy was lit up to 10/10 for sure by LBA but if a KB search plane didn't radio in the attack... Not saying that's how it should work, just my observation of how the game plays. A token 10% search from every strike squadron would provide the search required. Don't worry about the diminished strike size - you've got to get them in the air first.

Really odd though that there was no strike on such a target rich environment. The enemy carriers did not conduct any Naval strikes of their own so they didn't get the automatic increase in DL from that.

Which Admirals do you have in command of your CV task forces?


Yes, Naval attacks were set at 10% search, range 7. I had to use drop tanks because of the A6M5c's range.

Enemy carrier planes sank one of my damaged dd left over from the surface action, some attacked the ground troops at Kushiro. He reduced his attack range to 6 from 7 since I previously lured a bunch to 7 hexes and shot them down. Pretty sure about the.

Air Leader Hatori - 76 air and Okada 69 air.

(in reply to Insano)
Post #: 4682
RE: Unorthodox - 5/23/2015 12:39:36 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Alfred

The priority now is not to hit the supply lines, it is to stop Kushiro from falling.  That means

  • the KB also must strike at the beachhead.  It is not just a question of inflicting casualties but raising the disruption level plus increasing significantly the  enemy supply consumption rate.  Remember to reset your DB and TB to level bombing altitudes and dedicated bomb ordnance.  Also set destination even for the KB's fighters
  • all LBA launching ground attacks against the beachhead
  • use your NFs, not bombers, on offensive night missions
  • naval bombardment of the beachhead, yes that includes the Musashi
  • rushing LCU reinforcements in, by air, SST, land.  Even being in the wrong move mode assists the defence
  • ensure you have on hand adequate supply, use level bombers and PA which are not tasked with flying in troops.  You don't need naval search.

Delay, delay, delay the fall of Kushiro is the only game in town for the next 2-3 days.  Give up Kunashir and Shikotan if necessary to keep Kushiro.  But don't lose Bihoro.

Remember Allied supply can not be dumped into Kushiro, only into the LCUs themselves and that is limited.  There will be plenty of time later in the week to go after the out of ammo retreating Allied TFs with the KB.  The outlook for the Kushiro defenders will increasingly improve after 3 more days.

BTW setting drop tanks on carrier planes is not a winner.  Search for my posts on the subject.



Alfred

Edit: Forgot to add that even air lifting in support squads with zero offensive assault value, stiffens the defence.


If I would have hit the beaches with the KB, I would have no KB now...and not inflicted a lot of damage. I managed to get some Helens thru, but he cost was high in planes, and damage not that great. Same story at Bihoro.

Good tip about using NF on night bombing missions, and I have plenty of Nick NFs, but they don't have any bombs, just the cannons.

The Irving Sa has 2 60kg bombs. Better than nothing...

Lesson learned about drop tanks on CVs. The hard way of course.



(in reply to Alfred)
Post #: 4683
RE: Unorthodox - 5/23/2015 12:45:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Kamikaze, where are you? Is there a day delay?




Attachment (1)

(in reply to Lowpe)
Post #: 4684
RE: Unorthodox - 5/23/2015 12:48:52 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I think my basic plan for today is to:

1. Sweep with almost all my fighters. Kushiro has 35% damage.

2. I can't afford another day of heavy bomber losses right now. Set all bombers to night bomb - ports and airfields. All of them. Is this gamey? I don't think so given the Allies strength in fighters...but I am not sure. Certainly Tiemanj has nailed me with massed night bombing in the past.

Ship in troops to Hokkaido.

Keep sending in surface ships to skirmish.

(in reply to Lowpe)
Post #: 4685
RE: Unorthodox - 5/23/2015 1:20:41 PM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline
It seems you're bombed also with friendly advices from your HQ staff, tot capita tot sententiae
So I add mine
I believe you're doin well to suspend bombing attacks against a so strong CAP; you're only wearing yourself in that way; better to sweep now against his fatigued fighters.
And it's useful to attack his LOC with KB, you sink some precious APA and if you're lucky you can sink also some reinforcements troops.
When the enemy will leave with CVs you can bomb his conquered AF with BB. IMO don't bomb it with planes cause you'll only find a super flak and a strong CAP.
You'll restart to bomb with planes (also long range) at reinforcements ships only when his CVs will be away.
Throw to him more MTBs if you have, they've done well mainly on dark nights.
IMO it's not time to think to counterinvasions, he will simply ignore it and you'll divide your forces.
It's a pity your KB planes escorts didn't fly.

_____________________________

Blizzard

(in reply to Lowpe)
Post #: 4686
RE: Unorthodox - 5/23/2015 2:23:57 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: Lowpe

Kamikaze, where are you? Is there a day delay?

Next turn you should be able to convert.
I think kamikaze check is on beginning of turn

How many LowNaval trained pilots You have???

< Message edited by koniu -- 5/23/2015 3:25:09 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to Lowpe)
Post #: 4687
RE: Unorthodox - 5/23/2015 3:25:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: MrBlizzard

It seems you're bombed also with friendly advices from your HQ staff, tot capita tot sententiae
So I add mine
I believe you're doin well to suspend bombing attacks against a so strong CAP; you're only wearing yourself in that way; better to sweep now against his fatigued fighters.
And it's useful to attack his LOC with KB, you sink some precious APA and if you're lucky you can sink also some reinforcements troops.
When the enemy will leave with CVs you can bomb his conquered AF with BB. IMO don't bomb it with planes cause you'll only find a super flak and a strong CAP.
You'll restart to bomb with planes (also long range) at reinforcements ships only when his CVs will be away.
Throw to him more MTBs if you have, they've done well mainly on dark nights.
IMO it's not time to think to counterinvasions, he will simply ignore it and you'll divide your forces.
It's a pity your KB planes escorts didn't fly.


It is war. I guess it was the drop tanks...a failing of the A6M5c. Some people avoid the A6M5c all together because of its shorter range. But I never knew this might happen. Live and learn.

(in reply to MrBlizzard)
Post #: 4688
RE: Unorthodox - 5/23/2015 3:28:30 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: koniu

quote:

ORIGINAL: Lowpe

Kamikaze, where are you? Is there a day delay?

Next turn you should be able to convert.
I think kamikaze check is on beginning of turn

How many LowNaval trained pilots You have???


I thought it might be that. Good to get confirmation.

Yes, I have 600 or so trained past 55 Low N. I guess they go fast.

(in reply to koniu)
Post #: 4689
RE: Unorthodox - 5/23/2015 3:31:35 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Slogging my way thru the turn.

I have 200 bombers set to hit his ships from Paramushiro (technically two base there in case of bad weather) out to 13 hexes. 50 Lilly IIc out to 11, 100 armored Betties out to 12, 25 unarmored Betties out to 13.

I suspect all the ships my KB scared something will wander into the kill zone.

All squadrons set to 10% nav search. Plus dedicated search.

Should work, barring bad weather and it is winter -- so half strikes I think. Forecast is blizzard. But then I think it always is.

< Message edited by Lowpe -- 5/23/2015 4:46:12 PM >

(in reply to Lowpe)
Post #: 4690
RE: Unorthodox - 5/23/2015 4:08:14 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert
Anyone else have thoughts?


I think during all the BETA changes and tweaks that took place that something broke when it comes to LBA coordination. As you remember I tested this quite extensively. Probably over 1000 times.

The best I could come up with is that its almost completely random. Besides weather I couldn´t really find anything that gave noticeable effect. As far as I can tell the best thing to do is to just have sheer numbers and wear down the CAP.

I think I posted the results of my test in my AAR? Or possibly in a Tech forum thread?


Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.

_____________________________


(in reply to JocMeister)
Post #: 4691
RE: Unorthodox - 5/23/2015 4:25:59 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

The priority now is not to hit the supply lines, it is to stop Kushiro from falling.  That means

  • the KB also must strike at the beachhead.  It is not just a question of inflicting casualties but raising the disruption level plus increasing significantly the  enemy supply consumption rate.  Remember to reset your DB and TB to level bombing altitudes and dedicated bomb ordnance.  Also set destination even for the KB's fighters
  • all LBA launching ground attacks against the beachhead
  • use your NFs, not bombers, on offensive night missions
  • naval bombardment of the beachhead, yes that includes the Musashi
  • rushing LCU reinforcements in, by air, SST, land.  Even being in the wrong move mode assists the defence
  • ensure you have on hand adequate supply, use level bombers and PA which are not tasked with flying in troops.  You don't need naval search.

Delay, delay, delay the fall of Kushiro is the only game in town for the next 2-3 days.  Give up Kunashir and Shikotan if necessary to keep Kushiro.  But don't lose Bihoro.

Remember Allied supply can not be dumped into Kushiro, only into the LCUs themselves and that is limited.  There will be plenty of time later in the week to go after the out of ammo retreating Allied TFs with the KB.  The outlook for the Kushiro defenders will increasingly improve after 3 more days.

BTW setting drop tanks on carrier planes is not a winner.  Search for my posts on the subject.



Alfred

Edit: Forgot to add that even air lifting in support squads with zero offensive assault value, stiffens the defence.


If I would have hit the beaches with the KB, I would have no KB now...and not inflicted a lot of damage. I managed to get some Helens thru, but he cost was high in planes, and damage not that great. Same story at Bihoro.

Good tip about using NF on night bombing missions, and I have plenty of Nick NFs, but they don't have any bombs, just the cannons.

The Irving Sa has 2 60kg bombs. Better than nothing...

Lesson learned about drop tanks on CVs. The hard way of course.





Care to provide the objective evidence that you would have lost the KB or is it just an emotional gut feeling without any backing analysis.

1. Enemy CVs were east of Kushiro with fighters overwhelmingly tasked with CAP/LRCAP of carriers and Kushiro hex.
2. Enemy bomber planes were tasked with hitting the Kushiro defenders.

So what exactly would have been contained in the enemy strike package that struck so much fear?

3. KB could be positioned out of range of enemy planes but still within range of hitting the Kushiro beachhead.
4. You said all but 4 fighter units had returned to the Home Islands. That means you have some short legged fighters which could not reach Kushiro and these could have been tasked 100% to protect the KB from that all so fearsome Allied strike. By the way what exactly did those short legged planes do other than drinking sake.
5. Japanese CVs by themselves sink nothing. Same applies to Allied CVs. It is the aircraft they carry that inflict damage. The KBs planes could have been offloaded to a land airfield and from a terrestrial airfield launched against the Kushiro beachhead. The CVs themselves could have skedaddled off to Shanghai. That would be some game bug if the Allies could have sunk the Japanese carriers anchored in Shanghai.

Would the KB airwings been decimated? Probably yes but you have deep pools and if you don't, you won't survive until April Fool's Day 1944. Plus you could have swapped out all your good pilots and drafted rookies in. For the purposes of inflicting disruption and increased supply consumption the rookies would have sufficed.

6. Instead you sent planes to attack the Allied carriers located one hex further away than the beachhead. How exactly was that going to aid the beleaguered defenders at Kushiro. Enough enemy troops had already been landed to capture the base if they remained unfatigued and undisrupted.
7. You know you can't specify a target with a naval attack mission. But you can with ground attack, as I reminded you. Even the escorting fighters could have been given Kushiro as the target. Doing so would have improved considerably your aircraft coordination against Kushiro.
8. You flew in to Bihoro more troops. Why, they should have been sent to Kushiro as you were advised. What had been landed at Bihoro was not yet fatal there but more than sufficient Allied troops would be released to capture it once Kushiro fell.


The KB is currently off on a Pacific sightseeing tour. Even if it had sufficient sorties, (which it doesn't have anyway), the KB sightseeing cruise could sink every single Allied APA and AKA plus all the xAK etc and this will have no impact on Allied capabilities to launch future invasions. Firstly because he is already on Hokkaido. This is why Shikotan and Kunashiri were expendable for even with their possession the Allies would still need to launch an invasion to get ashore on the Home Islands. Secondly what is still coming down the Allied pipeline dwarfs what he currently has and therefore future invasions elsewhere are not impeded.


As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.


Now is the time for a very serious reassessment of the future.

  • Hokkaido and Sakhalin must be considered as lost. An Allied landing in Korea with the principle aim of triggering Soviet activation can not be totally dismissed
  • An Allied landing in Korea with the principle aim of triggering Soviet activation can not be totally dismissed
  • With so much pulled back to the Home Islands and unlikely to be released for duties elsewhere, the SRA will be easily lost
.

There are some counters to these possibilities but they are very difficult to pull off

Alfred

(in reply to Lowpe)
Post #: 4692
RE: Unorthodox - 5/23/2015 4:34:02 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: witpqs
Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.


Yeah, I know. The reason I say I think something broke is the fact that coordination (or lack of it) seems impossible to effect. At least that what my test seemed to indicate. Granted that was on an older BETA version and I don´t know if something changed.

But as far as I could tell (using my own sandbox) nothing besides weather seemed to effect coordination at all. I did not test AF size and range though. Those stayed the same through the test. But leaders, Air HQ, Airspeed, pilot EXP and altitude all seemed to make no difference whatsoever. Not any that I could notice though. I think the data is either in my old AAR or in tech support thread somewhere.

My reasoning is that if it was working as intended those things would effect coordination to some degree. I might actually get around to run some more tests on the latest version. It was pretty boring to do though!


(in reply to witpqs)
Post #: 4693
RE: Unorthodox - 5/23/2015 8:35:58 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert
Anyone else have thoughts?


I think during all the BETA changes and tweaks that took place that something broke when it comes to LBA coordination. As you remember I tested this quite extensively. Probably over 1000 times.

The best I could come up with is that its almost completely random. Besides weather I couldn´t really find anything that gave noticeable effect. As far as I can tell the best thing to do is to just have sheer numbers and wear down the CAP.

I think I posted the results of my test in my AAR? Or possibly in a Tech forum thread?


Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.


There have been some games where LBA has done really well and gotten some very productive strikes. GreyJoy vs Q-Ball is a good example from what I remember.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to witpqs)
Post #: 4694
RE: Unorthodox - 5/23/2015 8:44:21 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: MrBlizzard

It seems you're bombed also with friendly advices from your HQ staff, tot capita tot sententiae
So I add mine
I believe you're doin well to suspend bombing attacks against a so strong CAP; you're only wearing yourself in that way; better to sweep now against his fatigued fighters.
And it's useful to attack his LOC with KB, you sink some precious APA and if you're lucky you can sink also some reinforcements troops.
When the enemy will leave with CVs you can bomb his conquered AF with BB. IMO don't bomb it with planes cause you'll only find a super flak and a strong CAP.
You'll restart to bomb with planes (also long range) at reinforcements ships only when his CVs will be away.
Throw to him more MTBs if you have, they've done well mainly on dark nights.
IMO it's not time to think to counterinvasions, he will simply ignore it and you'll divide your forces.
It's a pity your KB planes escorts didn't fly.


It is war. I guess it was the drop tanks...a failing of the A6M5c. Some people avoid the A6M5c all together because of its shorter range. But I never knew this might happen. Live and learn.



Sucks. It shouldn't be a problem for them to be using drop tanks with CVs in range.

I noticed above you listed air skills. Do you prioritize aggressiveness too? I always choose aggressive air leaders for groups, TFs and HQs that will influence strikes. I don't prioritize those for things like recon.

As with most of us the first game is to learn and you're definitely getting to see a lot here. There is still some hope to slow this advance. Your Helens now will be very important. You most likely have a ton of good ground bombing pilots. Those fields need to be shut. Night, day, both.

He's still losing planes, and that eventually could mean he either has to pull back or face the odds with a weakened CAP.

Japan in the war was weaker than you are now and yet the Allies did not chose to invade the HI at this point. It shouldn't be possible to do this without a lot of bloodshed and carnage. You need one break and his whole fragile position could fall apart. Keep at it!

< Message edited by obvert -- 5/23/2015 9:45:26 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 4695
RE: Unorthodox - 5/23/2015 9:08:50 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert
Anyone else have thoughts?


I think during all the BETA changes and tweaks that took place that something broke when it comes to LBA coordination. As you remember I tested this quite extensively. Probably over 1000 times.

The best I could come up with is that its almost completely random. Besides weather I couldn´t really find anything that gave noticeable effect. As far as I can tell the best thing to do is to just have sheer numbers and wear down the CAP.

I think I posted the results of my test in my AAR? Or possibly in a Tech forum thread?


Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.


There have been some games where LBA has done really well and gotten some very productive strikes. GreyJoy vs Q-Ball is a good example from what I remember.

I'm fine with the way it works post-fix.

_____________________________


(in reply to obvert)
Post #: 4696
RE: Unorthodox - 5/23/2015 9:33:21 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: witpqs


quote:

ORIGINAL: obvert


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert
Anyone else have thoughts?


I think during all the BETA changes and tweaks that took place that something broke when it comes to LBA coordination. As you remember I tested this quite extensively. Probably over 1000 times.

The best I could come up with is that its almost completely random. Besides weather I couldn´t really find anything that gave noticeable effect. As far as I can tell the best thing to do is to just have sheer numbers and wear down the CAP.

I think I posted the results of my test in my AAR? Or possibly in a Tech forum thread?


Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.


There have been some games where LBA has done really well and gotten some very productive strikes. GreyJoy vs Q-Ball is a good example from what I remember.

I'm fine with the way it works post-fix.


I was trying to think especially of examples of Japanese air strikes hurting Allied invasions. Have you seen that from the Allied side? A lot of strikes big enough to do damage to your CVs? If I remember also in my game with Jocke LBA was a big part of the success of later strikes, and against a much larger Allied force, but I also had better airframes and a decent KB to land the right hook after the initial jabs.





< Message edited by obvert -- 5/23/2015 10:48:07 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to witpqs)
Post #: 4697
RE: Unorthodox - 5/23/2015 9:37:56 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: obvert


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: obvert
Anyone else have thoughts?


I think during all the BETA changes and tweaks that took place that something broke when it comes to LBA coordination. As you remember I tested this quite extensively. Probably over 1000 times.

The best I could come up with is that its almost completely random. Besides weather I couldn´t really find anything that gave noticeable effect. As far as I can tell the best thing to do is to just have sheer numbers and wear down the CAP.

I think I posted the results of my test in my AAR? Or possibly in a Tech forum thread?


Just the opposite, Joc. They found something which had been long broken that was allowing way too much LBA coordination. They fixed it, of course. But there was also debate about what to do because it had been broken so long and people had become used to it as the norm.


There have been some games where LBA has done really well and gotten some very productive strikes. GreyJoy vs Q-Ball is a good example from what I remember.

I'm fine with the way it works post-fix.


I was trying to think especially of examples of Japanese air strikes hurting Allied invasions. Have you seen that from the Allied side? A et of strikes big enough to do damage to your CVs? If I remember also in my game with Jocke LBA was a big part of the success of later strikes, and against a much larger Allied force, but I also had better airframes and a decent KB to land the right hook after the initial jabs.


http://www.matrixgames.com/forums/tm.asp?m=3539777&mpage=12&key=

Keep in mind I broke the game and resized my Kate squadrons.

(in reply to obvert)
Post #: 4698
RE: Unorthodox - 5/23/2015 9:47:27 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
In the first instance you were only going against the CVEs but you had some very small groups of 20-30 strike planes get through. I think it also has to do with the quality of your escorts. I use the best available, not caring if it's all my Georges or Franks, along with their stelar pilots, if CV TFs are around. Sometimes that can be painful, but I'm convinced the better the escort airframe and pilot the more chance to get the strikes through. You have good numbers too there.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to mind_messing)
Post #: 4699
RE: Unorthodox - 5/23/2015 10:03:05 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
In my current game, no examples. So far in the game when I've been up against multiple air bases they were not big and KB was out of play at the time.

< Message edited by witpqs -- 5/23/2015 11:49:29 PM >


_____________________________


(in reply to obvert)
Post #: 4700
RE: Unorthodox - 5/23/2015 10:31:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

The priority now is not to hit the supply lines, it is to stop Kushiro from falling.  That means

  • the KB also must strike at the beachhead.  It is not just a question of inflicting casualties but raising the disruption level plus increasing significantly the  enemy supply consumption rate.  Remember to reset your DB and TB to level bombing altitudes and dedicated bomb ordnance.  Also set destination even for the KB's fighters
  • all LBA launching ground attacks against the beachhead
  • use your NFs, not bombers, on offensive night missions
  • naval bombardment of the beachhead, yes that includes the Musashi
  • rushing LCU reinforcements in, by air, SST, land.  Even being in the wrong move mode assists the defence
  • ensure you have on hand adequate supply, use level bombers and PA which are not tasked with flying in troops.  You don't need naval search.

Delay, delay, delay the fall of Kushiro is the only game in town for the next 2-3 days.  Give up Kunashir and Shikotan if necessary to keep Kushiro.  But don't lose Bihoro.

Remember Allied supply can not be dumped into Kushiro, only into the LCUs themselves and that is limited.  There will be plenty of time later in the week to go after the out of ammo retreating Allied TFs with the KB.  The outlook for the Kushiro defenders will increasingly improve after 3 more days.

BTW setting drop tanks on carrier planes is not a winner.  Search for my posts on the subject.



Alfred

Edit: Forgot to add that even air lifting in support squads with zero offensive assault value, stiffens the defence.


If I would have hit the beaches with the KB, I would have no KB now...and not inflicted a lot of damage. I managed to get some Helens thru, but he cost was high in planes, and damage not that great. Same story at Bihoro.

Good tip about using NF on night bombing missions, and I have plenty of Nick NFs, but they don't have any bombs, just the cannons.

The Irving Sa has 2 60kg bombs. Better than nothing...

Lesson learned about drop tanks on CVs. The hard way of course.





Care to provide the objective evidence that you would have lost the KB or is it just an emotional gut feeling without any backing analysis.

1. Enemy CVs were east of Kushiro with fighters overwhelmingly tasked with CAP/LRCAP of carriers and Kushiro hex.
2. Enemy bomber planes were tasked with hitting the Kushiro defenders.

So what exactly would have been contained in the enemy strike package that struck so much fear?

3. KB could be positioned out of range of enemy planes but still within range of hitting the Kushiro beachhead.
4. You said all but 4 fighter units had returned to the Home Islands. That means you have some short legged fighters which could not reach Kushiro and these could have been tasked 100% to protect the KB from that all so fearsome Allied strike. By the way what exactly did those short legged planes do other than drinking sake.
5. Japanese CVs by themselves sink nothing. Same applies to Allied CVs. It is the aircraft they carry that inflict damage. The KBs planes could have been offloaded to a land airfield and from a terrestrial airfield launched against the Kushiro beachhead. The CVs themselves could have skedaddled off to Shanghai. That would be some game bug if the Allies could have sunk the Japanese carriers anchored in Shanghai.

Would the KB airwings been decimated? Probably yes but you have deep pools and if you don't, you won't survive until April Fool's Day 1944. Plus you could have swapped out all your good pilots and drafted rookies in. For the purposes of inflicting disruption and increased supply consumption the rookies would have sufficed.

6. Instead you sent planes to attack the Allied carriers located one hex further away than the beachhead. How exactly was that going to aid the beleaguered defenders at Kushiro. Enough enemy troops had already been landed to capture the base if they remained unfatigued and undisrupted.
7. You know you can't specify a target with a naval attack mission. But you can with ground attack, as I reminded you. Even the escorting fighters could have been given Kushiro as the target. Doing so would have improved considerably your aircraft coordination against Kushiro.
8. You flew in to Bihoro more troops. Why, they should have been sent to Kushiro as you were advised. What had been landed at Bihoro was not yet fatal there but more than sufficient Allied troops would be released to capture it once Kushiro fell.


The KB is currently off on a Pacific sightseeing tour. Even if it had sufficient sorties, (which it doesn't have anyway), the KB sightseeing cruise could sink every single Allied APA and AKA plus all the xAK etc and this will have no impact on Allied capabilities to launch future invasions. Firstly because he is already on Hokkaido. This is why Shikotan and Kunashiri were expendable for even with their possession the Allies would still need to launch an invasion to get ashore on the Home Islands. Secondly what is still coming down the Allied pipeline dwarfs what he currently has and therefore future invasions elsewhere are not impeded.


As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.


Now is the time for a very serious reassessment of the future.

  • Hokkaido and Sakhalin must be considered as lost. An Allied landing in Korea with the principle aim of triggering Soviet activation can not be totally dismissed
  • An Allied landing in Korea with the principle aim of triggering Soviet activation can not be totally dismissed
  • With so much pulled back to the Home Islands and unlikely to be released for duties elsewhere, the SRA will be easily lost
.

There are some counters to these possibilities but they are very difficult to pull off

Alfred


I realize that I have perfect information and you only have the information I provide. A definite shortcoming.

During the AM phase the Allies let loose with 90 DB & TP escorted by 60 Hellcats. My KB consisted of 4 DD, 3CV, 1CA, 1CS. That is it. A strike on my carriers could not have been stopped by 24 Rufes and 30 Zeroes.

Now, I had thought about transferring the CV planes to the ground and using them thusly. Thanks to M-M for that advice in a PM. However, I tried twice to break thru his CAP and failed. Time to try something else...and I thought a strike south might cause him to pull something back making future strikes easier.

I had all my short range fighters flying CAP of Kushiro which was bombed twice by the Deathstar. They did very well, and didn't drink any sake that day.

There are still fighter units making the journey back to the HI.

Great tip on drafting rookies for that kind of strike against land units.

Look at the first combat at Kushiro...Allies got a 3-1. After that fight, my troops had 40-70 Disruption. I lost a lot of transport flying in troops at the treetop levels reinforcing Kushiro. My 27 Plane Tina unit had 4 planes at the end of that day. Another day of that and I would have no transports left to airlift into Hokkaido or move the General Defense divisions off one of the Jimi's.

I had failed the first day at penetrating the Kushiro CAP, sending in all my bombers on a dedicated strike at Kushiro would have cost me even more than 400 planes than I did lose against a weaker CAP. Plus, no matter what I did, my troops weren't going to hold Kushiro. It was over when he naval bombarded that night.

Good advice once again on using targeting for fighters and ground attacks.

I flew troops to Bihoro because I couldn't afford the losses amongst my transports flying into Kushiro. I still lost a 18 planes flying into Bihoro, but at least I got 50AV there.

I sent the KB off on its sightseeing turn, in an attempt to divert some of his carriers. I am actually pleased with what they did, they sank a few ships and they stayed alive.

Good advice on the Korea coast.

I gave up on trying to defend the SRA prior to this attack. There isn't much there now.

Thanks for the great advice.




< Message edited by Lowpe -- 5/23/2015 11:32:05 PM >

(in reply to Alfred)
Post #: 4701
RE: Unorthodox - 5/23/2015 10:37:18 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: MrBlizzard

It seems you're bombed also with friendly advices from your HQ staff, tot capita tot sententiae
So I add mine
I believe you're doin well to suspend bombing attacks against a so strong CAP; you're only wearing yourself in that way; better to sweep now against his fatigued fighters.
And it's useful to attack his LOC with KB, you sink some precious APA and if you're lucky you can sink also some reinforcements troops.
When the enemy will leave with CVs you can bomb his conquered AF with BB. IMO don't bomb it with planes cause you'll only find a super flak and a strong CAP.
You'll restart to bomb with planes (also long range) at reinforcements ships only when his CVs will be away.
Throw to him more MTBs if you have, they've done well mainly on dark nights.
IMO it's not time to think to counterinvasions, he will simply ignore it and you'll divide your forces.
It's a pity your KB planes escorts didn't fly.


It is war. I guess it was the drop tanks...a failing of the A6M5c. Some people avoid the A6M5c all together because of its shorter range. But I never knew this might happen. Live and learn.



Sucks. It shouldn't be a problem for them to be using drop tanks with CVs in range.

I noticed above you listed air skills. Do you prioritize aggressiveness too? I always choose aggressive air leaders for groups, TFs and HQs that will influence strikes. I don't prioritize those for things like recon.

As with most of us the first game is to learn and you're definitely getting to see a lot here. There is still some hope to slow this advance. Your Helens now will be very important. You most likely have a ton of good ground bombing pilots. Those fields need to be shut. Night, day, both.

He's still losing planes, and that eventually could mean he either has to pull back or face the odds with a weakened CAP.

Japan in the war was weaker than you are now and yet the Allies did not chose to invade the HI at this point. It shouldn't be possible to do this without a lot of bloodshed and carnage. You need one break and his whole fragile position could fall apart. Keep at it!


Aggression 67 and 63. In individual squadrons on the KB I alway pick aggressive squadron leaders.

Yep, Obvert, I plan to keep hitting him. It will be carnage from here on out. I guess it has been carnage this whole game.

(in reply to obvert)
Post #: 4702
RE: Unorthodox - 5/23/2015 10:46:53 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Turn is away.

Sweeping, and sweeping and bombing the airfield. I counted 4 Coast AA units at Kushiro, plus base forces and all the other AA. 41 units there.

Moving troops to Hokkaido. I will try and fight for it the best I can.

Looking forward to using Kamikazes. I am not expecting miracles, just more fun. I have a few squadrons picked out and most pilots have arrived.

This is my first PBEM, and also I have never played this late against the AI. I think the major mistakes I have made is creating strong points, but leaving weak areas that allowed the Allies to bypass all strong points. Plus throwing away the KB in the Marianas trying to force a lucky break. So don't do that guys.

Still, it is a game, and I was never playing to win but to have fun. Which it is.




(in reply to Lowpe)
Post #: 4703
RE: Unorthodox - 5/23/2015 11:03:12 PM   
njp72

 

Posts: 1372
Joined: 9/20/2008
Status: offline
Well I had some success with LBA and KB near the end fighting Wargmr around HIs, especially one big one against 20 odd CVEs and amphibs (I think Wargmr documented it in his AAR).

I was operating from massive airbases (Osaka, Hiroshima), with a stack of air support and plentiful supply.

I found the infrastructure supporting the big strike packages were more important than the number of airframes involved.

Still always tough to get big strike packages away in a semi-coordinated fashion and had I very little joy in hitting Fleet CVs even after penetrating CAP.



I was trying to think especially of examples of Japanese air strikes hurting Allied invasions. Have you seen that from the Allied side? A lot of strikes big enough to do damage to your CVs? If I remember also in my game with Jocke LBA was a big part of the success of later strikes, and against a much larger Allied force, but I also had better airframes and a decent KB to land the right hook after the initial jabs.




[/quote]

(in reply to obvert)
Post #: 4704
RE: Unorthodox - 5/23/2015 11:18:17 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Well, I guess we will see about big packages on airfield attacks with fighter set to escort and Kushiro picked. Should be interesting.

(in reply to njp72)
Post #: 4705
RE: Unorthodox - 5/24/2015 1:03:12 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Alfred

As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.

Alfred


With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.

(in reply to Alfred)
Post #: 4706
RE: Unorthodox - 5/24/2015 1:23:35 AM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
end game is always a difficult choice for the empire.

Alfred's suggested deployment is one where the probability of empire substantive success is higher than other combinations.

IMHO, concentration at the point of attack is the key to any inferior force winning a battle. We can argue what that might be, but spreading across the target options reduces rather than increase the small margin of success. I encourage any who doubt this to sandbox such a situation.

of course, this doesn't mean that the other option wins the day, just that it has a better chance.

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Alfred

As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.

Alfred


With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.



< Message edited by topeverest -- 5/24/2015 2:24:48 AM >


_____________________________

Andy M

(in reply to mind_messing)
Post #: 4707
RE: Unorthodox - 5/24/2015 1:25:08 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Alfred

As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.

Alfred


With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.


+1

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to mind_messing)
Post #: 4708
RE: Unorthodox - 5/24/2015 1:36:16 AM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Are we now at the situation where / if the empire can get enough AV to turn the tide, and if the airpower can keep the base knocked out?

_____________________________

Andy M

(in reply to topeverest)
Post #: 4709
RE: Unorthodox - 5/24/2015 10:05:32 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Jan 21, 1944

During the dark night, MTBs still sortie to deadly effect.




Attachment (1)

(in reply to topeverest)
Post #: 4710
Page:   <<   < prev  155 156 [157] 158 159   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Unorthodox Page: <<   < prev  155 156 [157] 158 159   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.500