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RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

 
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RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 2:51:41 PM   
lion_of_judah


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Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make

(in reply to lion_of_judah)
Post #: 31
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 3:09:43 PM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: lion_of_judah

One other thing the system GFX overrule, does that have to be the newdawn scenario or can we make our own. Thanks


the NATO counters are read from whatever overrule directory is specified. So yes you can make your own NATO counter sets.

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(in reply to lion_of_judah)
Post #: 32
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 3:10:11 PM   
Vic


Posts: 8262
Joined: 5/17/2004
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quote:

ORIGINAL: lion_of_judah

Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make


Its early beta testing. So probably another bug.

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(in reply to lion_of_judah)
Post #: 33
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 3:27:31 PM   
lion_of_judah


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Vic
thanks for your help and it is greatly appreciated. Sorry if I'm sounding a bit impatient with this, but it is rather exiting this new patch and all.....

(in reply to Vic)
Post #: 34
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 3:33:04 PM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: lion_of_judah

Vic
I've made 10 models to change to so far for my Sri Lankan Civil war scenario, but when I go to change the Para unit to the new model it will not let me. I can click on #9 but cannot click on 10 (para).....is there a set limit on the models we can make


Confirmed bug. Scroll list doesn't see mouse click on last entry. Will be fixed next version.
In meantime work around is to add one more model to the list (since its only the last item in the list that is unreachable).

thanks for reporting!

best,
Vic

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(in reply to lion_of_judah)
Post #: 35
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 3:36:34 PM   
lion_of_judah


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no problem

(in reply to Vic)
Post #: 36
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/22/2015 4:55:13 PM   
lion_of_judah


Posts: 2113
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this maybe another bug, not sure. I made a TO&E unit with the following..... 20 infantry, 4 machineguns, 3 mortars, 3 RPG's, 4 Recoilless Rifles and 6 Armored cars for a infantry Brigade. But I'm only producing the infantry, machineguns, mortars and RPG's nothing else. in 2 turns My HQ had 18 Armored cars and 12 recoilless rifles plus the infantry equipt I'm producing.

(in reply to lion_of_judah)
Post #: 37
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/23/2015 10:47:01 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
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Confirmed. I'm seeing the same behavior in my random test game. I have TO&E templates with SMGs in them but I'm not yet producing SMGs in my cities. Nevertheless SMGs are appearing in my HQs.

I'm also still seeing excessive cost for new officers.

quote:

ORIGINAL: lion_of_judah

this maybe another bug, not sure. I made a TO&E unit with the following..... 20 infantry, 4 machineguns, 3 mortars, 3 RPG's, 4 Recoilless Rifles and 6 Armored cars for a infantry Brigade. But I'm only producing the infantry, machineguns, mortars and RPG's nothing else. in 2 turns My HQ had 18 Armored cars and 12 recoilless rifles plus the infantry equipt I'm producing.




< Message edited by Webizen -- 5/23/2015 7:56:45 PM >


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Tac2i (formerly webizen)

(in reply to lion_of_judah)
Post #: 38
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/24/2015 4:42:07 PM   
Tac2i


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After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.

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Tac2i (formerly webizen)

(in reply to Jafele)
Post #: 39
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/25/2015 7:26:40 PM   
Vic


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Thanks for all the feedback and testing. Obviously there are still a number of issues to be fixed. Will be back within a few days with a new update.

Best wishes,
Vic

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(in reply to Tac2i)
Post #: 40
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/25/2015 9:28:32 PM   
GaryChildress

 

Posts: 6830
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Oh dear, I feel addiction coming back.... 

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(in reply to Vic)
Post #: 41
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 9:08:58 AM   
Vic


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I think the equipment appearing at the HQs (like the SMGs in Webizens report) are due to RETURNED TROOPS from units.

Remember if for example a unit starts with:
10 smg
10 rifle
1 mortar
1 mg

and you change it to a model with say:
30 rifle
3 mg

then it will return to HQ:
10 smg
1 mortar

you can see the RETURN statistics in the LOG-> R-IN and LOG-> R-OUT tabsheets.


best wishes,
Vic

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(in reply to GaryChildress)
Post #: 42
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 9:29:08 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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quote:

ORIGINAL: Webizen
I'm also still seeing excessive cost for new officers.


You started this game with version K right?

If so I really need some help here on what exact behaviour is causing the spikes in the PP cost of the leaders? Cause I am having a hard time in reproducing this error (as in i do not succeed to reproduce).

let me know


Best wishes,
Vic

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(in reply to Tac2i)
Post #: 43
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 11:19:54 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Webizen

After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.


Will be present next version.

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(in reply to Tac2i)
Post #: 44
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 12:23:27 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I have tried to duplicate the issue I reported and have not succeeded as yet.

quote:

ORIGINAL: Vic

I think the equipment appearing at the HQs (like the SMGs in Webizens report) are due to RETURNED TROOPS from units.

Remember if for example a unit starts with:
10 smg
10 rifle
1 mortar
1 mg

and you change it to a model with say:
30 rifle
3 mg

then it will return to HQ:
10 smg
1 mortar

you can see the RETURN statistics in the LOG-> R-IN and LOG-> R-OUT tabsheets.


best wishes,
Vic



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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 45
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 12:26:33 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I sent a couple of save game files from a current test game. I've also tried to duplicate this behavior in a controlled test game. So far it has not manifested the condition again. In both cases I was/am using the K version I believe.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen
I'm also still seeing excessive cost for new officers.


You started this game with version K right?

If so I really need some help here on what exact behaviour is causing the spikes in the PP cost of the leaders? Cause I am having a hard time in reproducing this error (as in i do not succeed to reproduce).

let me know


Best wishes,
Vic



_____________________________

Tac2i (formerly webizen)

(in reply to Vic)
Post #: 46
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 12:27:43 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Woot!

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

After playing a couple of test random games I'd say the ability to save or export/import your TO&E templates is #1 on my wish list.


Will be present next version.



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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 47
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 3:05:43 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Uploaded version 2.20 leo.

Fixed a number of small issues.
Added import/export function to the TOE Model Designer screen.

Best wishes,
Vic

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(in reply to Tac2i)
Post #: 48
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 3:45:52 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Wow, that was fast! Thanks a ton for TO&E templates and a way to export/import them.

quote:

ORIGINAL: Vic

Uploaded version 2.20 leo.

Fixed a number of small issues.
Added import/export function to the TOE Model Designer screen.

Best wishes,
Vic







Attachment (1)

< Message edited by Webizen -- 5/26/2015 5:05:48 PM >


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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 49
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 4:00:52 PM   
Jafele


Posts: 737
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From: Seville (Spain)
Status: offline
Thanks a lot Vic!!!

(in reply to Tac2i)
Post #: 50
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 5:36:57 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Well remember that these features are still BETA.

It is quite complicated code going on so please keep testing and lets make sure we catch all and any issues

Big thanks to everybody trying this BETA out and reporting back here!

best wishes
vic

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(in reply to Jafele)
Post #: 51
RE: Private beta test ATG v2.20 Leo - 5/26/2015 7:57:34 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Windows 8.1 Pro on a Surface Pro 3: Repeatable issue with Leo version (2.20L):

1) Create an HQ template with staff sft-type.

2) Construct a new 'HQ+Leader'

3) Apply HQ template: the leader disappears


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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 52
RE: Private beta test ATG v2.20 Leo - 5/26/2015 10:52:10 PM   
Khanti

 

Posts: 317
Joined: 8/28/2007
From: Poland
Status: offline
TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.


PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.

< Message edited by Hanti -- 5/26/2015 11:56:19 PM >

(in reply to Tac2i)
Post #: 53
RE: Private beta test ATG v2.20g : TOEs and auto-reinfo... - 5/26/2015 11:51:24 PM   
lion_of_judah


Posts: 2113
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I had a weird issue, yesterday playing. I had my main HQ for one regime, and somehow the people group changed to another regimes people group. So I had to disband all that I had created and start over in production, so far this has not happened again. I think it all begin when I was attempting to create a new HQ in the TO&E

< Message edited by lion_of_judah -- 5/27/2015 12:52:42 AM >

(in reply to lion_of_judah)
Post #: 54
RE: Private beta test ATG v2.20 Leo - 5/27/2015 8:36:22 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
quote:

ORIGINAL: Webizen

Windows 8.1 Pro on a Surface Pro 3: Repeatable issue with Leo version (2.20L):

1) Create an HQ template with staff sft-type.

2) Construct a new 'HQ+Leader'

3) Apply HQ template: the leader disappears



and uploaded version M tackling all these 3 issues.

Make sure to install the newdawn3.at2 file as well as the new .exe
The reasons for the continued PP increase for commanders was that I did not ship the propper newdawn3.at2 in previous builds.

big thanks for hanging in there.

best wishes,
Vic


< Message edited by Vic -- 5/27/2015 9:39:37 AM >


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(in reply to Tac2i)
Post #: 55
RE: Private beta test ATG v2.20 Leo - 5/27/2015 8:38:32 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Hanti

TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.


PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.


for the moment this feature is only for New Dawn v3 games.

Feel free to copy and paste the CTD detailed text though.

best wishes,
Vic


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(in reply to Khanti)
Post #: 56
RE: Private beta test ATG v2.20 Leo - 5/27/2015 10:49:17 AM   
GaryChildress

 

Posts: 6830
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From: The Divided Nations of Earth
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Where can I DL the new dawn 3 mod? I didn't see it in the scenario database.

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Post #: 57
RE: Private beta test ATG v2.20 Leo - 5/27/2015 10:56:29 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Top post of this thread.

quote:

ORIGINAL: Gary Childress

Where can I DL the new dawn 3 mod? I didn't see it in the scenario database.



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Tac2i (formerly webizen)

(in reply to GaryChildress)
Post #: 58
RE: Private beta test ATG v2.20 Leo - 5/27/2015 11:08:54 AM   
GaryChildress

 

Posts: 6830
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From: The Divided Nations of Earth
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I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser.




Attachment (1)

< Message edited by Gary Childress -- 5/27/2015 12:10:02 PM >


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(in reply to Tac2i)
Post #: 59
RE: Private beta test ATG v2.20 Leo - 5/27/2015 11:21:57 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
If you manually installed the files/folders in the correct locations, just hit cancel or select 0 and the main screen should load with an option to use the anewdawn3 file.

quote:

ORIGINAL: Gary Childress

I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser.






< Message edited by Webizen -- 5/27/2015 12:23:13 PM >


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Tac2i (formerly webizen)

(in reply to GaryChildress)
Post #: 60
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