Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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quote:
ORIGINAL: Alfred quote:
ORIGINAL: Lowpe I have been experimenting with my air strikes a lot. A lot of my experiments fail, but so what? Normally I set the escorts to the same altitude of the bombers, but I have been playing with how much can I fly higher, and what does this do to time to engagement time, etc. In the latest attack, a squadron of Frances flew at 30K, Franks at 33K and two sentai of Georges at 41K. Unfortunately for me, the Franks, which were close to the Frances in altitude didn't fly (weather was poor over target, and their morale wasn't 99). The local CAP engaged the Georges for mere moments, and then was past them and into the Frances. Even though my poor Frances pilots took it on the chin, I thought this was a great outcome. I found it fascinating that the Georges, flying 10K over the Frances, were able to coordinate for the raid, and also pretty neat that the CAP was able to swoop in and nail the Frances with only minimal interference from the Georges. So now I am wondering what the effect of a layered escort would be like. Bombers set for 15K, for example, and four Sentai of fighters set for 15, 16, 17, 18? Here the thought is the swooping CAP will have to go thru layers of escorts before reaching the bombers. In addition, I have tested having the escorts at 2k and 3k over the bombers, and they seem to perform very well with nothing out of the ordinary with flight coordination happening. This might in fact be the optimal strike package setting, but I am looking forward to layering the escorts. Of course I am not being hideously scientific doing these experiments, but I find them fun and rewarding. I find the entire plane/combat model to be very fascinating game within a game. There are so many gray areas where you need to think about what happened and watch the combat replay to infer what is happening. Tactics that worked yesterday, might not work tomorrow as there are so many variables. Simply fascinating. Don't know if you have previously seen this thread http://www.matrixgames.com/forums/tm.asp?m=3308618&mpage=1&key=cooperation� but I think you might derive value from my post where I differentiate between coordination and cooperation. Definitely read the linked thread I provided. That link has a lengthy discussion from LoBaron (and don't overlook his post #42 in the link) on coordination. When it comes to aircraft issues you can't do better than pay close attention to his posts. Unless of course one of the air team devs themselves chip in. Technically there is no layering of escorts for coordination. Unless the escort is assigned the exact same altitude as that assigned for the bomber, there is no trigger in the code for the coordination checks and outcome to occur. At best you can then only look forward to cooperation. What is taken into account for the latter is raised in the two threads. Alfred Thanks, Alfred, I found the links fascinating and did indeed miss them. So I have been getting cooperative strikes and not coordinated strikes. That explains a lot!
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