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RE: Canada Invaded! - 9/16/2015 6:15:54 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: tiemanj

I have no experience with PDU off, so I'll have to defer to you on that one. However, I don't see the point in upgrading Hornets (or any CV) airwing right now. In most cases, you can't beat the KB until the fall of '43 without LBA support.


I have plans for Hornet. Donīt worry.

quote:

ORIGINAL: tiemanj
Any Pacific Basin campaign requires a foothold and secure SLOC to some sizeable base near your objective. With CV dominance, you can jump loooong distances to establish that next base. Without it you need to nibble under LBA cover. Solomons, Gilberts, Marshalls, Fiji / Samoa, New Caledonia / New Hebrides are good places for this. The problem is, with a IJN base in Hawaii, you don't have anything resembling a secure SLOC. So your choices are:
a) watch him slowly take over / fortify the aforementioned areas. Forget the units you have in SOPAC if you can't get them supplies and gas they are useless at best, and possibly even net liabilities.
b) use the USN to escort the necessary supplies and gas - and risk the whole KB interdicting it
c) wait until the fall of '43 to retake the Pacific - and risk AV (most of those Alaskan bases have multipliers of 10, and Juneau is 100) and a naval showdown with the KB while you are tied to supporting transports

or
d) try to do something about it now.

If it were me (and I'll admit, I'm an extremely aggressive player), I'd try to do something now. I don't see much point in using your TBs and SBD3s to refill CV squadrons. Right now you need to keep your decks hidden so you can use them for (b) or (c) above. The TBDs you have suck, and few players will even risk their CVs with them, so why bother refilling a squadron at CT. You won't even get that CV into a fight until you have TBFs anyway. You get, what, 21 SBDs a month - so you can make good the losses of a 18 A/C USMC squadron in April. Again, do you really plan to put Hornet in action in the next 3 weeks?

If you are that worried about the 80 LBA zeros, send the B17s in a day ahead of time. You say you don't fear using them. If they crush the AF, and he moves the KB into provide cover, that is 2/3 of the CAP problem solved. If he pulls away, oh well, at least you tried. If he stays, he'll have to suffer with the CAP penalty for being in a base hex, tired and possibly attrited pilots by the B17 strikes. Seriously, what's to lose?

Further, I think AV is a real threat here. Other comments about this being a flop aside, how do you avoid AV? He has easy access to all of Alaska and the Canadian coast. There is no place you can move significant reinforcements / counter invasion forces by land - which means you need a naval / amphibious campaign to retake it. That will take time, and he can bring the KB to smash up any counter invasion with that (plus, if you wait until late '42 to do this, most of the area is in the cold zone). He doesn't need much in the way of garrison forces, so he gets a ton of VPs here then has forces free to go elsewhere. I assume this will put him close to the AV threshold by itself. Then he can just figure out how to solve the rest of the AV problem by
a) invading some high value location later with the forces he no longer needs here
b) racking up VPs with KB bombing SOCAL or the bay area
c) racking up VPs sinking the hundreds of ship reinforcements you get in SOCAL and the bay area

the point is, he doesn't even need a strat bombing campaign to win at this point.

And one more thing to think about. Sure he is using up a lot of gas. Maybe you can make his strat bombing campaign "painful"... but in what way? Use up more HI replacing airframes? The AARs I've read (I'm just now getting into reading these things though, so maybe this isn't usually the case), have millions of HI points in '45. And oil well into '44 or '45. If he is landing at Canada, thrusting in India and China, my guess is he is going for AV. Meaning he wants to win this thing in '43 or '44. If this is the case, what does it matter if he runs out of oil or HI a few months earlier? You can shoot down all the zeros and netties in the world over Seattle, and he just isn't going to care. I know I had a high tolerance for airframe and pilot loss over Tokyo - and the allies only get a fixed number of airframes, no ability to increase replacement rates. He'll just build more factories. He will have no second thoughts about mortgaging '45 to pay for '42 at this point.



I have absolutely no intention of doing something in CENTPAC. At this point in the game its irrelevant (and as you point out even more so with Japanese possession of PH. The loss of PH hasnīt really bothered me at this stage.

I disagree on my SLOC being unsecure though. Iīm dumping more fuel/supply in OZ then I have ever done in any game. With the KB sitting in NORPAC all I have to fear are surface raiders and subs. And these I can deal with as USN losses (besides slow BBs) have been negligible. I have a very lively and healthy logistics system up and running. In a month or two I will have enough fuel to start sustaining more offensive USN operations down there.

Doing any kind of counter invasion in Canada is not going to happen for a very long time. If ever. The only reason I would attempt such a thing is if AV was absolutely impossible to avoid without it. If AV doesnīt become I real threat I will happily let him keep it for as long as he wants.

AV is absolutely a real threat. And yes there are some high Japanese multiplier bases up there. But he will have to build them up first. I have 8 more months before AV will hit. I donīt intend to sit idly by and watch him win. But Canada isnīt the place to fight him. As you say I canīt counter invade without amphibs and as long as the KB is there I canīt do that. And getting rid of the KB at this stage wont happen. And 36 DBs arnīt going to change that. Even with a full allied CV strike backed up by all the LBA I have doing any kind of damage to the KB is unlikely at best.

Right now I feel pretty good about the overall situation. There is no need to take stupid risks. Iīll save that until I absolutely have to. My hunch still is that this wasnīt the best Japanese move. I may be proving wrong in the coming 8 months. But right now Iīm not that worried.

PS. Regarding making it painful. Every lost Japanese plane = 1 allied VP = 4 Japanese VPs he will have to gain to break even.

Iīll try to explain my mindset a bit more clearly tomorrow. Running out of time here as I have to head to bed. Up at 05:00 tomorrow.

(in reply to tiemanjw)
Post #: 811
RE: Canada Invaded! - 9/16/2015 6:18:21 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: JocMeister

Ah, playing with PDU OFF things are a little bit different. To sum it up I donīt have any planes to try an attack with.


Has something changed? Is the replacement rate and reinforcement queue different for the Allies in a PDU-off game as opposed to a PDU-on one? Since the Allies can't affect production, I would think the same amount of aircraft are available in both preferences, so how does PDU-off make that any different?

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to JocMeister)
Post #: 812
RE: Canada Invaded! - 9/16/2015 6:31:13 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: JocMeister

Ah, playing with PDU OFF things are a little bit different. To sum it up I donīt have any planes to try an attack with.


Has something changed? Is the replacement rate and reinforcement queue different for the Allies in a PDU-off game as opposed to a PDU-on one? Since the Allies can't affect production, I would think the same amount of aircraft are available in both preferences, so how does PDU-off make that any different?


I have a lot less aircraft available compared to PDU ON as squadrons doesnīt really upgrade to what I want them to...I have some SDB2s in the pools for example. But only 3 squadrons (two on Ent? and 1 USMC squadron) use them. I have 3 DB squadrons on the WC that start with Vindicators and doesnīt upgrade from that. One starts with SDB-1s and doesnīt upgrade to anything else. And I have neither Vindicators nor SDB1s in the pool. And so on...there are more examples.

(in reply to SqzMyLemon)
Post #: 813
RE: Canada Invaded! - 9/16/2015 6:37:22 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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I have two turns in the backlog from the AAR. Iīll try to get an update up tomorrow. Will probably take a week or two before I settle in with the new routine of working again.

(in reply to JocMeister)
Post #: 814
RE: Canada Invaded! - 9/16/2015 7:59:44 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 815
RE: Canada Invaded! - 9/16/2015 10:39:40 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Bullwinkle58

You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.



Moose, just curious here... why do you say CONUS isn't Oz? I presume you mean it is easier to defend than Oz, but I would think a raid (as opposed to a campaign) with the KB could hit, say LA one turn, SF the next, then be gone. With fore warning, this would be a bad move (as the defenses could be stacked), but if he comes in out of the blue, I'd put my money on the KB hitting good, than getting away. And while I base this off results of US CV raids on the HI in '44, these strikes can be rather effective - even with a lot of AA guns and fighter cover.
And, how many fighters / AA guns are you going to have in LA / SD / SF if Seattle and Portland are under direct threat from LBA? A few training groups plus maybe 50 fighters on CAP?

Prince Rupert is a wonderful base - size 9 port, size 7 AF, 3x def bonus, high capacity rail in with no real places to sever it. I think it was a real mistake for Lowpe to not take it with the amphib bonus. Make sure it is well garrisoned, and also make sure Terrace (dot base in the mountains) and Prince George can withstand a paratrooper assault. I agree with the Moose that you can launch offensives from here (assuming the KB is not around) to retake the Alaskan panhandle and the Canadian islands around. (Heck with a size 7 AF, you may even be able to risk low value ships with the KB and dare him to strike at them... dead KB pilots are good KB pilots)



(in reply to Bullwinkle58)
Post #: 816
RE: Canada Invaded! - 9/16/2015 10:42:16 PM   
tiemanjw

 

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One more question... Moose, I remember you saying that the US emergency reinforcement package is triggered on a horizontal line from Vancouver, I think? Does this mean Spokane, Butte, Great Falls are outside the reinforcement window?

(in reply to Bullwinkle58)
Post #: 817
RE: Canada Invaded! - 9/17/2015 12:06:38 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58

You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.



Moose, just curious here... why do you say CONUS isn't Oz? I presume you mean it is easier to defend than Oz, but I would think a raid (as opposed to a campaign) with the KB could hit, say LA one turn, SF the next, then be gone. With fore warning, this would be a bad move (as the defenses could be stacked), but if he comes in out of the blue, I'd put my money on the KB hitting good, than getting away. And while I base this off results of US CV raids on the HI in '44, these strikes can be rather effective - even with a lot of AA guns and fighter cover.
And, how many fighters / AA guns are you going to have in LA / SD / SF if Seattle and Portland are under direct threat from LBA? A few training groups plus maybe 50 fighters on CAP?

Prince Rupert is a wonderful base - size 9 port, size 7 AF, 3x def bonus, high capacity rail in with no real places to sever it. I think it was a real mistake for Lowpe to not take it with the amphib bonus. Make sure it is well garrisoned, and also make sure Terrace (dot base in the mountains) and Prince George can withstand a paratrooper assault. I agree with the Moose that you can launch offensives from here (assuming the KB is not around) to retake the Alaskan panhandle and the Canadian islands around. (Heck with a size 7 AF, you may even be able to risk low value ships with the KB and dare him to strike at them... dead KB pilots are good KB pilots)





CONUS isn't OZ because it has unlimited supplies and fuel, and because virtually all fighter reinforcements in this era appear there. Jocke is not shipping them out. With proper search, which he should also have, the KB won't be unseen. And his CAP should butcher an air strike from it. Japan players get so used to the KB this, and the KB that, that they forget it has little staying power against a continent. It can mess up USN carriers in 1942, yes. Against SF? Carnage, and the pre-war elite pilots dead. You underestimate how many fighter groups he will receive in the next two months. Normally a lot of them are shipped to OZ and India. Here they stay home, to join the PH resurrectees.

And in exchange? Damaged factories Jocke can easily repair without breaking stride. The VPs are bothersome, but you're not talking thousands. And I'd gladly trade a damaged factory making a model I won't see for two years for a gutted KB air wing today. Make that trade all day long.

Re paratroopers, only if Japan likes losing paratroopers. This isn't Burma. The US Army has real, live tank units in CONUS in white restricted. What isn't bombed can be swept aside at the inland bases. P. Rupert shouldn't need full-time rail though. In mid-1942 I had 1.5 million supply there in my Lokasenna game. It's in the 12.2 million range now in late 1943. Fuel is 880,000. Didn't ship a bit of it. It just flows that way. A few weeks with the rail line cut is not going to matter.

_____________________________

The Moose

(in reply to tiemanjw)
Post #: 818
RE: Canada Invaded! - 9/17/2015 12:12:07 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: tiemanj

One more question... Moose, I remember you saying that the US emergency reinforcement package is triggered on a horizontal line from Vancouver, I think? Does this mean Spokane, Butte, Great Falls are outside the reinforcement window?


A horizontal line one hex below Vancouver I believe. y=50?

I never tested to see whether the US country code controls or the line itself for those bases. Don't know if anyone has. I suspect the country code does. Makes sense the US would activate for an actual invasion of US territory if they would also activate for land near Coal Harbor. Wouldn't be that hard to test, just tedious if you're not good with the editor like me and instead use a stock scenario and sail Japanese troops the distance.

< Message edited by Bullwinkle58 -- 9/17/2015 1:13:21 AM >


_____________________________

The Moose

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Post #: 819
RE: Canada Invaded! - 9/17/2015 12:19:14 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: tiemanj

One more question... Moose, I remember you saying that the US emergency reinforcement package is triggered on a horizontal line from Vancouver, I think? Does this mean Spokane, Butte, Great Falls are outside the reinforcement window?


A horizontal line one hex below Vancouver I believe. y=50?

I never tested to see whether the US country code controls or the line itself for those bases. Don't know if anyone has. I suspect the country code does. Makes sense the US would activate for an actual invasion of US territory if they would also activate for land near Coal Harbor. Wouldn't be that hard to test, just tedious if you're not good with the editor like me and instead use a stock scenario and sail Japanese troops the distance.



It was more a curiosity... even without any reinforcements, I would welcome a Japanese move here. Not sure how they would do it though.

(in reply to Bullwinkle58)
Post #: 820
RE: Canada Invaded! - 9/17/2015 1:00:12 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58

You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.



Moose, just curious here... why do you say CONUS isn't Oz? I presume you mean it is easier to defend than Oz, but I would think a raid (as opposed to a campaign) with the KB could hit, say LA one turn, SF the next, then be gone. With fore warning, this would be a bad move (as the defenses could be stacked), but if he comes in out of the blue, I'd put my money on the KB hitting good, than getting away. And while I base this off results of US CV raids on the HI in '44, these strikes can be rather effective - even with a lot of AA guns and fighter cover.
And, how many fighters / AA guns are you going to have in LA / SD / SF if Seattle and Portland are under direct threat from LBA? A few training groups plus maybe 50 fighters on CAP?

Prince Rupert is a wonderful base - size 9 port, size 7 AF, 3x def bonus, high capacity rail in with no real places to sever it. I think it was a real mistake for Lowpe to not take it with the amphib bonus. Make sure it is well garrisoned, and also make sure Terrace (dot base in the mountains) and Prince George can withstand a paratrooper assault. I agree with the Moose that you can launch offensives from here (assuming the KB is not around) to retake the Alaskan panhandle and the Canadian islands around. (Heck with a size 7 AF, you may even be able to risk low value ships with the KB and dare him to strike at them... dead KB pilots are good KB pilots)





CONUS isn't OZ because it has unlimited supplies and fuel, and because virtually all fighter reinforcements in this era appear there. Jocke is not shipping them out. With proper search, which he should also have, the KB won't be unseen. And his CAP should butcher an air strike from it. Japan players get so used to the KB this, and the KB that, that they forget it has little staying power against a continent. It can mess up USN carriers in 1942, yes. Against SF? Carnage, and the pre-war elite pilots dead. You underestimate how many fighter groups he will receive in the next two months. Normally a lot of them are shipped to OZ and India. Here they stay home, to join the PH resurrectees.

And in exchange? Damaged factories Jocke can easily repair without breaking stride. The VPs are bothersome, but you're not talking thousands. And I'd gladly trade a damaged factory making a model I won't see for two years for a gutted KB air wing today. Make that trade all day long.

Re paratroopers, only if Japan likes losing paratroopers. This isn't Burma. The US Army has real, live tank units in CONUS in white restricted. What isn't bombed can be swept aside at the inland bases. P. Rupert shouldn't need full-time rail though. In mid-1942 I had 1.5 million supply there in my Lokasenna game. It's in the 12.2 million range now in late 1943. Fuel is 880,000. Didn't ship a bit of it. It just flows that way. A few weeks with the rail line cut is not going to matter.


I forgot about the PH refugees. But I still think it is a valid threat. To be clear, I'm speaking from a strictly VP point of view. I agree that assuming AV doesn't happen, any damage to factories in '42 is irrelevant as it will be repaired long before they are truly needed.

So to your points:
1) unlimited supplies and fuel - who cares... we are only talking about a raid.
2) Proper search - the KB can move 20 hexes in a turn (at full speed) It can launch the strike from, what 9 hexes away. Lets just say it goes to 5 to increase chance of good coordination. That means it starts 25 hexes away. 25 hexes from LA to the south is 24 hexes from the nearest possible search base (San Diego and the channel islands) PBY-5 has a drop tank range of 23, and a non drop tank range of 20. PB4Y-1 has a range of 21. So he can sneak up in a day if he wants.
3) I probably am underestimating how may fighters he will get. But even still, how many are going to Cali? How many of those are going to be flying CAP? And how many of those are going to have good pilots? I have raided HI bases against Franks and Georges (no idea of pilot quality) with hundreds of fighters on CAP, and still came away smoking the target with light losses. You could argue that was because his defenses or oriented toward Tokyo and I snuck the carriers around behind... but isn't this the same thing right now (only in reverse)? And Lowpe is no fool. I wouldn't be surprised if he sees this game as a mirror of our game.
By the way, I count 15 bases with some kind of industry target within 16 hexes of Coal Harbor... for example Nelson Canada has 200 resources... that is a possible 400 VPs. He has a LOT to defend up north. Does he really have fighters to cover all this, and Cali?
4) VPs, I'm guessing if he really hammers the LA Refinery, he could get a few hundred points of damage. If he temps fate and stays for 2 days, I think 1000 points is not too far out of wack (2 points / damage). And if he does stay 2 days? Are all those fighters going to race down from Washington to be ready for day 2 (especially if he hits a second target on day 2).
5) About Prince Rupert - think we are in agreement. It is my primary port on north America supporting an invasion of the home islands. It has massive throughput. But supply will only accumulate if you tell it to or if there is some "demand" for it (ie, defensive units).
And sure, paras would be wiped aside - once you get there. If paras take the dot base, then you have to march up and retake it. If he doesn't reinforce, that would be easy, but if he gets a division there. Bombers are not going to do squat in the mountains, and while you will win, it will take a long time to fight your way to Prince Rupert. Even if he just takes Prince Rupert, there are no roads to it (just the rail), so it will take a while to march overland. If he has 1-3 divisions there and digs in - you are going to need those tank divisions to root him out. And it still won't be quick. This area is easy to defend, but if you neglect it, and Lowpe takes it... well the shoe will be on the other foot.

I guess the biggest point I'm trying to make here is that Jocke won't win waiting for Lowpe to ground himself on the Canadian rocks. He has already sold off '45 to win in '43. The more I think about it, this is possibly the biggest threat the allies could face. Jocke needs to recognize that. The whole Solomons chain (about 18 bases, 2 pts each) if built to size 5 AF, size 3 port (every one of them) is an eye popping 1080 points. Lowpe can get over 1000 hitting the resources at Butte and Nelson, about 500 for flattening Calgary, well over 1000 (each) for Seattle and Tacoma, over 500 for Portland. Not to mention all the other bases I just did a quick glance to see if they had resources or industry plus the base VPs from holding Alaska. This is serous.

By the way Jocke, what does the "score card" look like right now (and has he taken Manila yet)?

(in reply to Bullwinkle58)
Post #: 821
RE: Canada Invaded! - 9/17/2015 2:37:59 AM   
Mike McCreery


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quote:

ORIGINAL: JocMeister
I have absolutely no intention of doing something in CENTPAC. At this point in the game its irrelevant (and as you point out even more so with Japanese possession of PH. The loss of PH hasnīt really bothered me at this stage.

I disagree on my SLOC being unsecure though. Iīm dumping more fuel/supply in OZ then I have ever done in any game. With the KB sitting in NORPAC all I have to fear are surface raiders and subs. And these I can deal with as USN losses (besides slow BBs) have been negligible. I have a very lively and healthy logistics system up and running. In a month or two I will have enough fuel to start sustaining more offensive USN operations down there.

Doing any kind of counter invasion in Canada is not going to happen for a very long time. If ever. The only reason I would attempt such a thing is if AV was absolutely impossible to avoid without it. If AV doesnīt become I real threat I will happily let him keep it for as long as he wants.

AV is absolutely a real threat. And yes there are some high Japanese multiplier bases up there. But he will have to build them up first. I have 8 more months before AV will hit. I donīt intend to sit idly by and watch him win. But Canada isnīt the place to fight him. As you say I canīt counter invade without amphibs and as long as the KB is there I canīt do that. And getting rid of the KB at this stage wont happen. And 36 DBs arnīt going to change that. Even with a full allied CV strike backed up by all the LBA I have doing any kind of damage to the KB is unlikely at best.

Right now I feel pretty good about the overall situation. There is no need to take stupid risks. Iīll save that until I absolutely have to. My hunch still is that this wasnīt the best Japanese move. I may be proving wrong in the coming 8 months. But right now Iīm not that worried.

PS. Regarding making it painful. Every lost Japanese plane = 1 allied VP = 4 Japanese VPs he will have to gain to break even.

Iīll try to explain my mindset a bit more clearly tomorrow. Running out of time here as I have to head to bed. Up at 05:00 tomorrow.



I agree with your overall strategy here. Having Japan need to cover the PH and NORPAC plus Canada is a benefit, not a liability.

If the Japanese do not score AV then it will be ugly for them. I think PH and the EC are tar babies and the games running concurrently should help to prove that out.


_____________________________


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Post #: 822
RE: Canada Invaded! - 9/17/2015 12:04:22 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58

You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.



Moose, just curious here... why do you say CONUS isn't Oz? I presume you mean it is easier to defend than Oz, but I would think a raid (as opposed to a campaign) with the KB could hit, say LA one turn, SF the next, then be gone. With fore warning, this would be a bad move (as the defenses could be stacked), but if he comes in out of the blue, I'd put my money on the KB hitting good, than getting away. And while I base this off results of US CV raids on the HI in '44, these strikes can be rather effective - even with a lot of AA guns and fighter cover.
And, how many fighters / AA guns are you going to have in LA / SD / SF if Seattle and Portland are under direct threat from LBA? A few training groups plus maybe 50 fighters on CAP?

Prince Rupert is a wonderful base - size 9 port, size 7 AF, 3x def bonus, high capacity rail in with no real places to sever it. I think it was a real mistake for Lowpe to not take it with the amphib bonus. Make sure it is well garrisoned, and also make sure Terrace (dot base in the mountains) and Prince George can withstand a paratrooper assault. I agree with the Moose that you can launch offensives from here (assuming the KB is not around) to retake the Alaskan panhandle and the Canadian islands around. (Heck with a size 7 AF, you may even be able to risk low value ships with the KB and dare him to strike at them... dead KB pilots are good KB pilots)





CONUS isn't OZ because it has unlimited supplies and fuel, and because virtually all fighter reinforcements in this era appear there. Jocke is not shipping them out. With proper search, which he should also have, the KB won't be unseen. And his CAP should butcher an air strike from it. Japan players get so used to the KB this, and the KB that, that they forget it has little staying power against a continent. It can mess up USN carriers in 1942, yes. Against SF? Carnage, and the pre-war elite pilots dead. You underestimate how many fighter groups he will receive in the next two months. Normally a lot of them are shipped to OZ and India. Here they stay home, to join the PH resurrectees.

And in exchange? Damaged factories Jocke can easily repair without breaking stride. The VPs are bothersome, but you're not talking thousands. And I'd gladly trade a damaged factory making a model I won't see for two years for a gutted KB air wing today. Make that trade all day long.

Re paratroopers, only if Japan likes losing paratroopers. This isn't Burma. The US Army has real, live tank units in CONUS in white restricted. What isn't bombed can be swept aside at the inland bases. P. Rupert shouldn't need full-time rail though. In mid-1942 I had 1.5 million supply there in my Lokasenna game. It's in the 12.2 million range now in late 1943. Fuel is 880,000. Didn't ship a bit of it. It just flows that way. A few weeks with the rail line cut is not going to matter.


I forgot about the PH refugees. But I still think it is a valid threat. To be clear, I'm speaking from a strictly VP point of view. I agree that assuming AV doesn't happen, any damage to factories in '42 is irrelevant as it will be repaired long before they are truly needed.

So to your points:
1) unlimited supplies and fuel - who cares... we are only talking about a raid.

It only matters because CONUS air units never lack supply to fly or take replacements. Also, every AF there can and should have been building since the first move with no pause.


2) Proper search - the KB can move 20 hexes in a turn (at full speed) It can launch the strike from, what 9 hexes away. Lets just say it goes to 5 to increase chance of good coordination. That means it starts 25 hexes away. 25 hexes from LA to the south is 24 hexes from the nearest possible search base (San Diego and the channel islands) PBY-5 has a drop tank range of 23, and a non drop tank range of 20. PB4Y-1 has a range of 21. So he can sneak up in a day if he wants.

Search only matters if the Allies intend to surge CAP to and fro. Stipulating your numbers, the KB on a Full power run as you describe is expensive for Japan when fuel is at best at Pearl and damage accrues. And speaking as an AFB, again, I'd love for the KB to be somewhere SW of LA in this era and banging drums announcing that fact.

3) I probably am underestimating how may fighters he will get.

In my DBB game in mid-February I have 29 fighter units between Seattle, Portland, SF, LA, Prince Rupert, Vancouver, and San Diego. Of course, I had no PH refugees. I have 516 fighter-specialized pilots in Reserve, with a median experience of 52. I go into the sixth screen of the list with experience of 60 or more. Some are British or Aussie for sure; almost none are Dutch or Chinese. Eyeballing I'd say about 80% are either Army, Navy, or Marine.

But even still, how many are going to Cali?

Jocke has played this game a lot. I'd say "some."

How many of those are going to be flying CAP?

All of them? A 70/30 ratio to Rest is pretty easy to keep up for months. These are mostly huge AFs with lots of support.

And how many of those are going to have good pilots? I have raided HI bases against Franks and Georges (no idea of pilot quality) with hundreds of fighters on CAP, and still came away smoking the target with light losses. You could argue that was because his defenses or oriented toward Tokyo and I snuck the carriers around behind... but isn't this the same thing right now (only in reverse)? And Lowpe is no fool. I wouldn't be surprised if he sees this game as a mirror of our game.

How many carriers did you have in 1944? Six? Depending on a number of factors the bomb loads between the two navies and eras can be different as well. As well as AA capability that ruins aims.

By the way, I count 15 bases with some kind of industry target within 16 hexes of Coal Harbor... for example Nelson Canada has 200 resources... that is a possible 400 VPs. He has a LOT to defend up north. Does he really have fighters to cover all this, and Cali?

Come on. He's operating from one base at Coal Harbor, at least initially. With 2E bombers. Supplied thorough one, tiny port. There is no organic supply generation for 2000 miles, and Pearl's is barely enough to keep the garrison eating and forts building.
In my experience industry also has different levels of "hardness" to strat bombing. HI is fairly easy to hurt. LI much harder, I suppose to reflect dispersion. Bombing Resources? Good luck. They don't burn either. Nelson is 12 hexes away from his one AF. I'd say let him go for it.

4) VPs, I'm guessing if he really hammers the LA Refinery, he could get a few hundred points of damage. If he temps fate and stays for 2 days, I think 1000 points is not too far out of wack (2 points / damage). And if he does stay 2 days? Are all those fighters going to race down from Washington to be ready for day 2 (especially if he hits a second target on day 2).

LA will have CAP and AA. A few hundred points? Hmm.

5) About Prince Rupert - think we are in agreement. It is my primary port on north America supporting an invasion of the home islands. It has massive throughput. But supply will only accumulate if you tell it to or if there is some "demand" for it (ie, defensive units).
And sure, paras would be wiped aside - once you get there. If paras take the dot base, then you have to march up and retake it. If he doesn't reinforce, that would be easy, but if he gets a division there.

How exactly does he get a division there? Look at the map. And then how does he feed them?

Bombers are not going to do squat in the mountains, and while you will win, it will take a long time to fight your way to Prince Rupert.

Rail armor to Prince George. Gray road to Terrace. Not a long time.

Even if he just takes Prince Rupert, there are no roads to it (just the rail), so it will take a while to march overland.

Consult the manual on movement along railbeds when there is no road.

If he has 1-3 divisions there and digs in

So now it's 3 divisions?! Give him some phasors while you're at it.

- you are going to need those tank divisions to root him out. And it still won't be quick. This area is easy to defend, but if you neglect it, and Lowpe takes it... well the shoe will be on the other foot.

Again, supply, supply, supply.

I guess the biggest point I'm trying to make here is that Jocke won't win waiting for Lowpe to ground himself on the Canadian rocks. He has already sold off '45 to win in '43. The more I think about it, this is possibly the biggest threat the allies could face.

Not even close. This is perhaps the worst place for Japan to choose to fight in 1942. It's a show-offy move by Lowpe that is going to bite him in the behind in the end. I only hope he sticks around to take his medicine once that happens.

Jocke needs to recognize that. The whole Solomons chain (about 18 bases, 2 pts each) if built to size 5 AF, size 3 port (every one of them) is an eye popping 1080 points. Lowpe can get over 1000 hitting the resources at Butte and Nelson, about 500 for flattening Calgary, well over 1000 (each) for Seattle and Tacoma, over 500 for Portland. Not to mention all the other bases I just did a quick glance to see if they had resources or industry plus the base VPs from holding Alaska. This is serous.

If Japan had B-29s, yes. Or even 4Es. They don't. Calgary now too? Look at the ranges here, man. And the time to reduce large cities with a couple of Betty squadrons, with supply shoved through an eyedropper. This isn't January, it's April. The USA gets a lot of hardware in the first summer. Coal Harbor is not exactly a safe haven from bombardment and Jocke has several very large naval bases a day's steaming from it. Your plan only works if Jocke goes away for six months. Why would he do that?

The Solomons aren't worth much, no. But Rabaul is. Rangoon is. Noumea is. Suva is. Perth is. Japan has a lot of business elsewhere, not enjoying the eagles flying near Skagway. But the game is about decisions. Lowpe has made some. We shall see.





< Message edited by Bullwinkle58 -- 9/17/2015 1:10:35 PM >


_____________________________

The Moose

(in reply to tiemanjw)
Post #: 823
RE: Canada Invaded! - 9/17/2015 12:19:15 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: Bullwinkle58

You still have P. Rupert from the last map screenie. I urge you to study that base. Its capacities, its transport network, its location, its ability to accumulate supply and fuel. Sure, you don't have a lot of amphibs, but you have some non-X ships. And even the X ships unload OK if you only load troops, spread them out in a lot of ships, and send supply in dedicated transports. Don't be so sure you can't take back some of Alaska proper earlier than you think.

And cross your fingers and HOPE he tries to start bomb SoCal in the summer. CONUS ain't OZ.



Moose, just curious here... why do you say CONUS isn't Oz? I presume you mean it is easier to defend than Oz, but I would think a raid (as opposed to a campaign) with the KB could hit, say LA one turn, SF the next, then be gone. With fore warning, this would be a bad move (as the defenses could be stacked), but if he comes in out of the blue, I'd put my money on the KB hitting good, than getting away. And while I base this off results of US CV raids on the HI in '44, these strikes can be rather effective - even with a lot of AA guns and fighter cover.
And, how many fighters / AA guns are you going to have in LA / SD / SF if Seattle and Portland are under direct threat from LBA? A few training groups plus maybe 50 fighters on CAP?

Prince Rupert is a wonderful base - size 9 port, size 7 AF, 3x def bonus, high capacity rail in with no real places to sever it. I think it was a real mistake for Lowpe to not take it with the amphib bonus. Make sure it is well garrisoned, and also make sure Terrace (dot base in the mountains) and Prince George can withstand a paratrooper assault. I agree with the Moose that you can launch offensives from here (assuming the KB is not around) to retake the Alaskan panhandle and the Canadian islands around. (Heck with a size 7 AF, you may even be able to risk low value ships with the KB and dare him to strike at them... dead KB pilots are good KB pilots)





CONUS isn't OZ because it has unlimited supplies and fuel, and because virtually all fighter reinforcements in this era appear there. Jocke is not shipping them out. With proper search, which he should also have, the KB won't be unseen. And his CAP should butcher an air strike from it. Japan players get so used to the KB this, and the KB that, that they forget it has little staying power against a continent. It can mess up USN carriers in 1942, yes. Against SF? Carnage, and the pre-war elite pilots dead. You underestimate how many fighter groups he will receive in the next two months. Normally a lot of them are shipped to OZ and India. Here they stay home, to join the PH resurrectees.

And in exchange? Damaged factories Jocke can easily repair without breaking stride. The VPs are bothersome, but you're not talking thousands. And I'd gladly trade a damaged factory making a model I won't see for two years for a gutted KB air wing today. Make that trade all day long.

Re paratroopers, only if Japan likes losing paratroopers. This isn't Burma. The US Army has real, live tank units in CONUS in white restricted. What isn't bombed can be swept aside at the inland bases. P. Rupert shouldn't need full-time rail though. In mid-1942 I had 1.5 million supply there in my Lokasenna game. It's in the 12.2 million range now in late 1943. Fuel is 880,000. Didn't ship a bit of it. It just flows that way. A few weeks with the rail line cut is not going to matter.


I forgot about the PH refugees. But I still think it is a valid threat. To be clear, I'm speaking from a strictly VP point of view. I agree that assuming AV doesn't happen, any damage to factories in '42 is irrelevant as it will be repaired long before they are truly needed.

So to your points:
1) unlimited supplies and fuel - who cares... we are only talking about a raid.

It only matters because CONUS air units never lack supply to fly or take replacements. Also, every AF there can and should have been building since the first move with no pause.


2) Proper search - the KB can move 20 hexes in a turn (at full speed) It can launch the strike from, what 9 hexes away. Lets just say it goes to 5 to increase chance of good coordination. That means it starts 25 hexes away. 25 hexes from LA to the south is 24 hexes from the nearest possible search base (San Diego and the channel islands) PBY-5 has a drop tank range of 23, and a non drop tank range of 20. PB4Y-1 has a range of 21. So he can sneak up in a day if he wants.

Search only matters if the Allies intend to surge CAP to and fro. Stipulating your numbers, the KB on a Full power run as you describe is expensive for Japan when fuel is at best at Pearl and damage accrues. And speaking as an AFB, again, I'd love for the KB to be somewhere SW of LA in this era and banging drums announcing that fact.

3) I probably am underestimating how may fighters he will get.

In my DBB game in mid-February I have 29 fighter units between Seattle, Portland, SF, LA, Prince Rupert, Vancouver, and San Diego. Of course, I had no PH refugees. I have 516 fighter-specialized pilots in Reserve, with a median experience of 52. I go into the sixth screen of the list with experience of 60 or more. Some are British or Aussie for sure; almost none are Dutch or Chinese. Eyeballing I'd say about 80% are either Army, Navy, or Marine.

But even still, how many are going to Cali?

Jocke has played this game a lot. I'd say "some."

How many of those are going to be flying CAP?

All of them? A 70/30 ratio to Rest is pretty easy to keep up for months. These are mostly huge AFs with lots of support.

And how many of those are going to have good pilots? I have raided HI bases against Franks and Georges (no idea of pilot quality) with hundreds of fighters on CAP, and still came away smoking the target with light losses. You could argue that was because his defenses or oriented toward Tokyo and I snuck the carriers around behind... but isn't this the same thing right now (only in reverse)? And Lowpe is no fool. I wouldn't be surprised if he sees this game as a mirror of our game.

How many carriers did you have in 1944? Six? Depending on a number of factors the bomb loads between the two navies and eras can be different as well. As well as AA capability that ruins aims.

By the way, I count 15 bases with some kind of industry target within 16 hexes of Coal Harbor... for example Nelson Canada has 200 resources... that is a possible 400 VPs. He has a LOT to defend up north. Does he really have fighters to cover all this, and Cali?

Come on. He's operating from one base at Coal Harbor, at least initially. With 2E bombers. Supplied thorough one, tiny port. There is no organic supply generation for 2000 miles, and Pearl's is barely enough to keep the garrison eating and forts building.
In my experience industry also has different levels of "hardness" to strat bombing. HI is fairly easy to hurt. LI much harder, I suppose to reflect dispersion. Bombing Resources? Good luck. They don't burn either. Nelson is 12 hexes away from his one AF. I'd say let him go for it.

4) VPs, I'm guessing if he really hammers the LA Refinery, he could get a few hundred points of damage. If he temps fate and stays for 2 days, I think 1000 points is not too far out of wack (2 points / damage). And if he does stay 2 days? Are all those fighters going to race down from Washington to be ready for day 2 (especially if he hits a second target on day 2).

LA will have CAP and AA. A few hundred points? Hmm.

5) About Prince Rupert - think we are in agreement. It is my primary port on north America supporting an invasion of the home islands. It has massive throughput. But supply will only accumulate if you tell it to or if there is some "demand" for it (ie, defensive units).
And sure, paras would be wiped aside - once you get there. If paras take the dot base, then you have to march up and retake it. If he doesn't reinforce, that would be easy, but if he gets a division there.

How exactly does he get a division there? Look at the map. And then how does he feed them?

Bombers are not going to do squat in the mountains, and while you will win, it will take a long time to fight your way to Prince Rupert.

Rail armor to Prince George. Gray road to Terrace. Not a long time.

Even if he just takes Prince Rupert, there are no roads to it (just the rail), so it will take a while to march overland.

Consult the manual on movement along railbeds when there is no road.

If he has 1-3 divisions there and digs in

So now it's 3 divisions?! Give him some phasors while you're at it.

- you are going to need those tank divisions to root him out. And it still won't be quick. This area is easy to defend, but if you neglect it, and Lowpe takes it... well the shoe will be on the other foot.

Again, supply, supply, supply.

I guess the biggest point I'm trying to make here is that Jocke won't win waiting for Lowpe to ground himself on the Canadian rocks. He has already sold off '45 to win in '43. The more I think about it, this is possibly the biggest threat the allies could face.

Not even close. This is perhaps the worst place for Japan to choose to fight in 1942. It's a show-offy move by Lowpe that is going to bite him in the behind in the end. I only hope he sticks around to take his medicine once that happens.

Jocke needs to recognize that. The whole Solomons chain (about 18 bases, 2 pts each) if built to size 5 AF, size 3 port (every one of them) is an eye popping 1080 points. Lowpe can get over 1000 hitting the resources at Butte and Nelson, about 500 for flattening Calgary, well over 1000 (each) for Seattle and Tacoma, over 500 for Portland. Not to mention all the other bases I just did a quick glance to see if they had resources or industry plus the base VPs from holding Alaska. This is serous.

If Japan had B-29s, yes. Or even 4Es. They don't. Calgary now too? Look at the ranges here, man. And the time to reduce large cities with a couple of Betty squadrons, with supply shoved through an eyedropper. This isn't January, it's April. The USA gets a lot of hardware in the first summer. Coal Harbor is not exactly a safe haven from bombardment and Jocke has several very large naval bases a day's steaming from it. Your plan only works if Jocke goes away for six months. Why would he do that?

The Solomons aren't worth much, no. But Rabaul is. Rangoon is. Noumea is. Suva is. Perth is. Japan has a lot of business elsewhere, not enjoying the eagles flying near Skagway. But the game is about decisions. Lowpe has made some. We shall see.







Moose-

My sentiments exactly.

I know I am new at this war, but I think invading Alaska, Canada, and perhaps America northwest is a dire Japanese mistake.

The Evil Empire is a long way from home!

It is interesting reading. I give Lowpe credit for having major cajones. But, I think Joc is in a great position.

Best Regards,

-Terry

_____________________________

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(in reply to Bullwinkle58)
Post #: 824
RE: Canada Invaded! - 9/17/2015 1:37:51 PM   
BillBrown


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I want to add my agreement to Bullwinkles comments.

(in reply to Rio Bravo)
Post #: 825
RE: Canada Invaded! - 9/17/2015 4:06:29 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
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What Bullwinkle writes pretty much mirrors my feelings on the matter. Simply put: There is no better place on the map to defend against the empire. I should also add here that this move isnīt Jeffs (Lowpes) design but is Olorins plan from start to finish. What worries me is that Olorin was very sure he would achieve AV with his plan. At least that is what he told me in his last email. The truth of it remains to be seen. But as I wrote earlier Iīm not THAT worried right now.

My plan is very simple. Iīll defend as best as I can in Canada/WC while Iīll try to maximize my VPs elsewhere. I learned in my last game that I put to much focus on Japanese VPs and too little on Allied VPs. Every VP I gain means Jeff has to gain 4 just to break even.

Its still early and way too early to speculate on a possible outcome. But Iīm still optimistic AV can be avoided. Further more regarding AV it will happen in 42 or not at all. He Jeff canīt get it in 42 and given his position things will look extremely grim for him in 43.





< Message edited by JocMeister -- 9/17/2015 5:15:26 PM >

(in reply to BillBrown)
Post #: 826
RE: Canada Invaded! - 9/17/2015 4:26:48 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: tiemanj
By the way Jocke, what does the "score card" look like right now (and has he taken Manila yet)?


Here is a screen of the VP score. Comparing this to my last game you can see Tom had already gained 4100 VPs from strat bombing in OZ. I think he stopped at around 6-7k before I had enough AA available to make it too costly for him.

You can also pretty clearly see the added LCU losses from PH for the allies! Interestingly enough the ship losses are about the same despite all the shipping (including the slow BBs) at PH. This is because most of the IJN was at PH allowing almost all shipping to escape from PI/DEI.

Some other interesting things is that allied VPs are almost 2000 higher in this game. But not from bases (I still have Manila) as the base difference is only 400.






Attachment (1)

(in reply to tiemanjw)
Post #: 827
RE: Canada Invaded! - 9/17/2015 4:33:13 PM   
JocMeister

 

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From: Sweden
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Should also add here that KB isnīt really a good weapon for dishing out Strategic damage. Not enough bombs and bombers are very fragile against AA. Tom quickly stopped using the KB in this role after some bad strikes at Sydney. What he did do though was to use the KB to sweep the skies clear of allied CAP and then letting LBA bomb the crap out of the industry. This tactic will only be viable for Jeff around the Seattle area.

He will need LBA for this to work. So far he has only been hitting the undefended targets. Those will soon run out and he will have to start hitting the AA and/or CAP defended targets. When he does I will know if my reasoning was sound or not. But as I said from the beginning. AA will decide this campaign and not CAP. And I have way, way, way more AA here then I ever had in OZ.

(in reply to JocMeister)
Post #: 828
RE: Canada Invaded! - 9/17/2015 5:11:16 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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April 1st-2nd
______________________________________________________________________________

No more Amphib bonus. Halleluja!

------------------------
NORPAC/WC
------------------------

Not much happening here. KB hits Bellingham destroying the 20 Resources there. Zeroes sweep empty skies over Tacoma.

------------------------
SOPAC
------------------------

A lone Japanese sub patrols around Noumea. I decided to pull much of the Navy here back to NZ for upgrades. Most have a 21 day upgrade coming up and with the KB at Coal Harbor anything big moving down here is unlikely. A strong CA TF will remain in the area together with some subs. Noumea/Suva/Pago Pago are now strong enough to withstand anything short of a major Japanese operation.

------------------------
India
------------------------

Jeff reinforces Chittagong with what is probably the 5th ID. There are now 19 units and 28k troops there...Iīll push on and secure Comilla. After that I have to decide if I should push down to Chittagong or not. Iīd like to but I donīt want to expose myself to Japanese naval gunfire. Tom used that to very good effect at Brisbane.

Iīm working on a solution though.

------------------------
China
------------------------

I canīt believe my lines are still holding. Only bombardments for the last couple of days. Soon he will attack both in the North and south though.

East of Lanchow he has isolated a Chinese roadblock.

quote:

Ground combat at 84,34 (near Ningsia)

Japanese Bombardment attack

Attacking force 450 troops, 38 guns, 0 vehicles, Assault Value = 936

Defending force 13719 troops, 93 guns, 0 vehicles, Assault Value = 378

Assaulting units:
1st Cavalry Brigade
12th Indpt Infantry Regiment
6th Mongol Cavalry Division
13th Indpt Infantry Regiment
11th Indpt Infantry Regiment
1st Ind.Mixed Brigade
2nd Ind.Mixed Brigade
26th Engineer Regiment
Mongol Garrison Army
21st AA Regiment
11th Field Artillery Regiment


Defending units:
12th Chinese Corps
38th Chinese Corps
81st Chinese Corps
8th War Area
17th Group Army


Looks like a done deal but this could surprise Jeff. He doesnīt have the best troops and no divisions. The Chinese have been digging in forever and have level 4 forts in x3 terrain. We will see... Main defense is at Lanchow though with 1200 AV.






Attachment (1)

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Post #: 829
RE: Canada Invaded! - 9/17/2015 5:21:44 PM   
Bullwinkle58


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quote:

ORIGINAL: BillBrown

I want to add my agreement to Bullwinkles comments.


I just try to stir the pot when it's Jocke.

Nice 'stash BTW.

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Post #: 830
RE: Canada Invaded! - 9/17/2015 5:25:32 PM   
Bullwinkle58


Posts: 11302
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quote:

ORIGINAL: JocMeister

Should also add here that KB isnīt really a good weapon for dishing out Strategic damage. Not enough bombs and bombers are very fragile against AA. Tom quickly stopped using the KB in this role after some bad strikes at Sydney. What he did do though was to use the KB to sweep the skies clear of allied CAP and then letting LBA bomb the crap out of the industry. This tactic will only be viable for Jeff around the Seattle area.

He will need LBA for this to work. So far he has only been hitting the undefended targets. Those will soon run out and he will have to start hitting the AA and/or CAP defended targets. When he does I will know if my reasoning was sound or not. But as I said from the beginning. AA will decide this campaign and not CAP. And I have way, way, way more AA here then I ever had in OZ.


Interested in the comments above about bombing Resources. Has he done that at all? I don't think I ever have, except maybe a splash-over. LI is hard enough to damage.

Edit: and I see in the next post that he did. What kind of bomber quantity did it take to get 20 Resources?

< Message edited by Bullwinkle58 -- 9/17/2015 6:27:47 PM >


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Post #: 831
RE: Canada Invaded! - 9/17/2015 5:53:53 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: JocMeister

Should also add here that KB isnīt really a good weapon for dishing out Strategic damage. Not enough bombs and bombers are very fragile against AA. Tom quickly stopped using the KB in this role after some bad strikes at Sydney. What he did do though was to use the KB to sweep the skies clear of allied CAP and then letting LBA bomb the crap out of the industry. This tactic will only be viable for Jeff around the Seattle area.

He will need LBA for this to work. So far he has only been hitting the undefended targets. Those will soon run out and he will have to start hitting the AA and/or CAP defended targets. When he does I will know if my reasoning was sound or not. But as I said from the beginning. AA will decide this campaign and not CAP. And I have way, way, way more AA here then I ever had in OZ.


Interested in the comments above about bombing Resources. Has he done that at all? I don't think I ever have, except maybe a splash-over. LI is hard enough to damage.

Edit: and I see in the next post that he did. What kind of bomber quantity did it take to get 20 Resources?

I think the word "destroyed" is an overstatement? AFAIK you cannot destroy resource production with bombing - only large fires can do that. He must have damaged the Resource centres, but there is lots of supply available to repair them. All he really gets is VPs.


_____________________________

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(in reply to Bullwinkle58)
Post #: 832
RE: Canada Invaded! - 9/17/2015 5:56:43 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy
I think the word "destroyed" is an overstatement? AFAIK you cannot destroy resource production with bombing - only large fires can do that. He must have damaged the Resource centres, but there is lots of supply available to repair them. All he really gets is VPs.


Yes, sorry! Not destroyed. Damaged.

Not going to repair anything though. No need to give him the opportunity to damage it again.

(in reply to BBfanboy)
Post #: 833
RE: Canada Invaded! - 9/17/2015 7:26:06 PM   
tiemanjw

 

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Sorry, but I think this is a fun discussion. You make several good points, but I'm still leaning toward Lowpe having the upper hand here. Lowpe has options and initiative, where has Jocke has to react... and he is doing it on the wrong side of the planet.

quote:


It only matters because CONUS air units never lack supply to fly or take replacements. Also, every AF there can and should have been building since the first move with no pause.


I agree with you here. I think it would be a huge mistake for Lowpe to attempt some kind of extended campaign off SOCAL. But a 1 or 2 turn raid can cause issues and net a lot of VPs (not to mention a reaction from Jocke).
Also, even CONUSs infinite supply can't overcome the small allied fighter pools in '42. They are finite, and not very big.


quote:


Search only matters if the Allies intend to surge CAP to and fro. Stipulating your numbers, the KB on a Full power run as you describe is expensive for Japan when fuel is at best at Pearl and damage accrues. And speaking as an AFB, again, I'd love for the KB to be somewhere SW of LA in this era and banging drums announcing that fact.


One day of full speed is not going to break the KB or bankrupt the empire. And again, Lowpe is playing for AV in '43. He has or will mortgage '45 to achieve this objective. And it is not that much of a logistical stretch to dump fuel into Pearl and move it forward in AOs. Sure he isn't going to be able to power run every day, but 1 day to sneak up on such a valuable target is definitely on the table.

quote:


In my DBB game in mid-February I have 29 fighter units between Seattle, Portland, SF, LA, Prince Rupert, Vancouver, and San Diego. Of course, I had no PH refugees. I have 516 fighter-specialized pilots in Reserve, with a median experience of 52. I go into the sixth screen of the list with experience of 60 or more. Some are British or Aussie for sure; almost none are Dutch or Chinese. Eyeballing I'd say about 80% are either Army, Navy, or Marine.


So for a minute lets assume Jocke has 29 groups. I'm discounting the Pearl refugees because they won't start with any A/C and allied fighter pools are kind of tight in the first half of '42.
I'm also assuming (for now) that all of these 29 groups are flying CAP (and not training or doing assorted other tasks).
The average USA fighter group has 25 fighters.
Jocke says Coal Harbor is a size 3 right now. I'll assume Lowpe is building to a size 4 as that will enable full bomb loads for the 2Es. Lets keep it there for now, plus assume he dropped an air HQ in place.
That gives him about 100 2E bombers and 100 fighters without over stacking (and in this case, I would have no problem overstacking to a limited degree to bring in extra fighters).
He can also easily take Bella Bella (easy to build to size 4/5), Alliford Bay (can go up to size 7), and Annette Island (size 5 or 6 easy, 7 possible) among others further north. I'll leave these out for now.

Jocke would need to focus his fighter defenses on (escorted fighter coverage out to 10/11 easy, 14 possible):
Tacoma - 9 (shipyard, LI, resources)
Seattle - 9 (shipyard, industry, A/C factories)
Portland - 12 (shipyard, industry, resources)
Spokane - 11 (industry, resources)
Astoria - 10 (shipyard, resources)
Vancover - 5 (industry, shipyard, resources)
Victoria - 6 (industry, shipyard, resources)
Calgary - 14 (industry, oil, refinery, resources)
Edmonton - 13 from Bella Bella (Refinery, industry, oil, resources)
Coos Bay - 14 (resources)

he can't ignore (G3M3 Nell comes online 5/42, range of 26)
Butte - 16
Boisie - 17
Salt Lake - 26
the entire bay area 5 bases between 24-25

Assume 1 fighter unit in the bases he can't reach without escort, that leaves 26 more. He will need, I think, a minimum of 100 fighters in any given city to be able to prevent all but an all out attack there. Given the low number of units (yes, I don't think 29 is near enough), he can only do this at the most important targets. Say:
Seattle, Tacoma, Portland, and Vancouver. That's 16 more, down to 10.
Maybe you go a bit lighter on these defenses and just put 50 fighters there everywhere but Seattle. Back up to 16.

Even just having one unit at Spokane, Astoria, Victoria, and Calgary (leaving Edmondton and Coos Bay to their fate) drops us to 12.

12 Fighter Units left, and you still need to cover SF, LA, and SD. Put 1 at Mare island on LR CAP range 1. 11 left. 4 more for SF, 4 for LA, and 3 for SD. Done.

And who is training? (yes pilots in training can intercept bombers, but they are abysmal at it, so I'm not going to count them).

And 100 fighters is hardly a sure fire defense. He can send 100 fighters on sweep / escort. And his guys are better at this stage. He can overwhelm Seattle defenses with this setup (and feed in replacement groups he can stash around the Alaskan coast).

Any fighters you pull to your northern defenses, have to come from somewhere. Where... probably SOCAL.
But then LA is exposed to a KB raid. KB comes south and you defend LA or the Bay area more, you need to strip from Washington where he can threaten with LBA.

Oh, and what does the US fighter pools look like in spring of '42? All the supply and big bases in the world don't mean crap if your pools are empty. 1,000,000 90 skilled pilots doesn't give you anything either if there are no airframes left.


quote:


All of them? A 70/30 ratio to Rest is pretty easy to keep up for months. These are mostly huge AFs with lots of support.


I have no problems keeping 100% CAP, range 0 forever. But who is training replacements for the future at this point?

quote:


How many carriers did you have in 1944? Six? Depending on a number of factors the bomb loads between the two navies and eras can be different as well. As well as AA capability that ruins aims.


Currently I have 9 CVs, 5 CVLs (as some keep rotating back). About 900 A/C. I'm fighter heavy so call it 400 bombers - about 100 on scouting (yes I do a LOT of scouting). So about 300 bombers mission ready. I haven't done too much HI industry raiding with them, and when I did I split them between targets. Say 100 held back for naval attack, and about 100 per target. And it flattened the engine plants / airframe plants I went after (more so than I expected). They also pack a nasty wallop on an airfield (how big are your fighter pools again?).
In Spring of '42 the empire should be able to muster up:
Akagi
Kaga
Hiryu
Soryu
Shokaku
Zuikaku
Junyo
maybe Hiyo, plus
Ryujo
Shoho
Zuiho
Hosho

this gives him a 25 knot force - or 15 hexes over 24 hours. That means there is a small risk that he would get discovered standing off at 20-21 hex range, but if Jocke is searching the vast pacific coast from conus out to that range consistently, he has more PBYs than me.

Stock airwings for these include 189 zeros, 162 vals, and 192 kates (354 bombers).

Poo-poo it if you want, but that is potent strike force that can overwhelm LAs defenses and devastate the refinery.

If you think AA will save you, ask Lowpe how much AA he has in Tokyo, Osaka, Tsu, Gifu, etc. in '44. Probably more than you can muster in '42 considering all the bases you need to spread it around to (see above).


quote:


Come on. He's operating from one base at Coal Harbor, at least initially. With 2E bombers. Supplied thorough one, tiny port. There is no organic supply generation for 2000 miles, and Pearl's is barely enough to keep the garrison eating and forts building.



what does it matter where his organic supply generation comes from. All that matters is what he has there. As to the port size, who cares? Even 100 naval support can empty a ship remarkably quick. I supplied the Hokkaido invasion (10 divisions) through a size 3-5 port (and about 400 naval support squads).

Pearl is irrelevant here. He is probably supporting this through Ominato (88 hexes). Pearl, BTW is 58 hexes. He may be staging through Adak if he has that. (By the way Jocke, have you considered a CV raid on the HI, coming back through the Ominato - Adak - Coal Harbor axis?)

I doubt he is having much supply trouble, though it is a vulnerability to his invasion, and thus could (should) be exploited.

quote:


In my experience industry also has different levels of "hardness" to strat bombing. HI is fairly easy to hurt. LI much harder, I suppose to reflect dispersion. Bombing Resources? Good luck. They don't burn either. Nelson is 12 hexes away from his one AF. I'd say let him go for it.


I've noticed this too... his LI seems to resist bombing well. Makes sense to me. I haven't tried to hit resources, but I doubt they are impossible to hit (though perhaps very hard). But see above, are you going to defend Nelson? With what? Go small and he just sweeps and isolated fighter unit and destroys irreplaceable airframes. Go big, and you leave your zipper down somewhere else. So what if he only hits a few points a day. It all adds up.

quote:


LA will have CAP and AA. A few hundred points? Hmm.


Sure, but that is CAP and AA not over Washington state... where it is desperately needed. I'm sure Jocke has the discipline not to just rush everything north, but as those precious airframes start to dwindle, are you going to keep 100 fighters over LA, and only 50 over Seattle? I doubt it.

quote:


How exactly does he get a division there? Look at the map. And then how does he feed them?


Sorry, I kind of jumped a few steps here. I think Lowpe is foolish if he doesn't take Prince Rupert. I think he erred big time not taking it already. If it were me, I'd have an operation where I drop paratroopers at Terrace and drop 2-5 divisions on Prince Rupert. Then I'd march 1-2 divisions up to Terrace. Jocke is not prepared for it, it will work (though paras are easy to thwart if you prepare. Jocke NEEDs a Bn at Terrace yesterday and a Bde at Prince George.
If successful, Jocke could rail up US divisions to Prince George, then walk Terrace. Once there he will be forced to shock attack into the mountains. If Lowpe can get a division there first (which he should be able to do - again assuming a successful assault at Prince Rupert) this will be a bear and a half to dig out. Then you need to slow walk over the mountains to Prince Rupert only to find more divisions dug in in 3x terrain. Supply will flow just fine, but this is not a quick offensive.

quote:


Rail armor to Prince George. Gray road to Terrace. Not a long time.


About 9 days to Prince George (including packing and unpacking), 5 days for an armor division to Terrance, 10 for an infantry. Total of about 2 -3 weeks.

If Lowpe attacks Prince Rupert and successfully para drops on Terrace, working backwards, 3 days to unpack (though not absolutely necessary), 1 day from Prince Rupert, 3 days to pack... or 1 week. That leaves him 1 week to secure the base. If he can secure it quickly (say 2 days after landing), he can even pursue your retreated forces into the mountains if they do that, and clear the hex if necessary. At any rate, worst case is he owns Prince Rupert. He can dig in while you march over the rail line there.

quote:


Consult the manual on movement along railbeds when there is no road.


I'm well aware of it due to my campaign in the upper Malaya (Thailand portion of it). It is slow: armor moves at 5, infantry at 3 (by the way infantry moves at 3 through a clear hex and no roads). This is slower than yellow roads. It will take armor at least 19 days to march from Terrace to Prince Rupert. Infantry will take a month. That's on top of the 2 weeks to rail there. So it will take a month and a half before you can stage a credible counterattack.

Of course, you could rail a division or 2 in there now to be ready to fight in 2 weeks (if you haven't done it already... you are doing this, right?). And engineers. Given the USA emergency reinforcements (and I'm guessing Lowpe is lothe to invoke them), it is probably the most important piece of real estate in the game right now.


quote:


So now it's 3 divisions?! Give him some phasors while you're at it.


He used what? 5 (or more at Pearl)? He doesn't need them in Alaska. So he can drop all 5 at PR if he wants. I was being generous to Jocke just saying 3.

quote:


Again, supply, supply, supply.


Is it really that hard to supply PR? He can build the port, and in the mean time, a handful of naval support squads will do just fine. (I'm assuming the Japanese have naval support squads, or whatever the mods equivalent is, as it would be critical for Lowpes gambit to work).

quote:


Not even close. This is perhaps the worst place for Japan to choose to fight in 1942. It's a show-offy move by Lowpe that is going to bite him in the behind in the end. I only hope he sticks around to take his medicine once that happens.


Lowpe is a standup guy... he took over the Japanese side in my game in mid '42. I haven't ever looked at the Japanese side, so I don't know how bad it was, but things weren't going well. He is still playing late in that game it what I can only assume is a dire situation. I don't think he'll bail.

But I also don't think it is just a "show-offy" move. I think it has real potential. I'd love to see the current "score sheet" here, but:
Pearl is worth 3000 points to the Japanese. The rest of Hawaii between 200-500 depending on how much he builds. He hasn't captured Manila yet I don't think. That's over 1000 more for him, and over 2000 less for Jocke. Alaska & Canada? Another 1000 - 2000 depending on how much he builds. Strat bombing, another 1000? 2000? I'm real curious about that one, but it seems reasonable.

So that's about 4000 points the typical Japanese player doesn't get. What do scores in '42 look like. It has been so long I honestly don't remember. Our score in our game is about 100k to 50k, but that is spring of '44.

quote:


If Japan had B-29s, yes. Or even 4Es. They don't. Calgary now too? Look at the ranges here, man. And the time to reduce large cities with a couple of Betty squadrons, with supply shoved through an eyedropper. This isn't January, it's April. The USA gets a lot of hardware in the first summer. Coal Harbor is not exactly a safe haven from bombardment and Jocke has several very large naval bases a day's steaming from it. Your plan only works if Jocke goes away for six months. Why would he do that?


But Japan does have time (maybe, more in a bit). AV isn't possible until what? Dec 7 '42 or Jan 1 '43 (the manual says 365 days played, but only lists conditions for '43 through '46).
So he doesn't need to reduce it in a month. And I am looking at the ranges. And Jockes limited fighter units / pools and the number of potential targets. I agree that bombing Nelson's resources isn't the quickest way to AV, but... Does Jocke defend it? At what opportunity cost? Salt lake city? So he picks up a few points there.
If I were to suddenly be Lowpe for a bit here is what I would do:
Recon like crazy, everywhere that has and kind of industry within 26 hexes (plus LA and SD) working from the top down... I'd use Glen's for SOCAL if I don't have any A/C that can reach that far.
Once I have a picture of Jockes OOB (guns and fighters being most important), I'd start picking off targets. Jocke defends the big cities, I'll hit Nelson, SLC and the small places. Jocke has a choice... he lets me take it, or he tries to defend it. If he spreads his fighters out, I'll pick off the isolated units (25 fighters in Nelson now, ok sweep the crap out of it). Force Jocke to concentrate in a few areas... probably Seattle. Once Jocke settles on Seattle, I'll start nibbling at it. Use LRCAP to cover Tacoma and other places... fine LRCAP is weak. Heavy sweeps at the fringes. Occasional raid to Calgary / Edmonton to remind him he needs to defend there too. Don't defend, I take the VPs, defend, well, you have to take it from somewhere. Force you to concentrate even more. Now, all out A/F strike at the concentration. LBA and KB (and who says I need to use prewar pilots for this high risk mission).
Now what? Your fighters that do survive land on a effed up airfield and they are gone now too. Those that didn't get up are destroyed on the ground. Your pools suck. Even in late '42 you only get about 4 fighters / day. Mostly P40ks and F4F4s... and you only get about 450 F4s total (in '42) and 260 P40s (plus about what? 150 P38s). About 1000 fighters total (trickling in through the year - most after Oct - after I already have air superiority).

Sea-Tac can now be devastated. Portland - gone. And it opens up a possible raid on LA from the KB. Or, of course, I could just park the KB off SD. You can see it, but what are you going to do about it? Bye-bye SoPAC SLOC. Hello extra fighters and AA for SOCAL. Where do they come from? Seattle? Oh, wait, there are still 100 fighters and 100 bombers at Coal Harbor... Can't defend both. Plus SD. Plus SF. Heck, I don't even need to attack. I can wait until I wear you down in Washington (assuming I don't Blitz Seattle like above). Wait until you draw from SOCALs defense to replaces losses up north. Then hit the refinery. And they do burn.

I can also use glen's to scout the SLOCs to SOPAC. Bring the KB around and cause havoc. You'd never see it. Then cruise north and sit of SOCAL. See above.

I can also hit any port I want. Try gathering ships up for a counter invasion. Any ship concentration would be hit hard. Heck, a lot of those xAKs are worth 10 points each. He may well be able to net another 1000+ points destroying shipping (tankers, DDs, xAKs, all the crap that enters the game on the west coast is at risk).

And how do you defend against it? Sure B17s can bomb Coal Harbor. But he has taken more than just Coal Harbor. He just waits for repairs and flies back in. Your bombers are strong, but your bench isn't deep. They will die slowly from flak and CAP attacking Coal Harbor. And then, he finds your base, and brings the full, reinforced KB - nearly 200 fighters and 400 bombers and flattens the AF. All gone.
Counter invade? Where do you stage the ships? Prince Rupert, Portland, Sea-Tac, Vancouver are all under direct threat. Even if you got the ships there, they can (and probably will) be bombed. SF? It is a long trek to Coal Harbor. Overland? Except for Prince Rupert, good luck getting there, and good luck supplying it.
You could interdict his SLOCs. That may be your best course of action. Of course they are a long way away from any base, so you can only do it for short periods of time.
So you are left with needing to kill or otherwise neutralize the KB.
Maybe Lowpe will do it for you (send it to SOPAC for example)... but is that what you are counting on?
If he keeps the KB near north America, he:
can outnumber you anywhere along the Pacific coast, if only for a day
destroy any target he wants
prevent you from counter-invading and removing this festering wound
if he chooses, cut off your SLOCs to SOPAC

If you kill the KB:
You can cut his SLOCs without fear
outnumber him anywhere on the coast... as the moose says, you have all the supply and infrastructure you could want
provide CAP (LRCAP, CV cover) for amphib invasions to clean up what he has taken. end the threat to your industry.
advance through any vector you want and dance on Hokkaido before Christmas of '43

quote:


The Solomons aren't worth much, no. But Rabaul is. Rangoon is. Noumea is. Suva is. Perth is. Japan has a lot of business elsewhere, not enjoying the eagles flying near Skagway. But the game is about decisions. Lowpe has made some. We shall see.


Can you get to Rabaul by January? Maybe. But not without supply and gas.
Rangoon? Maybe. But Burma is slow and Lowpe is fighting in India right now. Plus he is good at falling back. I doubt he'll get trapped in Calcutta. Maybe, but I wouldn't count on it.
Noumea, Suva - I thought you still owned them. Either way, yes, but is it enough? I have my doubts. Same with Perth.



(in reply to Bullwinkle58)
Post #: 834
RE: Canada Invaded! - 9/17/2015 7:35:09 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: JocMeister

Should also add here that KB isnīt really a good weapon for dishing out Strategic damage. Not enough bombs and bombers are very fragile against AA. Tom quickly stopped using the KB in this role after some bad strikes at Sydney. What he did do though was to use the KB to sweep the skies clear of allied CAP and then letting LBA bomb the crap out of the industry. This tactic will only be viable for Jeff around the Seattle area.

He will need LBA for this to work. So far he has only been hitting the undefended targets. Those will soon run out and he will have to start hitting the AA and/or CAP defended targets. When he does I will know if my reasoning was sound or not. But as I said from the beginning. AA will decide this campaign and not CAP. And I have way, way, way more AA here then I ever had in OZ.



Maybe, but my US CVs (see above post for size comparison) dished out some serious industry damage when I employed them in that roll.

Plus, that refinery in LA is HUGE. A lot different than bombing LI in Oz. LI seems to resist damage well, refineries, not so much.

And don't discount the KB sweeping for LBA tactic being used in the bay area as well. Nells that come online in 5/42 can reach there from Coal Harbor.

(in reply to JocMeister)
Post #: 835
RE: Canada Invaded! - 9/17/2015 7:46:08 PM   
JocMeister

 

Posts: 8262
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From: Sweden
Status: offline
tiemanj,

Your obviously put a lot of thought into this! Sadly our timings are off as Iīm just on my way to bed. I just skimmed your post (will read it thoroughly tomorrow). Just a few quick pointers.

-KB suck at hitting industry. Not enough bombs.
-PR is pretty secure against anything short of a 3-5 ID landing.
-Canadian rail is secured from Paras.
-Iīve been victim of a strat bombing campaign before. In OZ starting like January and ending in late April/early may. Japanese bombers are fragile and as soon as I got some decent AA in OZ Japanese losses went through the roof.
-If Jeff goes raiding the WC with the KB Iīll be very happy.
-Iīm not going to fight his bombing campaign with planes. AA will be the main weapon.
-Iīm not going to try and cover every base within range. Iīll give him the smaller targets for free.
-Score sheet is up in case you missed it.

Gah, off to bed!

(in reply to tiemanjw)
Post #: 836
RE: Canada Invaded! - 9/17/2015 7:48:50 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:


Edit: and I see in the next post that he did. What kind of bomber quantity did it take to get 20 Resources?



Also, how many resources are at Bellingham? I don't have the extended map, so I can't check that.


quote:


I think the word "destroyed" is an overstatement? AFAIK you cannot destroy resource production with bombing - only large fires can do that. He must have damaged the Resource centres, but there is lots of supply available to repair them. All he really gets is VPs.


Clearly... the US has infinite supply coming from the east coast. This won't affect the war one bit, except for the VPs netted.

No need to repair them, they aren't needed and it will just give Lowpe more points to get.

(in reply to Bullwinkle58)
Post #: 837
RE: Canada Invaded! - 9/17/2015 8:16:36 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
A long post, and I read it all. Suffice to say I think you severely discount a few things, such as the difference between US and Japanese AA, the effects on fatigue, ops losses, and morale of flying 24-hex round trip missions to bomb coal, the difficultly of running a major air campaign through a size 1 port, and how fast troops on a foreign shore can be made to run through tens of thousands of supply points, with the nearest real supply generators in Asia.

But believe what you will. Jocke is very aware of AV. He's been there before, recently. I agree Lowpe is going for AV and mortgaging the future for it. But North America is by far the worst place to try to achieve it. Anywhere else, when it fails, Japan is still in a good defensive crouch more or less. In Alaska and Canada? Standing there with their pants down, a long, long, LONG way from home. Nothing would amuse me more than to have Lowpe move all his PH IDs to the Yukon and have Jocke land on PH with three Marine divisions, cutting off the route back to Mama.

Whatever he's going to do he has about 100 days. I took a tour through just the USN OOB that arrives by Labor Day. Oh, my.

< Message edited by Bullwinkle58 -- 9/17/2015 9:19:06 PM >


_____________________________

The Moose

(in reply to tiemanjw)
Post #: 838
RE: Canada Invaded! - 9/17/2015 9:06:18 PM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: Bullwinkle58

A long post, and I read it all. Suffice to say I think you severely discount a few things, such as the difference between US and Japanese AA, the effects on fatigue, ops losses, and morale of flying 24-hex round trip missions to bomb coal, the difficultly of running a major air campaign through a size 1 port, and how fast troops on a foreign shore can be made to run through tens of thousands of supply points, with the nearest real supply generators in Asia.

But believe what you will. Jocke is very aware of AV. He's been there before, recently. I agree Lowpe is going for AV and mortgaging the future for it. But North America is by far the worst place to try to achieve it. Anywhere else, when it fails, Japan is still in a good defensive crouch more or less. In Alaska and Canada? Standing there with their pants down, a long, long, LONG way from home. Nothing would amuse me more than to have Lowpe move all his PH IDs to the Yukon and have Jocke land on PH with three Marine divisions, cutting off the route back to Mama.

Whatever he's going to do he has about 100 days. I took a tour through just the USN OOB that arrives by Labor Day. Oh, my.



Maybe, and I guess we'll see. It is true I'm not that in tune with the differences between Japanese and US AA. I've only been on the receiving side of the Japanese AA, and I'm not impressed. That said, I fly low (often 7k over Tokyo, and lower over other cities) to maximize damage. I'm in a hurry. Lowpe is not (or doesn't need to be). He has 9 months to destroy what he wants to destroy.

And I don't think I am underestimating what it takes to operate and extended strat bombing campaign. I know about fatigue, ops losses, morale, etc of flying far, low, a lot, with losses, etc. But again, given that he has 9 months, he doesn't need to fly every day. Twice a week should accomplish most of his goals.

I don't think supply is a problem. Yes, again, I know how fast supply is sucked up when fighting on a foreign shore. But Lowpe isn't fighting. He is taking the easy bases - bases that Jocke would be hard pressed to hit back at (and supply himself).

Canada and Alaska are not THAT far from the HI. Coal Harbor is 88 hexes from Ominato. Noumea is 99 from Yokohama (Guadalcanal is 77). Sure it is closer to the US, but Jocke can't use the sea right now with the KB there... it may as well be New Guinea.

Plus, Pearl isn't (or at least doesn't need to be) part of the logistics here. Going the other way, I'm using Prince Rupert and Seattle (along with Adak) to run an invasion of Hokkaido. And he doesn't need much supply. All those isolated bases don't need much garrison. The region will be decided by control of the sea. If Jocke can get control of the sea, Lowpe is done. If he can't (and Lowpe doesn't make a mistake), I think there is real risk here.
And control of the sea means carriers. Period. Nothing else matters (unless both sides lose their CVs). BB bombardments of Coal Harbor. Good luck without a secure base to rearm. Amphibious assault? Not without air cover.

Out of time for the moment... but a few scattered base forces small AV units can hold the place and project power. It sounds like Prince Rupert is off the table according to Jocke's post above. Good news there. But it means Lowpe can put those divisions to work elsewhere fortifying his defenses. I think Lowpe cost himself '45 with this move, but perhaps not '44. And japan can rebuild units easier than the allies. Even if he loses, he can still be in ok position - until it all suddenly crashes probably in late'44, early '45.

As I said, I don't know how effective the AA will be. It needs to be spread out, but maybe it is enough. I'm skeptical, but it is possible.

(in reply to Bullwinkle58)
Post #: 839
RE: Canada Invaded! - 9/17/2015 10:13:12 PM   
BillBrown


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This is a scenario 30 game, and it has the Babes AA values. USA AA will be murderous.

(in reply to tiemanjw)
Post #: 840
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